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#26 Xallista

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Posted 17 January 2013 - 04:25 PM

You forget that K/O gets to dual wield daggers, so you can get even more matk to boost your dmg (not sure if you get the full matk from off-hand though).

Also, +100% dmg is not "exactly" x2 dmg, since you still only go through mdef once, it will be slightly higher than x2.
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#27 Facekiller

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Posted 17 January 2013 - 06:42 PM

with TK being based on dex i believe there will be alot more kunai/magic hybrids
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#28 TheSquishy

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Posted 17 January 2013 - 07:35 PM

You forget that K/O gets to dual wield daggers, so you can get even more matk to boost your dmg (not sure if you get the full matk from off-hand though).

Also, +100% dmg is not "exactly" x2 dmg, since you still only go through mdef once, it will be slightly higher than x2.



Oh you are right. Any GX players every pay attention to matk on their off hand?

I still remain skeptical about the magic boost. Until I see exactly how the boost is applied in the formula,
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#29 Ramen

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Posted 17 January 2013 - 07:36 PM

I'm wondering about that Oboro skill that says it deflects damage to others. If you can cast that on a friendly shadow chaser, it would be insanely good for screwing over precasts (assuming the person under the influence of the "buff" takes no damage). I can see it as being a potential offensive and defensive tool.
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#30 Facekiller

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Posted 18 January 2013 - 11:11 AM

if its self target and the targeted player recieves no damage then it makes oboro the better class hands down... unless it doesnt work with css... with both youd be immune to magic and physical attacks... more likely it just turns magic attacks into splash damage...
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#31 Xallista

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Posted 18 January 2013 - 11:29 AM

http://forums.irowik...5&postcount=370



The video is old, but the core mechanics of the elemental spheres thingies have not changed, so 30k petals are indeed possible.
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#32 Facekiller

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Posted 18 January 2013 - 03:07 PM

it will be interesting to see how this ends up in iRO
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#33 Facekiller

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Posted 19 January 2013 - 07:31 PM

i took this right off of rRO and google translated it... youll have to kinda fort out the wording a bit... but there is a bit more info on skill mechanics in there...

Kagero and Oboro
Date of publication: 10/04/2012


For a long time there were rumors of ghost village Amatsu. Black shadows occasionally flashed through the deserted streets, terrifying tales of ghosts with a katana and shuriken only frighten children, no one ever believed in their existence, until it became known story of the fiery warrior Kagero and light warrior Oboro who have linked their fate under the sun and the moon Amatsu .

In ancient times, lived in Rune-Midgard race skilful armourers, create weapons for the best royal warriors. About this family were different rumors ... It was said that this house are the real ghosts of the Night and they can not see a stranger. In such a family, and began the history of Kagero and Oboro. They were great warriors and held illusions Might elements Lights, Earth, Water and Wind, managed and carried Spirits Death to the enemies of his master. Kagero was like the sun, and Oboro - the moon, they were both different and similar, like yin and yang complement each other.

Skill tree


New skills
Hide
Skill Level: 1 hides underground. Found the ability to search the enemy. SP consumed continuously during the acting skills to hide.


Strengthening the Right Hand
Increases attack right hand when the weapon equipped in both hands.
Skill Level 1 2 3 4 5
ATK 80% 90% 100% 110% 120%


Strengthening the Left Hand
Increases attack left hand when the weapon equipped in both hands.
Skill Level 1 2 3 4 5
ATK 60% 70% 80% 90% 100%


Bloody mark
Combined ability Kagero /oboro . Attacking the enemy, causing damage and applying a label. If the enemy attacked [Bloody label] again until the label is not gone, he will receive double damage higher base level of the character, the more damage.
Skill Level 1 2 3 4 5
ATK 150% 300% 450% 600% 750%
Range (cells) 3 4 5 6 7


Gap spiritual connection
Removes target Spirit imposed mediums (Soul Link) and does increased damage. The higher the level imposed by the Spirit, the greater the damage.
Skill Level 1 2 3 4 5
ATK 100% 200% 300% 400% 500%


Conniver's Kunai explosive
Throws kunai, which explodes and does damage to all enemies in range of skills. Spent 1 kuna blast from the inventory.
Skill Level 1 2 3 4 5
Action area (cell) 3 x 3
Range (cells) 7 8 9 10 11


Piercing Tornado
Kunal does damage to all enemies around the character. Spent eight equipped Kuhn.
Skill Level 1 2 3 4 5
Scope (cell) 9 x 9, 9 x 9, 9 x 9, 9 x 9, 11 x 11


Golden Death
He throws a few coins and causes great damage that ignores enemy defense. Monsters, bosses get only half damage.
Skill Level 1 2 3 4 5 6 7 8 9 10
Price (zeny) 10 000, 20 000, 30 000, 40 000, 50 000, 60 000, 70 000, 80 000, 90000,100000
Done 5,000 ~ 10,000, 10,000 ~ 20,000 ~ 30,000 15.000 20.000 40.000 25.000 ~ 50.000 ~ 30.000 ~ 60.000 ~ 35.000 70.000 40.000 80.000 ~ 45.000 ~ 90.000 ~ 50.000 100.000


Whirlwind Petals
Throws Shuriken and damages all enemies in the area of 7 cells. The higher the skill Ninjas [Fuma Shuriken Throw], the characteristics of DEX / AGI, the more damage this skill.
Skill Level 1 2 3 4 5
Friendly 150% 300% 450% 600% 750%
Range (cells) 9 10 11 12 13


Makibishi
Makibishi scatters around the character, inflicting injury and stun enemies. Number Makibishi depends on skill level. To use the skill spent Makibishi.
Skill Level 1 2 3 4 5
Number Makibishi March 4 5 6 7


Shadows of Illusion
Calls the helper-Shinobi, woven of illusions. HP when it ends, Shinobi disappears. The more Max. SP character, the more HP will have Shinobi.
Skill Level 1 2 3 4 5
HP Shinobi 6000 9000 12000 15000 18000


Shock Illusion
Creates the illusion of the target and reduces the performance objectives, the enemy turns into a monster. Purpose under this effect can not move or equip items. Effect does not work on allies and monsters. You can only use WoE areas.
Skill Level 1 2 3 4 5
Derating of 2 ~ 3 4 ~ 6 6 ~ 9 8 ~ 12 10 ~ 15


Illusion of Death
Imposing illusion reduces HP and all the characteristics of the enemy, puts status [Curse]. With a little likely to put the target [Coma] for the player that is lower or equal level. Not be used on monsters. The success rate = [(Base chance of success) + (Skill Level x 5) - (Intelligence Objectives / 2)]%.
Skill Level 1 2 3 4 5
The base chance of success% 50 55 60 65 70


The Power of Fire
Summons 1 Spirit of Fire, increasing attack skills with this element. At the same time calling 10 Spirits of Fire element is changed to fire weapons. Talisman spent one Fire.


The Power of Water
Summons 1 Water Spirit, increasing attack skills with this element. At the same time calling 10 Spirits of Water element weapon changes to water. Talisman spent 1 Water.


Wind power
Summons one Spirit Wind, increasing attack skills with this element. At the same time calling 10 Spirit Wind element weapon changes to the wind. Talisman spent one Wind.


The Power of the Earth
Summons 1 Spirit of the Earth, increasing the attack skills with this element. At the same time calling 10 Spirits of the Earth element weapon changes to the Earth. Talisman spent one Earth.


Releasing the Spirit
Releases the energy intended to spirit, which causes damage to the target. Element of damage depends on the elements designed spirit.


Print Spirits
Releases energy designed perfume on a certain area for applying various negative effects.
Spirit of Fire - throws enemies into the [Burn]. Increases attack when equipped weapon with the fire element.
Water Spirit - imposes on opponents statuses [chill] [Freeze] [Frostbite]. Increases attack when equipped weapon with the element water.
Spirit Wind - imposes on opponents statuses [Silence], [Sleep], [deep sleep]. Increases attack when equipped weapon with the wind element.
Spirit of the Earth - imposes on opponents statuses [Stone Curse], [Poison]. Increases attack when equipped weapon with the element of Earth.


Illusion of Chaos
Changes places with the enemy character. With some chance imposes status [Chaos] on themselves and / or the opponent. The success rate = [(Base chance of success) - (Intelligence Objectives / 10)]%.
Skill Level 1 2 3 4 5
The base chance of success% 50 55 60 65 70
Range (cells) 5 6 7 8 9


Disruption of the Protection
Detects hidden nearby enemies and paralyzes them.
Skill Level 1 2 3 4 5
Range 5 x 5 7 x 7 9 x 9 11 x 11 13 x 13


Suppression Aura
For a certain period of time reflecting the skill cancels the target. Using skill spent 1 Scope of the Shadow.
Skill Level 1 2 3 4 5
Duration (sec) 10 15 20 25 30


Shadow Warrior
Makes it possible to use the target skill [Double Attack] for a while. Consumes 1 SP per second during the effect. Using skill spent 1 Scope of the Shadow.
Skill Level 1 2 3 4 5
Duration (sec.) 60 90120150180


The distortion of the Moon
During the attack alters Attack and Magic. Attack targets based on the number of its current HP and SP. If the amount of HP and SP even - strengthens, if odd - reduces.
Skill Level 1 2 3 4 5
Duration (sec) 60 75 90 105 120


Moon Phase
Gives target aura of the moon. During the execution of an attack with some chance of changing HP and SP media aura and all the characters around in range of 7x7 cells. Chance of success, and boost / cut paramterov depend on the amount of HP / SP media aura. Not be used on monsters.
Skill Level 1 2 3 4 5
Duration (sec) 10 15 20 25 30

Number of HP media aura Odd number of HP - HP are down: even number of HP - HP is increased by:
below 15%: (Skill Level 4)% (lvl 20)%
16% ~ 30% (lvl 8)% (lvl 16)%
31% ~ 50% (lvl 12)% (lvl 12)%
51% ~ 75% (lvl 16)% (lvl 8)%
above 76% (lvl 20)% (Skill Level 4)%

Number of HP media aura Odd number of HP - SP are down: even number of HP - SP is increased by:
below 15%: (Skill Level 3)% (lvl 15)%
16% ~ 30% (lvl 6)% (lvl 12)%
31% ~ 50% (lvl 9)% (lvl 9)%
51% ~ 75% (lvl 12)% (lvl 6)%
above 76% (lvl 15)% (Skill Level 3)%


Blood Moon
When the enemy is affected by this spell, instead of restoring HP character will take damage. This skill can only be used in areas of PvP, you can not use it on an ally and boss monsters.
Skill Level 1 2 3 4 5
Duration (sec) 10 15 20 25 30


Sixteenth Night
Reduces the casting time of Ninja 2 times and increases M. Atk.


Flawless Spirit
Focuses the mind for 10 seconds for a quick recovery HP and SP. With some chance can dodge the attack. Unable to move in duration.
Skill Level 1 2 3 4 5
Restoring HP per second. 2% 4% 6% 8% 10%
Restoring SP per second. 1% 2% 3% 8% 10%

Edited by Facekiller, 19 January 2013 - 07:39 PM.

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#34 Xallista

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Posted 19 January 2013 - 09:42 PM

Yea the 3x3 aoe of explosive kunai was mention in the irowiki forum, but the double dmg part for the combination attack is still quite iffy. I assume it works like: 750% first hit, 1500% second hit, for a total of 2250%? Which is not that great considering on the reductions.

Edited by Xallista, 19 January 2013 - 09:43 PM.

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#35 Facekiller

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Posted 19 January 2013 - 09:53 PM

no its still only 750% and then another 1500%... counts as 2 separate attacks... i believe there is a slight cooldown on the skill... in addition Mucha Nage seems to have a great chance at failing... and the chance for coma effect on jyusatsu is super hard to inflict... plus the skill Meikyousisui has a chance to dodge magic attacks and ranged attacks but seems to not avoid physical attacks...
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#36 Xallista

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Posted 20 January 2013 - 04:21 AM

Meikyousisui is OP though, you can still attack and teleport/flywing and the effect will stay (but you probably can't move).

Activate -> flywing -> cast aoes and kill -> wait for hp/sp to recover/recast -> repeat

Of course the problem with k/o is their low HP, even with the new slotted varients and ninja armor.
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#37 Facekiller

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Posted 20 January 2013 - 02:45 PM

i think the low Hp helps balance them out...
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#38 Lucentos

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Posted 27 January 2013 - 02:53 PM

Siege Armour set for survival in PvP almost necessary.
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#39 TheKraven

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Posted 27 January 2013 - 04:01 PM

Anybody know their max HP fully buffed with 100 vit?
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#40 Facekiller

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Posted 27 January 2013 - 10:23 PM

with 100 vit and no gear bonuses it was just over 14k
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#41 Scuba

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Posted 28 January 2013 - 01:54 PM

Nothing has really jumped out at me so far.
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#42 TheKraven

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Posted 28 January 2013 - 02:58 PM

man that sucks but CSS makes it acceptable
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#43 Scuba

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Posted 28 January 2013 - 06:46 PM

idk what I expected. With the balances to the kunai tree. and the lack of new spells on the magic tree. Kage / obo are severely underwhelming. Even with instant cast it was meh. I think you could 150 in scaraba with a magic build in under 10 hours. But in PvP they will be useless. Haven't been able to test with real gears since they didn't really implement any weapon / armor npcs (At least not weapons or armor i'd be using). Bryn Sleip / 2 bris (so realistic) I was able to get instacast with stats and strings and hit about 21k with flaming petals on the test stone. Any third class in pvp would easily 1 shot a kage or obo from what I can tell.

IMO it would almost be better for the ninja not to get KS balanced and just not be able to class up.

No matter what I did the Obo buff always debuffed my matk when i casted it on myself. (could do more testing later) 16th Night is pretty cool. nearly doubled my magic damage. My strategy was going to be using RWC dagger + 2x Pendants + Enchanted Bazerald + KK CoD and level in scaraba 1 and 2. Scarabs would die easily and would rarely get hit with CSS. 120 int with those gears would melt an earth prop monster super fast.

Overall opinion: Good for leveling / Bad for PvP (Until I can test with real gear)
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#44 zr0rieu

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Posted 28 January 2013 - 11:51 PM

Distorted Crescent:

Current HP (even): increases ATK
Current HP (odd): decreases ATK

Current SP (even): increases MATK
Current SP (odd): decreases MATK
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#45 Fluffyninja

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Posted 30 January 2013 - 03:19 PM

Distorted Crescent:

Current HP (even): increases ATK
Current HP (odd): decreases ATK

Current SP (even): increases MATK
Current SP (odd): decreases MATK


Just took a screenshot of the icon description. Makes me wonder how base level affects it, if base level does affect distorted. :o

Posted Image

Edited by Fluffyninja, 30 January 2013 - 03:20 PM.

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#46 zr0rieu

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Posted 30 January 2013 - 03:48 PM

don't trust descriptions.
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#47 Facekiller

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Posted 30 January 2013 - 06:07 PM

im diggin the new class.... killed my first MVP... solo...
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#48 Facekiller

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Posted 01 February 2013 - 11:25 AM

you can enchant your K/O gears for 100k each enchant (2 enchants per item including armor and weapons) and you can reset the enchants for 100k... you can reset the one slot or both... there is NO chance to break the gear or lose cards/upgrade levels...
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#49 Dammage

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Posted 05 February 2013 - 11:34 AM

what kkind of enchants?
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#50 Facekiller

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Posted 05 February 2013 - 11:42 AM

def and mdef are most common... but +vit +int +str +agi +dex +luck are also possible
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