[List] Quality of Life improvements.
#79
Posted 02 June 2013 - 02:11 AM
Some suggestions that me and my friends were talking about (more like complaints):
1. better transportation system. It bugs me sometimes you can't fly somewhere directly eg. South Plains you have to fly to Carrot Village instead of going directly to Pront Gate from Izlude Gate
2. +1 to auto follow
3. +1 to getting rid of the facing wrong direction for melee. When I'm playing on my theif it really irks me that when I use a skill from afar I will run right into the monster. Sometimes I run so far I auto target run back to the monster and it runs to me and this will cause me to run through it again, repeating the situation. I found this so annoying (especially paired with lag) that I made a long range character instead.
4. @autoloot would be nice
5. +1 to letting people know when friends/guild members log in (also update their data in FL and Guild ...)
6. Let personal vendor auto keep items/prices so I don't have to retype everything every time I want to change channels to open shop or add a new item when a slot opens up....though that could be abused as extra storage I guess...I certainly wouldn't mind that either
7. Is it just me or do pecos have problems walking up moderate slopes/stairs/slanted areas.
8. Access Auction house from anywhere as a button so I don't have to go all the way back to Pront. I would actually try to watch market trends and but more things then.
9. Subtitles for cutscenes? (I personally play with sound off usually)
Basically +1 to this whole thread (I only mentioned things I have biggest problems with)
Edited by norimaki, 02 June 2013 - 02:12 PM.
#81
Posted 02 June 2013 - 11:05 AM
Please add the option to zoom in 100%, right now when you zoom in it's only like 90% so your character body is always visible. I wanted to take a screenshot of some pretty scenery and my Assassins shadowform just ruined the entire effect. 100% zoom for perfect screenshots please!
#82
Posted 02 June 2013 - 11:08 AM
Adding another suggestion to this thread.... something I didn't notice until I started playing my unicorn-dog Assassin.
Please add the option to zoom in 100%, right now when you zoom in it's only like 90% so your character body is always visible. I wanted to take a screenshot of some pretty scenery and my Assassins shadowform just ruined the entire effect. 100% zoom for perfect screenshots please!
This should be easily possible, the game already forces the camera to zoom in to 100% if you rotate it the right way while standing next to a wall/tree/etc. (when it doesn't glitch through the terrain anyway).
#84
Posted 03 June 2013 - 06:05 AM
Combat
2.1 As a melee character, it's very annoying to use a melee ability to engage your target. Most of the time you end up standing INSIDE the mob, or even on the other side, facing the wrong way. Please make the range 1.5 meters or something when you use activate an ability and your character starts running at the mob, so you will end up in front of it, instead of being inside it, or on the other side, forcing you to turn
THIS.
Please.
#86
Posted 03 June 2013 - 11:52 AM
#89
Posted 05 June 2013 - 07:21 AM
One suggestion I would like to make is to limit the number of times a user can post a message to certain channels. Spam would be SIGNIFICANTLY reduced in Find Party chat and Trade chat if a user was only allowed to post their message once every 20-30 seconds.
*Not as important*
It would also be nice to fix the bug where mousing over someones Vendor Shop and moving the cursor into your Character Window or other menu's it can adversely effect the cursor. For example: When clicking a Rune to apply it to gear, if your cursor passes over a vendor on the way to your character window it resets the cursor image. I have also experienced problems in some menu's where clicking on an item will instead go to the Vendor that is set up behind the menu I clicked on.
A suggestion has been made to reward users in PVP based off of the % of damage that they do to the players. I really like this suggestion, but there would be balance issues that would come from this as a fix. It would stop players like me (Rogue) from stealing kills and getting all of the credit, but just as easily break the balance allowing a priest to walk around tab DoTing everyone in the arena. It is a difficult thing to properly balance, but I do hope that a solution is made. It is obvious that some classes are truly affected by this setup (Monk).
#90
Posted 05 June 2013 - 12:13 PM
A suggestion has been made to reward users in PVP based off of the % of damage that they do to the players. I really like this suggestion, but there would be balance issues that would come from this as a fix. It would stop players like me (Rogue) from stealing kills and getting all of the credit, but just as easily break the balance allowing a priest to walk around tab DoTing everyone in the arena. It is a difficult thing to properly balance, but I do hope that a solution is made. It is obvious that some classes are truly affected by this setup (Monk).
I'm not sure if this suggestion was made in this thread or not, but someone suggested it only be based on the damage that was dealt in x seconds before they died (I think it was 10 seconds, but I don't actually remember). That would solve that problem, and the possible problem of a priest colluding with someone else and just repeatedly healing themselves up in order to grant a massive amount of points when they finally let the other person kill them.
#95
Posted 07 June 2013 - 07:57 AM
Have you tried using Right-Click instead of Left-Click? It might help you. But, be warned, it's bugged as well. Sometimes when right-clicking, it doesn't activate the ability. So, yea, choose between the devil and the deep blue sea.For the love of God,please add the option to lock the action bar,it's really annoying when you accidentally drag a spell when clicking it,then losing it,then having to open up you're skill windows mid-fight to bring the skill back ...
Edited by MuuhMuuh, 07 June 2013 - 07:58 AM.
#96
Posted 07 June 2013 - 08:23 AM
For Sorcerers, JT Mastery, the ability that makes your next JT insta-cast, is consumed on ability cast, and not cast initiation. I've lost count on just how many JT Mastery buffs I've wasted because of this. What tends to happen, is I fire off a Cold Bolt, and I start casting the JT before the CB hits. The CB hits halfway through the JT cast, and procs JT Mastery. The JT continues casting and is fired off, consuming the JT Mastery Buff, and leaving me without an insta-cast JT.
Edit: I also have to agree with the better transportation. Though I think what would work better is one long-distance transportation place in each zone, instead of just the two cities.
Edited by TheCommander, 07 June 2013 - 08:29 AM.
#97
Posted 08 June 2013 - 06:26 AM
#98
Posted 08 June 2013 - 10:50 AM
#100
Posted 09 June 2013 - 02:32 AM
Arukad0, don't be sorry, by all means please come up with all you got ^^
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