Why is the extra Parry bonus a "nerf"? That's technically a 50% increase in Parry rate from STR compared to Warrior's 30% overall Parry rate increase. That also makes DPS Knights much tougher when they already have good Defence rates from their shield, compared to DPS Warriors that may hit harder, but get hit harder as well.
The only "nerf" here is that Aura Strikes still doesn't activate Battle Tactics, but both Swordsman class feel the pain.
As for the Warrior's HUGE WEAPON DAMAGE; a chunk of that is bitten off by Defender's attack penalty if a Warrior decides to go tank.
I haven't played my Knight since AoV, but at least before patch she shone in other areas my Warrior didn't.
War vs knight attack-
Warriors T2 colo sword has 697 max skill damage. Defender reduces attack power by 10% this means at 1000 str war gets 2700 attack power. So warrior totals around 855 skill damage with this.
Knights T2 sword has 439 max skill damage with 1000 str he gets 2k attack power. Knight gets 556 skill damage.
Every 17 attack power adds about 1 skill damage so the warrior only loses about 18 skill damage from his defender.
War vs knight parry-
Same as before 1000 str each.
Warrior gets 2000 parry which is 25% block add in defender that makes it 32% block.
Knight gets 3000 parry which is 30% total block.
War vs Knight def-
Knights full T2 colo set grants 1893 def, thats 39.50% def.
Warrior has the same def/stats on gear minus the shield, add in defender bonus you get 39.87% defense.
Still think knight and warrior are fairly matched? Knight only beats warrior with it's shield fortress/aura shield else the class is completely gimp and useless.
Warrior can also use aura armor and defender at the same time!
**Bonus** Bad thought to be good knight skills de bunked
Aura heal
Does 100% of your skill damage for heal per aura, guess which class has a low skill damage? Knight thats who! Also aura heal requires crit to be useful and guess what they just nerfed? Indirecty and directly, thats right agi knights!! ding ding.
Shield boomerang
Good PvP skill but has no other uses. Really horrible in PvE. Not useful for a tank.
Grand Cross
Still has a buggy animation(casts twice even if you click once) Requires aura blade to grant the extra 130% damage. Worthless as a tank knight.
Shield Charge:
Good skill concept but still bug slides and misses A LOT
You need agi for this skill to work, a lot of it.
Shield Cannon:
Okay, this is the only skill thats "fantastic" but still has a low 1160% skill damage modifer. Most power skills have 1500% or more.
Aura Shield:
The second to one tank skill knights got 20% damage reduced for 10s duration. It's a tank skill yet the cooldown is horrid.
Shield fort:
120 second cooldown l0l
Cant move with the skill, long cooldown. Good o -_- button but thats it, how dull.
Concentration:
+20% attack power for the price of recieving 10% more damage. Useless skill apart from some dumb sucide knight build.
Shield Bash:
Good aura generator for currently broken Aura strikes.
I wouldnt put this skill over lvl 1 because it misses 50% of the time but at least it can make you pancakes every blue moon.
There you have it folks Knights are obiviously not underpowered i shouldnt be questioning the higher up authority they obviously know what they are doing!