Bring back the true Wizard DPS
The main problem of playing Wizard actually pretty obvious. The defenses and attacks.
Some people mentioned that Wizard [Flame Explosion] deals a ton of damage. Yes that's true it deals ton of damages when you produce enough [100 Insanity of Fire].
[Flame Explosion] is a decent spells that can deal a nuke damage on enemy. With the help of [Level 5: Fire Emblem] increasing 10% magic damage and [Level 5: Seal Explosion] provides 20% more Magic Damage. (Not good in maths calculation total damage output so...). But when you really realize about this skill take times to stores up 100 [Pyromaniac] it took about 4-6 second.
Yes, [Seal Explosion] gave 20% Magic Power for 20 second but it just maximum allowing using [Flame Explosion] for only 1 time. If you lucky enough proc the [Fire Emblem] Power of Crest allowing you instant cast to get 100 easily.
[Meteor Storm] with [Level 6] dealing up to 588% of your Magic Damage. Enemies that inflicted by [Firestarter] receives 18% additional damage. The skill itself have no problem with it, BUT do you really think so? Long casting time for Wizard are fair enough but after cast animation? Meteor Storm after finishing casting stand there until the Meteor Storm ends is literally standing there to be killed or anything. The after cast really sucks when you actually spent long enough time to cast it and forced to stand there not moving or casting other skill.
[Inferno] skill itself good enough for inflict enemies within an radius with [Firestarter] and becomes a combo for [Meteor Storm] but the damage output and cooldown?
With a [Level 5: Inferno] 30 Seconds cooldown inflicting [7m radius] where only in front of your character facing not surronding with damage of 270% Magic Damage and also [Initial damage is split amongst all affected target]. Who really wanted to max this skill with seriously low damage and spliting although the AoE firestarter is good enough.
[Frost Nova] this is a skill that only really synchronize with most classes especially when party or raid with most of AoE skills. But Frost Nova doesn't damage but causes enemy in Frozen status for 6 seconds, fair enough but not for its the truth meaning of Frozen status. Frozen status should be causing enemy [Not to move] and [Cant attack]. This sounds really over powering but despite how many stuns ( where i refer enemy cant move or attack) do wizard really have?
[Ice Wall] one of the defensive skill Wizard got. [Ice Wall] blocks all enemy attacks for 10 second where it causes caster cant move or use other skills behind the skill. Basically, [Ice Wall] block all damages for 10 seconds in any level of the skill itself, but the real problem is the cooldown. [Level 1: Ice Wall] need 380 second cooldown, [Level 5: Ice Wall] need 180 second cooldown. Not only this, the debuff still running even the caster is in Ice Wall state.
[Levitation] is an another defensive passive skill for Wizard. It barely let Wizard move faster with [Level 1: Levitation] gives 10% Movement Speed or [Level 3: Levitation] gives 30% Movement Speed. Yes fair enough that Wizard are dependent on [Teleport] skill with the Movement Speed buff. The real deal is did 4 second really give that much opportunity Wizard to escape from death? The other problem is it the buff of movement speed occurs every time [Teleport] are cast in 20 second cooldown. So totally is Wizard get teleport for a 20m range, and get buff for 4 seconds when enemy can still chase them or player like [Assassin] can just use [Shadow Assault] , [Dark Illusion] to teleport, [Knight] with [Shield Charge], [Monk] with [Lighting Walk], or [Warrior] with [Battle Leap]. I know they are melee classes but when it comes to Wizard with a long casting timing and not really high in DPS and stuns. This skills benefits and drawback the [Ice and Lighting] play style of Wizard.
Steps to Reproduce:
There are various style of playing Wizard, its all depends on your favor style of choosing the path of Wizard you wanted. With different skills, it requires some decision making and timing to set up the best team fight.
My suggestion is buff some skills that really in trouble. I, myself playing Wizard are more into Fire style so...
Changing base Level 1 dealing 308% to 309%.
From current every level increase 56% Magic Damage to 59% and decreasing additional damage [Firestarter] from 3% increasing every level to 2%. Adding stun procs percentage from level 4 for meteor storm.
Maximum enemy remain 10. Area remain same.
Level 1: 309% Magic Damage, 2% additional damage
Level 2: 368% Magic Damage, 4% additional damage
Level 3: 427% Magic Damage, 6% additional damage
Level 4: 486% Magic Damage, 8% additional damage, Stunning enemies with 2% rate.
Level 5: 545% Magic Damage, 10% additional damage, Stunning enemies with 4% rate.(or 3% rate)
Level 6: 604% Magic Damage, 12% additional damage, Stunning enemies with 6% rate. (or 4% rate)
Increasing Level 1 184% damage to 189%. Every level increases damage of 21%(start on level 2 with additional adding 1% more).
Where calculations starts from:[Level 1: 189% to Level 2:(189+21+1= 211%) ] [Level 2: 211% to Level 3:(211+21+1=233%)]
Changing in front 7m radius into surrounding character 7m.
Enemy affected by Inferno still inflict by [Firestarter].
Level 1: 189% Magic Damage
Level 2: 211 % Magic Damage
Level 3: 233 % Magic Damage
Level 4: 255% Magic Damage
Level 5: 277 % Magic Damage
Nothing changes much. No dealing damages, or frozen time or cooldown changes.
-Changing only the [Frost Nova] skills causes enemy in frozen status cant move or attack for 6 seconds.
-Changing [Frost Nova] in any PVP mode causing enemy in frozen status cant move or attack for 4 seconds.
-Frost Drive frozen status remain the same, still causing enemy cant move but can attack.
Reduces the cooldown every level upgrade. Removes debuff and block any source of attack including DoTs, any harmful source.
Changes Ice Wall level 1 cooldown from 380 second to 360 second. Each level upgrade reduces 60 seconds.
Level 1: 360 second
Level 2: 300 second
Level 3: 240 second
Level 4: 180 second
Level 5: 60 second
[Water Emblem] [Wind Emblem] [Fire Emblem]
-Changing Emblem skills into no limited time. (Example: Assassin [Shadow Form])
-Make a visual skill of it. My suggestion is making an orb rotating around the character so when (new) player didn't refer to the buff, the visual still guide him that he/she using the current emblem skill.
-Reducing the base movement speed buff from 10% to 8%. Increasing level still gives 10%.
-Adding defensive buff called [Wind Shield]
-[Wind Shield] reducing damage taken from 10% by return of draining SP by 0.5% every hit received.
-[Wind Shield] only reduce physical attacks and skill which mostly the source are DPS, still will receive full damage of DoTs.
-[Wind Shield] can buff can be remove by right clicking the buff icon.
-Increasing buffs or [Movement Speed] and [Wind Shield] from 4 second to 10 second.
Level 1: 8% Movement Speed, 10% Damage Reduction by draining SP 0.2% per hit received.
Level 2: 18% Movement Speed, 15% Damage Reduction by draining SP 0.4% per hit received.
Level 3: 28% Movement Speed, 20% Damage Reduction by draining SP 0.8% per hit received.
N/A can be found at any wizard fight right now. Look at the wizard player rate in community.
If any wrong or mistake i made please forgive me, and also my weak English. Thanks for reading. Wizard Reborn.
Edit 1: Adding [Emblem] skill suggestion, and [Levitation] skill problem.
Edit 2 : Suggestion of [Levitation] skill buff increases for 4 second to 10 second.
Edited by LeonDaVinci, 11 January 2016 - 08:22 AM.