"If you take a barrel of sewage and add a teaspoon of wine, you get a barrel of sewage;
This old saying depicts how I'm seeing the progression of patches and fixes we are currently getting. No matter how many small fixes they put in a broken game, it will still be broken unless they go back to the start and redo the process without putting in the cause of the problem. I'm not saying that the game is a barrel of sewage. I have come to love the game and would rather liken it to a barrel of wine but along the way a game-breaking aspect was introduced, a teaspoon of sewage, so no matter how hard they try, it will still be a barrel of sewage. So the best way is to go back.
if you take a barrel of wine and add a teaspoon of sewage, you get a barrel of sewage."
I will explain in this article one of the game-breaking aspect of AoV. The implementation of Min/Max Damage and Magic Power stat for magic class' weapons. - Animalicia
With the introduction of the Advent of Valkyrie update they've reworked the damage calculation and forced new stat implementation for weapons but because of the indirect relationships of the weapon's Min/Max values and Attack/Magic Power skills that modify attack/magic power cannot apply their full potential and are different among each class. The table below shows the actual effectiveness of such skills.
We can clearly see that the actual Power bonus from Awake/Ymir skills that by description increases power by 30% only gave 14-19% increase to magic classes and only around 5-7% to physical classes. With the full bonus from the Soulmaker's Impositio Manus and SoulLink: Balance along with Awake/Ymir we can see the gap in power bonus gets magnified.
This table shows how the graph was derived. Using weapon values from Osiris weapons and adding the Power bonus gained from their main stats(INT/STR) we compute for the resulting Skill Effect value and compare the percent difference to the resulting Skill effect when Power modifiers like Awake/Ymir(30%), Impositio Manus(10%), & SoulLink: Balance(10+5%) are applied.
This table shows the actual effect of other Power modifying skills. Notice how low the actual effects are compared to their intended effects.
I have also pointed out in my other article, [Balancing Review] Overview of AoV Balancing, how the new damage calculation worsened the then already imbalanced Pet Damage calculation. With the issue I've pointed out in this article, the developer's should look back on past mistakes instead of only looking ahead with small fixes.
Edited by Animalicia, 16 April 2014 - 07:46 PM.