Battlegrounds longevity suggestions
#26
Posted 18 January 2013 - 01:18 PM
#27
Posted 18 January 2013 - 11:12 PM
#28
Posted 22 January 2013 - 07:52 AM
#29
Posted 23 January 2013 - 01:01 PM
#30
Posted 28 January 2013 - 05:49 AM
#31
Posted 05 February 2013 - 10:17 PM
Also, addressing the "farming" of BG, I recall many a time on Iris spending an hour or so of searching just to get BG started. Having players contact their guild members, friends list, shout outside towns etc, and for what people you've already had down there waiting, they keep leave after only waiting for 5 min. Loosing them as quickly as they come. Filling in empty slots with dual, triple, sometimes quadruple clienting from several people seemed like the only way to even get BG started. It even got to a point where we would still have trouble getting it started after WoEs sometimes. However, with enough numbers to get it running for a while, some real players would eventually check BG, see that it is living, and relieve some poor unfortunate soul from quad clienting characters they don't need medals on. Eventually numbers sometimes come to an actual 2 sided match. While I may agree that "farming" while keeping active players out of matches shouldn't be going on, at many similarly described BG experiences I've had, I feel that completely locking out the ability to dual client in the area would have just ensured that BG stayed dead 95% of the time. While it may be more effective to do so, not everyone "farming" in BG comes down there with that unwavering intent. It is sometimes the result of desperately trying to get anything at all. Hopefully Classic Loki BG will be active enough for all types of players to enjoy/get what they need/want from it.
#32
Posted 20 February 2013 - 02:03 PM
#33
Posted 20 February 2013 - 06:28 PM
#34
Posted 05 March 2013 - 11:19 AM
#35
Posted 10 May 2013 - 05:49 PM
#36
Posted 19 October 2013 - 05:31 PM
(I could not find anyplace else for this suggestion, so I guess this spot will do)
What about bringing back a newbie version of Battlegrounds and PvP?
And maybe put some kind of restriction on level range and/or weapon levels?
Edited by Xplay4eva, 20 October 2013 - 04:05 AM.
#37
Posted 28 November 2013 - 01:38 AM
I kinda like BGs the way it is now. If it's up all the time I'm just not gonna feel like going XD. I like killing the alts on the other teams ship sometimes, cuz the game is often over before I can do anything else. To start BGs all you need to do really is put an alt with a chatroom next to the BG npc in pront. Last time i tried that though hardly anyone came.. Why do we WANT merchants flooding prontera again? XD They made my chatroom harder to see. I would probly BG more if i knew when it was up (I bet this is true for most people, and I can usually get an idea from it, but I'm to tired now) XD.
My next best idea for the people who really want to bg (for fun?), is to quit your semi-serious woe guild and make a guild for BGs (It's not as useless as a "friends guild" or "Afk buddies guild"). Idk if anyone's tried this. If you can find 55 active people who like pvp and encourage them to BG, then I think you can keep BGs up for several hours every day. That would help everyone right? or am I dreaming out loud?
Edited by StevieMac, 28 November 2013 - 01:50 AM.
#38
Posted 19 December 2013 - 08:32 AM
I think it would make sense to adjust the price of the rations. They are way too expensive compared to the amount of blues/whites you get.
10 badges for 1 pink ration
10 badges for 150 blue pots
Maybe make it 2, or 3 badges per ration?
#39
Posted 19 December 2013 - 01:25 PM
I think it would make sense to adjust the price of the rations. They are way too expensive compared to the amount of blues/whites you get.
10 badges for 1 pink ration
10 badges for 150 blue pots
Maybe make it 2, or 3 badges per ration?
This makes perfect sense, always thought it was dumb rations were incredibly expensive compared to the potions
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