Damage wise they are also not that impressive. Terrified Scream merely makes up for the recklessness of other players. It also fails too often to be a safety net. With Overbearing clamour reducing movement speed and silencing targets, it may make Terrified Scream redundant.
I don't see how 90% success fails too often..
And -1.5m/s at level 2 Clamor, when targets move at ~5.4m/s isn't a huge difference for me, they can still move at ~4m/s being that WLs have very little KOing power/attack speed/dps if compared to a zerk or sin, if you're fighting a rad with mana shield they'll safely run to their base/to a group of their team before you can take out their mana shield, the same for high defense/hp classes. If you just use Clamor they'll do anything to run away, and most of them will manage to. Now, if you use Terrified Scream on a caster after Clamor, they will be hindered defenseless silenced and halted in the spot for 12 seconds, they not only can't cast but can't move either - you can focus on your skill spam and "best" (WL) dps skills to KO the caster. If I were a caster silenced and halted for 12 secs I'd just throw my comp through the window.
Also Terrified Scream have other usages, not only pvp and defensively. I'm not sure if you remember, but did you try to solo Volcano Clan quest at level 63-65? Yeah, those murderers that hit and run and bring another 5+ elites to your doom unless you aggro them and run to a safespot then charge and get behind them so they run in the opposite direction (towards safe area). Obviously, it wouldn't be such a hassle if they'd just stay at the place.. you know, if there was only one way to make them stop running besides stuns which WL's lacked (and now, you get an 1 sec stun at level70..), wouldn't it be awesome if you could hold those -_-ers in place for more than 1 of your hits? Ohh wait there is a way, Terrified Scream. Same goes for the -_-ers inside DS, Black Storm Hunters excel at hit and run, and seems like ALWAYS (okay only 90% of the time) they run to a glitchy position where noone can attack them (hurray) now if there was only a way to keep them in place.. Well you get it. Obviously if you have a caster or stun locker class with you it'd be easier, but WLs need to be able to solo some stuff on their own instead of depending on others for everything.
Damage wise they are also not that impressive.
Yes, neither level 60 AoEs nor Power Attack, Titan's Strike and Lateral Slash are "impressive", even though 60+ ones do a lot more dmg (when crit'ing with srdd4 as well). And maxing the ones you use most usually generate mp problems on most classes, even more for WLs that don't have that much MND. Maxing 60+ AoEs makes up for a fast KOing when you're being followed by 8 70+ elites, and also for crit'ing at pvp. I have enough MP probs with the skills I spam most often at level 1 to I'm keeping them at level 1 lol.
The problem with too much 2nd class skills is that you fail to specialize your character and fail to address getting to 50. Up to 70 1st class skills still play a pivotal roll in easing the progression of leveling.
Well, I agree.. But if that's the case you could very well make a build for leveling 1-60/1-70 and another build for lv85, you wouldn't like to be a 85 using a build made to help you level at lower levels right?
When it comes to SCAD, Warlords don't have alot of skill crit. Its better to concentrate Xeons on Skill Crit then SCAD. Whats the point in adding damage at a 1 in 4 chance, when the maximum reduction in damage is 1/5th and most don't have that kind of armor? I think that makes the case for Shout of Ferocious Tiger, and Armor Breaker more viable.
Yes you're right, my jewels focus half/half in hp and skill crit, being that they have average 4-5 Ion Mine skill crit enchants only and my scrit ball is only +8 with 4 enchants. The 65 set focus in skill crit as well, not easy to find a tyrant set nowadays. 52% crit isn't that bad though, if I were to make an eximius jewel set with average 6 enchants per jewel like my zerk's, the crit rate wouldn't be much higher than 55-57%.. 314 SCAD without any scad enchant isn't that bad though. But about shout of ferocious tiger/armor breaker I'd rather just keep bashing mah skill spam on the target which deals constant dps and automatically activates the SRDD4 which takes -600 def instantly than wasting time to do the debuffs.
(oh related to the pic, my whole set, jewels and weapon are at +10, weapon with SRDD4).
I know it isn't very good, I could make my jewels +15 etc but I know WLs will NEVER get any close to a zerk's dps or v1 power, so I'll just pass my 79 axe to the zerk and work a little more on it. If anyone got a 85 giant sword for sale it'd make meh happeh (can be imperfect, i just wanna see the dps).
ps. Lant and valuables are on zerk.
Edited by UltC, 20 October 2011 - 04:44 AM.