Patch Notes v533
Monster Changes
With considerations to how players are able to gain strengths from various aspects to game play, we've now given monsters some additional considerations to help restore some challenge and strength to threat during combat. The amount of attack power changes as level ranges increase to try and remain on par with player growth, however these are approximate averages to help show what to expect when fighting certain monster types.
- flame.png 3.04KB 3 downloadsBasic: +10%
- shield.png 3.03KB 0 downloadsGuard: +65%
- sword.png 3KB 0 downloadsFighter: +90%
- dualsword.png 3.04KB 0 downloadsWarrior: +120%
- bow2.png 2.92KB 0 downloadsRanger: +30%
- bow.png 2.95KB 0 downloadsHunter: +30%
- staff.png 3.01KB 0 downloadsMagician: +45%
Many monster skill strengths have also been adjusted and strengthened. Be careful out there, because their new attack power will make their skills be more noticeable when they land.
Summon Stat Adoption Changes
These balances are in consideration to of the Gypsum gem, as well as the summoning gauge cost.
Phantom Sword
- Attack Power adoption reduced by 10%
- Accuracy adoption reduced by 30%
Firegon
- Accuracy adoption increased by 10%
Ice Dragon
- Attack Power adoption increased by 40%
- Accuracy adoption increased by 10%
Premium Account & Premium Shop
- Feature Improvement: Premium Accounts may now access all storage from any location using the Premium Storage menu option.
This features was requested by the community, we thought it was a great suggestion! Hope you all enjoy it! - The Box of Satarunes has been replaced with a single Satarune.
Refine Success Changes
- With the recent changes to success influence from Catalysts, we've given some adjustments to the basic success rate for refining, to help improve chances overall, to higher grade attempts.
- We've reduced the lower ranges, slightly, so they might be felt, since their penalties aren't that hindering, as a minor offset to the benefits being given at higher attempts.
Weapons
- Refine (Tier): Success% (Change in Success%)
- Refine (1): 95% (0%)
- Refine (2): 80% (-5%)
- Refine (3): 70% (-5%)
- Refine (4): 60% (-5%)
- Refine (5): 50% (-5%)
- Refine (6): 40% (-5%)
- Refine (7): 35% (0%)
- Refine (8): 30% (+5%)
- Refine (9): 25% (+5%)
- Refine (10): 20% (+5%)
- Refine (11): 16% (+6%)
- Refine (12): 13% (+7%)
- Refine (13): 10% (+6%)
- Refine (14): 7% (+5%)
- Refine (15): 5% (+4%)
Armors
- Refine (Tier): Success% (Change in Success%)
- Refine (1): 95% (0%)
- Refine (2): 80% (-10%)
- Refine (3): 70% (-9%)
- Refine (4): 60% (-9%)
- Refine (5): 50% (-9%)
- Refine (6): 45% (-3%)
- Refine (7): 40% (+2%)
- Refine (8): 35% (+7%)
- Refine (9): 30% (+7%)
- Refine (10): 26% (+8%)
- Refine (11): 22% (+10%)
- Refine (12): 18% (+9%)
- Refine (13): 15% (+9%)
- Refine (14): 12% (+8%)
- Refine (15): 10% (+8%)
Bug Fixes
- Corrected issue with stat recalculation when equipment items reach zero lifespan.
- Corrected issue with targeted AoEs missing the intended target when the target is moving.
- Updated player movement to perform line of sight movement checks when colliding with impassable terrain.
This allows players to move towards impassable terrain when clicked on, but to stop moving when the player reaches the edge of the impassable terrain. - Corrected issue with enhanced damage being applied to attacks that miss.
- Rehabilitated [Knight of Junon Order] Sammodell from thinking he was someone else.
- Corrected issue with missing PvP Dealer skills at [Honor Items] Henry's store.
- Updated Berserk and Enraged Berserk skill effect descriptions to remove ambiguity of what each skill gives.