Max level consistent for all classes
#51
Posted 07 December 2014 - 07:53 PM
#52
Posted 07 December 2014 - 07:56 PM
So it wouldn't just be as simple as removing their cap, they'd have to change the hp tables in the server
#53
Posted 07 December 2014 - 09:04 PM
I lied, TKM was the same as smith so make TKM the same as non trans smith and soul linker the same as non trans sorc.
#54
Posted 07 December 2014 - 10:59 PM
#55
Posted 07 December 2014 - 11:39 PM
it won't affect much if we leave the formula since they're going to be under powered anyway. If anything, you can change HP property through the server by copying same HP scaling script from non trans sorc or whatever then just put it there. I don't think its that hard.
Edited by CharAznable, 07 December 2014 - 11:39 PM.
#56
Posted 08 December 2014 - 12:43 AM
it won't affect much if we leave the formula since they're going to be under powered anyway.
Viri with like 50k hp wouldn't be underpowered.
#57
Posted 08 December 2014 - 07:45 AM
Viri with like 50k hp wouldn't be underpowered.
!!!. But maybe it would be possible to just extend base hp table for trans class?
#58
Posted 08 December 2014 - 08:24 AM
Viri with like 50k hp wouldn't be underpowered.
I think nontrans sorc with woe gear would hit like 40k at 175.
#59
Posted 08 December 2014 - 09:17 AM
I'd definitely recommend giving them like nontrans sorc or warlock's table after 99, instead of maintaining the linker formula. As powerful as linkers are, they were always offset by low HP in relation to trans 2-1/2-2 jobs. So it needs to stay that way.
#60
Posted 08 December 2014 - 09:35 AM
I'd definitely recommend giving them like nontrans sorc or warlock's table after 99, instead of maintaining the linker formula. As powerful as linkers are, they were always offset by low HP in relation to trans 2-1/2-2 jobs. So it needs to stay that way.
Going off of irowiki's HP mods is where I got the non trans smith and non trans scholar comparison. I assume it would be reasonable to continue the mods over 150 the same way a non trans Mechanic and non trans sorc would scale.
#61
Posted 08 December 2014 - 09:46 AM
They should have the correct table for themselves.
#62
Posted 08 December 2014 - 09:52 AM
They should have the correct table for themselves.
I'm not sure I understand the suggestion.
I'm not disagreeing with anything I've seen in this thread so far though, just trying to iron out this thought with the community as much as possible since it seems viable and really means a lot to my RO gameplay experience.
#63
Posted 08 December 2014 - 10:03 AM
Were still pushing for Kagerou/Oboro/Super Novice to go to 175/60 (We sent the proposal last week and hope to hear back from them some time this week). It is not right to leave three classes severely disadvantaged and ignore them for years and were trying to get that fixed. Unfortunately we have to do this update before we receive other updates due to the update schedule set by kRO.
#64
Posted 08 December 2014 - 10:05 AM
Going off of irowiki's HP mods is where I got the non trans smith and non trans scholar comparison. I assume it would be reasonable to continue the mods over 150 the same way a non trans Mechanic and non trans sorc would scale.
Well, for example, alchemist and blacksmith have the same mod in the 2nd class and trans bracket, but when you go 3rd, then mechanic has more hp than genetic. Soul Linker's mod is 0.75 and Smith's is 0.9. It makes more sense they'd mirror bishop's mod since priest and soul linker are both 0.75, and both support characters. Sorcerer also seems applicable since both were 0.75 as 2nd job, and both magical support characters. Either way that puts them lower HP than all (transcended) 3rd jobs, which is where they sat in 2008 or so.
Edited by Jaye, 08 December 2014 - 10:06 AM.
#65
Posted 08 December 2014 - 10:07 AM
Hey Camp,
I'm not pushing to make this happen at any particular time. I just hate to see that gap grow for slingers(although they do get rebellion soon) and TKM/Soul Linker to 76 levels. The 51 level gap right now makes for some really unfortunate gameplay and lack of access to much of the RO world in general. Once stuff has settled in for Q1 maybe you can push for this too.
#66
Posted 08 December 2014 - 10:09 AM
Well, for example, alchemist and blacksmith have the same mod in the 2nd class and trans bracket, but when you go 3rd, then mechanic has more hp than genetic. Soul Linker's mod is 0.75 and Smith's is 0.9. It makes more sense they'd mirror bishop's mod since priest and soul linker are both 0.75, and both support characters. Sorcerer also seems applicable since both were 0.75 as 2nd job, and both magical support characters. Either way that puts them lower HP than all (transcended) 3rd jobs, which is where they sat in 2008 or so.
The smith .9 value was for TKM, and yeah nontrans sorc and arch bishop have the exact same HP mod so it doesn't matter I don't think. At least according to the stat calc I'm playing on.
#67
Posted 08 December 2014 - 10:10 AM
The smith .9 value was for TKM, and yeah nontrans sorc and arch bishop have the exact same HP mod so it doesn't matter I don't think. At least according to the stat calc I'm playing on.
no after the hp rebalance, bishop has less hp than sorcerer
#68
Posted 08 December 2014 - 10:13 AM
no after the hp rebalance, bishop has less hp than sorcerer
They lowered Sorcs hp mod a lot years ago... you sure?
#69
Posted 08 December 2014 - 10:15 AM
AB has lesser HP than Sorc.
#70
Posted 08 December 2014 - 10:18 AM
use the top table on the wiki http://irowiki.org/wiki/HP
Sorc @ 150 : 8883
AB @ 150: 8283
Side note someone please help me reverse engineer the HP tables. I think I have the correct ones for sorc and AB to 175, and even kagerou/oboro, but I lack data on the classes that changed (i.e. warlock, genetic, rune knight, sorcerer)
Edited by Jaye, 08 December 2014 - 10:19 AM.
#71
Posted 08 December 2014 - 10:24 AM
I'll check and see what my sorc lines up with when I get home. This calculator is so far off if those wiki values are right... http://upaste.me/calc/
#72
Posted 08 December 2014 - 10:28 AM
use the top table on the wiki http://irowiki.org/wiki/HP
Sorc @ 150 : 8883
AB @ 150: 8283
Side note someone please help me reverse engineer the HP tables. I think I have the correct ones for sorc and AB to 175, and even kagerou/oboro, but I lack data on the classes that changed (i.e. warlock, genetic, rune knight, sorcerer)
Are you using same algorithm?
#73
Posted 08 December 2014 - 10:35 AM
Well, when I derrived the HP tables of Bishop, Sura, Kagerou, and Wanderer, I followed these patterns:
Bishop: +79 every level
Kagerou: +55 every level
Sura: Every level is one more than the last, except every 7th. Ex: 120, 121, 122, 123, 124, 125, 125, 126, 127, etc
Wanderer/Maestro: same pattern as Sura, except the 'skip' is every 13th iteration in the pattern
#74
Posted 08 December 2014 - 10:38 AM
Well, when I derrived the HP tables of Bishop, Sura, Kagerou, and Wanderer, I followed these patterns:
Bishop: +79 every level
Kagerou: +55 every level
Sura: Every level is one more than the last, except every 7th. Ex: 120, 121, 122, 123, 124, 125, 125, 126, 127, etc
Wanderer/Maestro: same pattern as Sura, except the 'skip' is every 13th iteration in the pattern
Ro get rid of decimal. so those exception is probably from having decimal factor. All i could suspect is that there is actually fomulated modifier
#75
Posted 08 December 2014 - 10:38 AM
So HP growth is non linear for some classes now?
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