Dungeon bosses should at least have a bit of cooldown or interval between skills.
For example:
- Cave of Ulverick: 1st and 2nd boss' stuns -> 5 seconds interval or cooldown
- Hall of Oblivion: King and Queen -> 5 seconds interval or cooldown.
It's really painful when they AoE + Burn 3 times in a row without stopping.
Because the burn damage is so high in such a short duration, in addition the AoE damage,
it's hard for survive 2 successive waves of AoE without concentrating 100%.
For teams without good gear they will all die after the first wave.
Since now every classes have longer skill cooldown. Bosses should be adjust a bit too.
Edited by thetrangdamvn, 29 June 2016 - 10:03 PM.