1. Update the Classic specific database and make it accessible by everyone, so we don't waste time/effort on messed up places/monsters.
2. Reduce the amount of castles on classic. For a server with only 5-6 active guild in woe the forts must be limited to either one or two realms per woe, so woe becomes more interesting, rather than chasing around 20 fort's to find people to fight and to control the amount of god's on the server. I've asked this like a year back, but you guys never bother.
Not that there isn't a problem, there is; but that suggestion is harmful.
First of all it'd be action in 1/10 castles instead of 1/20
Secondly, I don't know if you noticed, but I did. Our opponents will either run away, or just log out if we fight them. They have no reason nor motivation to even try.
Thirdly given above, the castle they claim in the final few minutes doesn't matter, so they will just hit guilds who don't own gods/mvps/numbers/experience.
Forcing a guild like say, wow I can't even not finish this sentence without someone reporting me or being offensive. Anyway forcing a guild with 4~7 people and no gods/mvps to fight one with 15 and several boss cards/mvps is really, really bad.
What I suggest is looking at motivating actual defense / offense, such as the old wps system. Otherwise Tolrin-chan can continue to st in Lighthalzen till the end of WoE (or just go do okolnir) then attack dawn of the autocrat (that censor is dumb btw CMs) and Aurora can camp outside AFK putting up chats until VH "goes away".
I know the VH 12 man army is terrifying. Closing castles won't stop them from logging out when we chase them. They're trying to make us stop playing so they can "win" by boring us. Turning that on other guilds isn't cool.
So don't ask for the wrong thing. Ask for motivation to play, because their behaviour will not change even if there's only one castle.
Edited by Xellie, 05 May 2016 - 02:50 PM.