We are all probably excited about the update coming to iRO. Increased stats, base levels, job levels, new maps, and instances are a few things we are looking forward too. I personally am looking forward to the 10 more job levels as this opens up so many new builds for all classes. This especially pertains to classes *cough warlock: surprise surprise!* that have many job points to allocate, but having only 50 job points really limits the options.
Now on to the main subject of this post. Most skill formulas on 3-1 and 3-2 classes have the base level in their formula that calculates the final magic or physical attack. With the 25 level increase, this will affect damage for many classes/skills, more or less.
Or none at all.
Classes that benefit for their skills from the future 175/60 update:
All 3-1 and 3-2 offensive skills except a few.
Some classes will benefit exceedingly well.
For example, Sura's Gates of Hell and Tiger cannon is the only skill I found from all classes that significantly benefit from the base/job level increase along with more stat allocation. In addition, 90% of the damage is non-reducible in pvp/woe. I won't get in the numbers and math, but feel free to compare damage formulas on other classes between 150/50 and 175/60.
Classes that have no benefit for their skills from the future 175/60 update:
Warlock's: Tetra Vortex and Comet [Ultimate spells] - Monsters and players will have increased HP and MDEF, so these skills will fall way behind in every way.
Mechanics: FAW Silver Sniper/Magic Decoy - Honorable mention. Who uses this anyways.
You may immediately point out that these classes are all I talk about, but I could not find any other offensive skill that has no base level/job level built in their formula. It just so happens these are on the list.
My personal concern is the question "will WoE now be 95% suras?". Their main offensive skills are not reducible racially, but Dragon Breath got nerfed. Mind blown.
Happy holidays/ Hanukkah
Shalom
Cory