Classic is up!
6/17 Classic Maintenance
#26
Posted 17 June 2015 - 01:11 PM
#27
Posted 17 June 2015 - 01:14 PM
thank you very much.
do cute pets have effects?
#28
Posted 17 June 2015 - 01:21 PM
They should. They did before renewal at least. I'd imagine it's possible some might not be implemented the way they were intended.
#29
Posted 17 June 2015 - 01:25 PM
Most of these should be accurate: http://irowiki.org/c...#Pet_Comparison
There have been a few pets added since the server started that are not on there. White Lady, Incubus etc. I think darkabe has a list he posts places sometimes of a list of pets that dont have their loyalty bonus due to being added later.
Edited by Themes, 17 June 2015 - 01:26 PM.
#30
Posted 17 June 2015 - 01:29 PM
8 hours? I'll be easier to keep pestering event hosts to use megaphones.
#31
Posted 17 June 2015 - 01:52 PM
I think these don't work at all:
Edited by darkabe, 21 June 2015 - 11:21 PM.
#32
Posted 17 June 2015 - 03:12 PM
Event:
Finally this week we are beta testing the PVP/BG announcer NPC. There will be an 8 hour cooldown per character to use this.
8 hours cooldown defeat the purpose. Make it 15 minutes.
#33
Posted 17 June 2015 - 03:28 PM
15 minutes could be obnoxious. Maybe 1-2 hours.
#34
Posted 17 June 2015 - 03:38 PM
#35
Posted 17 June 2015 - 03:51 PM
I noticed that all four of the shouts are on the same NPC, do they all share a single cooldown? Having two separate ones if possible for BGs or PVP is probably fine. But 8 hours is too long and 15 minutes is too short. The server announcements are what every 2? So 1-2 seems fine as long as they're not being abused by players hitting them every time they're up.
#36
Posted 17 June 2015 - 11:50 PM
#37
Posted 19 June 2015 - 01:43 AM
Went into DG the other day and noticed that WoE Blues from Battlegrounds are usable in there. Being infinitely farmable with no zeny down, there's room for abuse in allowing that.
Just wondering if it was intended.
#38
Posted 19 June 2015 - 01:58 AM
Went into DG the other day and noticed that WoE Blues from Battlegrounds are usable in there. Being infinitely farmable with no zeny down, there's room for abuse in allowing that.
Just wondering if it was intended.
I tested this by myself today, they are working. They should be disabled immediately or make an announcement and tell this to everyone.
Edited by Misos, 19 June 2015 - 02:27 AM.
#39
Posted 19 June 2015 - 04:06 AM
It would be nice to have the announcer say the number of players currently present in the PvP room, because it's been here for 2 days and it has already become one of those redundant announcements barely anybody pays attention to.
#40
Posted 19 June 2015 - 04:29 AM
or put the name who announce it, so those who troll can be differentiate
#41
Posted 19 June 2015 - 12:56 PM
The quest map (21) is a PvP map. So it makes sense. Do they work on the actual map?
I've actually gone to PvP or BGs a couple of times after shouts and its just been someone "testing" it and there has been nobody there, although admittedly it's about 50/50 so far for fake calls and actual calls. Some kind of name or amount of players in there would be pretty great.
Edited by Themes, 19 June 2015 - 12:58 PM.
#42
Posted 19 June 2015 - 02:53 PM
Lower cooldown somewhat, add how many players are in.
BGs have been running pretty constantly since the shouter came in, it's doing a good job imo. Thumbs up, looking forward to further improvements to the server.
#43
Posted 19 June 2015 - 06:05 PM
Went into DG the other day and noticed that WoE Blues from Battlegrounds are usable in there. Being infinitely farmable with no zeny down, there's room for abuse in allowing that.
Just wondering if it was intended.
There is no such thing as infinitely farmable. Everything is obtained at a rate with respect to time.
Also not really a major problem. It can wait until the next maintenance to be fixed.
#44
Posted 19 June 2015 - 06:20 PM
There is no such thing as infinitely farmable. Everything is obtained at a rate with respect to time.
Also not really a major problem. It can wait until the next maintenance to be fixed.
Fine then. Farmable in bulk with minimal effort.
5 minutes per match. 20 badges per win. 15 blues per badge = 300 blues every 5 minutes. 9000 blues every hour of unbroken farming.
Certainly quicker and easier than brewing "normal" blues.
And let's face it, it's for PvM. NOBODY PvPs on that map.
#45
Posted 21 June 2015 - 06:43 PM
Why isn't there a classic may'd box at boxter?
More on Boxter, she is missing some headgears from recent boxes: There are a couple from this current June box though. o_O I'm more used to Renewal Boxter so it seemed odd.
Banana Beret
Neko Mimi Kafra
Magic Eyes
Orange in Mouth
Gelato Hat
From April missing some hats also (2 hats were left in dunno if that was meant which is why the rest missing is confusing):
Drooping Turtle Hat
Vanilmirth Hat
Lif Doll Hat [1]
Moon Rabit Hat
Mini Glasses [1]
Didn't check consumables yet.
#46
Posted 22 June 2015 - 06:49 AM
This ^
Put this in Boxter:
Banana Beret
Neko Mimi Kafra
Magic Eyes
Orange in Mouth
Gelato Hat
#47
Posted 22 June 2015 - 06:55 AM
People , I love you!This ^
Put this in Boxter:
Banana Beret
Neko Mimi Kafra
Magic Eyes
Orange in Mouth
Gelato Hat
#48
Posted 22 June 2015 - 03:12 PM
Ok so here's another pile of words for Guild Dungeons, starting with their missing/weird drop rates and ending with more spawn talk.
So right now it's been fairly evident to people that there's things missing from the drop tables of a handful of Guild Dungeon monsters, now that we have actual drop amounts we can look at them:
Bolded are the odd/non-existant drop rates.
Baldur:
AM_MUT Dokkaebi_Horn 68.16% Elunium_Stone 3.72% Sword_Mace_ 0.01% Gold 0.01% Spirit_Chain 0.01% Ancient_Card_Album 0.01% Cl_WoE_Supply_S 1.85% Am_Mut_Card 0.02%
GAJOMART Stone_Heart 97.44% Zargon 34.44% Cl_WoE_Supply_S 1.85% Bomb_Wick 0.04% Fire_Arrow 150.00% Magic_Study_Vol1 0.00% Flame_Heart 2.64% Gajomart_Card 0.02%
SKELETON_GENERAL Burn_Tree 38.16% Oridecon_Stone 2.40% Cl_WoE_Supply_S 1.85% Gladius_ 0.48% Gladius 1.20% Sandstorm 0.16% Ghost_Bandana 0.01% Skeleton_General_Card 0.02%
Brit:
WRAITH_DEAD Transparent_Cloth 66.16% Cl_WoE_Supply_S 1.85% Manteau_ 0.04% Red_Gemstone 10.44% Crystal_Jewel__ 0.01% Old_Blue_Box 1.44% Lemon 4.44% Wraith_Dead_Card 0.02%
ZOMBIE_MASTER Tatters_Clothes 66.16% Cl_WoE_Supply_S 1.85% Horrendous_Mouth 22.44% Cardinal_Jewel 2.92% White_Jewel 1.44% Ghoul_Leg 0.00% Scapulare_ 0.01% Zombie_Master_Card 0.02%
MINI_DEMON Petite_DiablOfs_Horn 66.16% Petite_DiablOfs_Wing 6.72% Satanic_Chain 0.01% Elunium_Stone 2.40% Cl_WoE_Supply_S 1.85% Sacred_Marks 0.12% Ahlspiess 0.00% Mini_Demon_Card 0.02%
Luina:
ANCIENT_WORM Short_Leg 66.16% Zargon 37.44% Boots_ 0.04% Bowman_Scarf 0.00% Round_Shell 10.12% Cl_WoE_Supply_S 1.85% Brigan 37.44% Ancient_Worm_Card 0.02%
GIANT_HONET Royal_Jelly 8.16% Honey 18.00% Cl_WoE_Supply_S 1.85% Leaf_Of_Yggdrasil 0.16% Staff_ 0.01% Scarlet_Jewel 0.24% Double_Bound 0.16% Giant_Honet_Card 0.02%
GIANT_SPIDER Spiderweb 68.16% Short_Leg 18.00% Elunium_Stone 2.04% Panacea 6.72% Solid_Shell 18.00% Round_Shell 10.12% Cl_WoE_Supply_S 1.85% Giant_Spider_Card 0.02%
KILLER_MANTIS Limb_Of_Mantis 68.16% Solid_Shell 37.44% Azure_Jewel 0.12% Cl_WoE_Supply_S 1.85% Grape 0.28% Nail_Of_Loki 0.00% Mirror_Shield_ 0.01% Killer_Mantis_Card 0.02%
Valk:
CREMY_FEAR Powder_Of_Butterfly 68.16% Silver_Robe_ 0.12% Honey 8.16% Wing_Of_Butterfly 2.92% Book 0.04% Icarus_Wing 0.00% Cl_WoE_Supply_S 1.85% Cremy_Fear_Card 0.02%
CATERPILLAR Feather 44.92% Brigan 79.96% Twilight_Desert 0.00% Star_Crumb 1.44% Great_Nature 0.72% Blue_Potion 0.12% Cl_WoE_Supply_S 1.85% Caterpillar_Card 0.02%
LEIB_OLMAI Bear's_Foot 68.16% Poo_Poo_Hat 0.04% Stuffed_Doll 1.72% Honey 7.44% Cl_WoE_Supply_S 1.85% Gold 0.01% Cyfar 12.00% Leib_Olmai_Card 0.02%
GULLINBURSTI Wild_Boar's_Mane 52.44% Grape 4.32% Animal_Blood 0.01% Eagle_Eyes 0.01% Anodyne 0.16% Cl_WoE_Supply_S 1.85% Zargon 2.40% Gullinbursti_Card 0.02%
So some of those are fairly irrelevant, but I bolded them because there shouldnt be anything rarer than a monsters card, at best they should be equal drop rate (I did ignore the Gajomart ACA at 0.01% though). There's also the ones that just dont drop that we've been talking about for a while now. Magic Bible, Icarus Wings, Bowman Scarf etc.I dont really want to link to each monsters proper drop rates.
As for spawn rates, Luina/Valk are far far far more useful than any of the other guild dungeons right now to supply from and are very heavily LK favoured. It would be nice to see Baldur/Brit either get their spawns buffed or the drop rate on their boxes increased.
Here's some work I did earlier this year with regards to spawns:
Luina (http://db.irowiki.or...info/gld_dun02/) - 60 total box dropping monsters
Valk (http://db.irowiki.or...info/gld_dun03/) - 120 total box dropping monsters
Baldur (http://db.irowiki.or...info/gld_dun01/) - 60 total box dropping monsters
Baldur is nice, but not amazing. Increasing the Gajomart move speed made it a lot better, however the spawns are still a little scarce. I'd consider adding another 5-7 of each type to the map to make it a bit more dense as it probably has the largest size of any of the maps.
Brit (http://db.irowiki.or...info/gld_dun04/) - 57 total box dropping monsters
I feel that of the two that need buffs, Brit needs the largest. It's a fairly big map with wide corridors and a lot of tiles, you'd probably need to add maybe 10 of each type to make this a map to compete with the two current useful dungons.
If you're hesitant about making big changes to the spawns start small and work towards some balance.
As for the drop rates, it'd be really nice if these were fixed. They've all dropped before but somehow now no longer exist.
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