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#1 Idun

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Posted 07 January 2016 - 04:02 PM

Class Balance Feedback

Wizard

To access the current Class Feedback board for Wizard: Click Here

To view current Class Feedback for all classes: Click Here

 
Welcome to the Wizard class balance feedback thread! The purpose of this thread is to collect information about the skills, stats, and specific features of this class that might need improvement for the sake of balance between classes.
 
In this thread you may:
 
Make suggestions for class balance.
 
Or
 
Comment on existing topics of class balance.
 
To make a new suggestion for class balance, please use the following format:
 
Spoiler

 
Please keep all feedback civil, and do not comment on this forum unless you are reporting a balance idea or providing feedback for an existing topic. 
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#2 Sowlemia

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Posted 09 January 2016 - 03:08 PM

                                    vIbpVj5.png

 

 

Topic Title
 

[Wizard] An underskilled class also known as "hey please buff me" (walking INT buff)
 
Severity:
- Critical: The skills' damage as well as their effects, adding power to wizards and decreasing the damage of fireball's dot
- Moderate: modify gears
- Minor: fixing bugs such as "not enough time to cast this skill"
- Tweak: nothing much
 
Problem:

 

Introduction:

 

So first of all i've been playing Wizards for years, i started playing Ragnarok 2 with a wizard then for those who know me i kept on playing with a priest in order to get back to playing Wizard.

 

Heart of the problem:

 

To be honest with you i care a lot of this class but there are too much things to talk about so i will move on the principal matter which is "Being a Wizard". Wizards are rare across the server because of a major problem which is "WIIZARD IS WEAK" so some of you might say "Wizard has an Over Powered dot as well as a MEGA one shot skill which is not wrong in a way, our dot is storng but only lasts for 10 second and without a crit it is merely not that powerful. We indeed have a storng skill "Flame explosion" which combined with "Seal explosion" which combined with a "double crit" one shots you so until this step you need luck and not to add some difficulties, you have to load "100 flames from pyromaniac" and each "fire attack skill" gives you "5 up to 15 flames" so i do not need to tell you how hard it is to cast this spell whereas as a sin or a knight you just "push to one shot" without anything hard to do.

 

There is also a problem concerning the differences between "Sorcerer" and "Wizard", i do not understand why Sorcerer can be as strong as a wiz when it comes to dps because this one CAN heal while a wizard cannot, so we have to consider the fact that a wizard shall be the strongest range DPS (damage speaking) because a wizard has no defense, no heal, no trap nothing but his direct damage.

 

A wizard is either a monster when it comes to use "Aera of effect" or "Direct damage" but in Ragnarok 2 either one of these ways are not well managed, "AOE" with an animation which lasts for years and direct damage nearly useless against a "priest" or a "tank".

 

Wizard has some "Damage over time" and one of its dot's is "Firestarter" which was very good during "Legend of the second" but now we are playing "Advent of Valkyrie" and unfortunately the dot has not changed while the game changed which makes this dot an useless skill because it only deals roughly "500 up to 900 damage" every two seconds therefore it is very weak.

 

(There is so much more to say but WOE soon and to be honest i wrote here because i love this class but mostly because no one has done it before).
 
Steps to Reproduce:
good luck to play Wizard ! this is a great class but unfortunately it is undeniably the weakest one for me.
 

Suggestion:

I do not have many suggestions about damage because it's about formulas as well and i'm not good at maths but about "flame explosion's flame rate" it owuld be great if instead of needing "100 flames" we would need "35" because every class can use its "mega atatck" easily while Wizard cannot. There are some skills notably "firestarter" which deals 900 damage every two seconds...which is not that great.

 

Videos/Screenshots:
I do not have any sorry. but let me summarize a battle between a priest and a wizard.

 

1: 3,2,1 the battle is about to start (the priest uses "aspertio"

2: the battle starts (the priest uses judex before everything happens)

3: the Wizard is now stunned and the priest uses "Credo (dot)" + "Ray of genesis"

4: the Battle is over

5: you can cry in peace.

 

(If you want more fun i can also let you know about "Sin vs Wizard" this is even faster). i hope i could help you.


Edited by Sowlemia, 09 January 2016 - 03:20 PM.

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#3 Dattsun

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Posted 09 January 2016 - 07:58 PM

haha..yeah i agree, i think wizard is one of those dying classes.Hope they do get fixed/balance in the next update cause i really want to see class variety again in ro2


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#4 LeonDaVinci

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Posted 10 January 2016 - 10:00 AM

Topic Title
Bring back the true Wizard DPS
 
Severity:
- Moderate
- Minor
- Tweak
 
Problem:
The main problem of playing Wizard actually pretty obvious. The defenses and attacks.

Some people mentioned that Wizard [Flame Explosion] deals a ton of damage. Yes that's true it deals ton of damages when you produce enough [100 Insanity of Fire].

 

[Flame Explosion] is a decent spells that can deal a nuke damage on enemy. With the help of [Level 5: Fire Emblem] increasing 10% magic damage and [Level 5: Seal Explosion] provides 20% more Magic Damage. (Not good in maths calculation total damage output so...). But when you really realize about this skill take times to stores up 100 [Pyromaniac] it took about 4-6 second.

Yes, [Seal Explosion] gave 20% Magic Power for 20 second but it just maximum allowing using [Flame Explosion] for only 1 time. If you lucky enough proc the [Fire Emblem] Power of Crest allowing you instant cast to get 100 easily.

 

[Meteor Storm] with [Level 6] dealing up to 588% of your Magic Damage. Enemies that inflicted by [Firestarter] receives 18% additional damage. The skill itself have no problem with it, BUT do you really think so? Long casting time for Wizard are fair enough but after cast animation? Meteor Storm after finishing casting stand there until the Meteor Storm ends is literally standing there to be killed or anything. The after cast really sucks when you actually spent long enough time to cast it and forced to stand there not moving or casting other skill.

 

[Inferno] skill itself good enough for inflict enemies within an radius with [Firestarter] and becomes a combo for [Meteor Storm] but the damage output and cooldown?

With a [Level 5: Inferno] 30 Seconds cooldown inflicting [7m radius] where only in front of your character facing not surronding with damage of 270% Magic Damage and also [Initial damage is split amongst all affected target]. Who really wanted to max this skill with seriously low damage and spliting although the AoE firestarter is good enough.

 

[Frost Nova] this is a skill that only really synchronize with most classes especially when party or raid with most of AoE skills. But Frost Nova doesn't damage but causes enemy in Frozen status for 6 seconds, fair enough but not for its the truth meaning of Frozen status. Frozen status should be causing enemy [Not to move] and [Cant attack]. This sounds really over powering but despite how many stuns ( where i refer enemy cant move or attack) do wizard really have?

 

[Ice Wall] one of the defensive skill Wizard got. [Ice Wall] blocks all enemy attacks for 10 second where it causes caster cant move or use other skills behind the skill. Basically, [Ice Wall] block all damages for 10 seconds in any level of the skill itself, but the real problem is the cooldown. [Level 1: Ice Wall] need 380 second cooldown, [Level 5: Ice Wall] need 180 second cooldown. Not only this, the debuff still running even the caster is in Ice Wall state.

 

[Levitation] is an another defensive passive skill for Wizard. It barely let Wizard move faster with [Level 1: Levitation] gives 10% Movement Speed or [Level 3: Levitation] gives 30% Movement Speed. Yes fair enough that Wizard are dependent on [Teleport] skill with the Movement Speed buff. The real deal is did 4 second really give that much opportunity Wizard to escape from death? The other problem is it  the buff of movement speed occurs every time [Teleport] are cast in 20 second cooldown. So totally is Wizard get teleport for a 20m range, and get buff for 4 seconds when enemy can still chase them or player like [Assassin] can just use [Shadow Assault] , [Dark Illusion] to teleport, [Knight] with [Shield Charge], [Monk] with [Lighting Walk], or [Warrior] with [Battle Leap]. I know they are melee classes but when it comes to Wizard with a long casting timing and not really high in DPS and stuns. This skills benefits and drawback the [Ice and Lighting] play style of Wizard.

 

 

Steps to Reproduce:
There are various style of playing Wizard, its all depends on your favor style of choosing the path of Wizard you wanted. With different skills, it requires some decision making and timing to set up the best team fight.
 
Suggestion:
My suggestion is buff some skills that really in trouble. I, myself playing Wizard are more into Fire style so...

[Meteor Storm]

Changing base Level 1 dealing 308% to 309%.

From current every level increase 56% Magic Damage to 59% and decreasing additional damage [Firestarter] from 3% increasing every level to 2%. Adding stun procs percentage from level 4 for meteor storm.

Maximum enemy remain 10. Area remain same.

Level 1: 309% Magic Damage, 2% additional damage

Level 2: 368% Magic Damage, 4%  additional damage

Level 3: 427% Magic Damage, 6%  additional damage

Level 4: 486% Magic Damage, 8%  additional damage, Stunning enemies with 2% rate.

Level 5: 545% Magic Damage, 10% additional damage, Stunning enemies with 4% rate.(or 3% rate)

Level 6: 604% Magic Damage, 12% additional damage, Stunning enemies with 6% rate. (or 4% rate)

 

[Inferno]

Increasing Level 1 184% damage to 189%. Every level increases damage of 21%(start on level 2 with additional adding 1% more).

Where calculations starts from:[Level 1: 189% to Level 2:(189+21+1= 211%) ] [Level 2: 211% to Level 3:(211+21+1=233%)]

Changing in front 7m radius into surrounding character 7m.

Enemy affected by Inferno still inflict by [Firestarter].

Level 1: 189% Magic Damage

Level 2: 211 % Magic Damage

Level 3: 233 % Magic Damage

Level 4: 255% Magic Damage

Level 5: 277 % Magic Damage

 

[Frost Nova]

Nothing changes much. No dealing damages, or frozen time or cooldown changes.

-Changing only the [Frost Nova] skills causes enemy in frozen status cant move or attack for 6 seconds.

-Changing [Frost Nova] in any PVP mode causing enemy in frozen status cant move or attack for 4 seconds.

-Frost Drive frozen status remain the same, still causing enemy cant move but can attack.

 

[Ice wall]

Reduces the cooldown every level upgrade. Removes debuff and block any source of attack including DoTs, any harmful source.

Changes Ice Wall level 1 cooldown from 380 second to 360 second. Each level upgrade reduces 60 seconds.

Level 1: 360 second

Level 2: 300 second

Level 3: 240 second

Level 4: 180 second

Level 5: 60 second

 

[Water Emblem] [Wind Emblem] [Fire Emblem]

-Changing Emblem skills into no limited time. (Example: Assassin [Shadow Form])

-Make a visual skill of it. My suggestion is making an orb rotating around the character so when (new) player didn't refer to the buff, the visual still guide him that he/she using the current emblem skill.

 

[Levitation]

-Reducing the base movement speed buff from 10% to 8%. Increasing level still gives 10%.

-Adding defensive buff called [Wind Shield]

-[Wind Shield] reducing damage taken from 10% by return of draining SP by 0.5% every hit received.

-[Wind Shield] only reduce physical attacks and skill which mostly the source are DPS, still will receive full damage of DoTs.

-[Wind Shield] can buff can be remove by right clicking the buff icon.

-Increasing buffs or [Movement Speed] and [Wind Shield] from 4 second to 10 second. 

 

Level 1: 8% Movement Speed, 10% Damage Reduction by draining SP 0.2% per hit received.

Level 2: 18% Movement Speed, 15% Damage Reduction by draining SP 0.4% per hit received.

Level 3: 28% Movement Speed, 20% Damage Reduction by draining SP 0.8% per hit received.

 

 

Videos/Screenshots:
N/A can be found at any wizard fight right now. Look at the wizard player rate in community.

 

If any wrong or mistake i made please forgive me, and also my weak English. Thanks for reading. Wizard Reborn.

Edit 1: Adding [Emblem] skill suggestion, and [Levitation] skill problem.

Edit 2 : Suggestion of [Levitation] skill buff increases for 4 second to 10 second.


Edited by LeonDaVinci, 11 January 2016 - 08:22 AM.

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#5 Sowlemia

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Posted 10 January 2016 - 01:15 PM

@LeonDaVinci, nice but unfortunately i already said those things on trello several months ago but nothing changed up to today.


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#6 LeonDaVinci

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Posted 10 January 2016 - 03:44 PM

@Sowlemia, thanks ya but I hate to say that Wizard are among the most broken class in Ro2 community and should deserves some love not nerf. I know it's several months ago but we'll just keep giving suggestions ya :D
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#7 Sowlemia

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Posted 11 January 2016 - 04:20 AM

At this moment Wizard is a weak class and i 've played it a lot in PVP and PVE to be able to say this, it does need some love and it does need some nerfs notably concerning fireball's dot... here is an example below when i put my dot upon someone.

 

(Well i'm 99.9% sure it was mine :) but maybe there was a hidden WIZ or SORC.)

 

 

P6yltFh.png

 

 

 

 


Edited by Sowlemia, 11 January 2016 - 04:34 AM.

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#8 Sowlemia

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Posted 13 January 2016 - 11:15 AM

A few other bugs:

 

[Flame explosion]

 

- Combined with "Seal Explosion" this skill is meant to be landed as critical but that's not it, in fact combined with "seal explosion" this skill is having a "x2 damage" so basically:

 

For instance:

 

[Flame Explosion] Without [Seal explosion] = 30K + 30K (no crit) will be come 60K+60K as a crit.

 

[Flame Explosion] combined with [Seal Explosion] would deal = 60K + 60K (crit)

 

but what's happening is that you can now deal 60K+60K as normal damage and 120K+120K as a crit.

 

[Frost diver/nova]

 

- The problem with both of these skills is that when you make your opponent frozen, he is not still as intended but can cast skill in order to make his body turn and follow the target instead of being STILL without moving and only able to cast in front of himself.


Edited by Sowlemia, 13 January 2016 - 11:16 AM.

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#9 MokTan

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Posted 24 January 2016 - 03:19 AM

My English is poor, but I hope that the wizard will be strong and want to pay attention to the profession that is neglected.


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#10 RXFreak

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Posted 24 August 2016 - 07:13 AM

Topic Title

[Wizard]

 

Before I make my suggestions please forgive my English as it's not my first language. I don't know much about the "Severity", "Step to.." so I would refrain myself to talk about those.

 

Suggestion:

1. Make Wizard's damage is not affected by the opponent's Damage Reduction (PVP).

2. I believe wizard should have the strongest magic damage in game.

3. With having the most power (or should I say "knowledge") in magic, their resistance towards magic dmg should also high.

4. Nothing to change about wizard's physical defense.

5. More power should also means longer cooldown. (meh... vigor ==')

 

Wizard have poor defense so it would force the player to have a good sense of positioning to be able to survive or to deal massive damage.

 

"If wizard have the strongest magic then how about Crecentia?"

I don't really have an answer about this, but if Crecentia have 1 INT = 6 MP how about make 1 INT = 5 MP for wizard,

That way wizard have the strongest magic damage in skills and Crecentia doesn't lose their op pet.

 

I would like to apologize if some of my suggestions here are not making any sense but I really want to see the rise of Magicians ^^.

 

Who wouldn't want to see a powerful magician.. with their flashy skills.


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