Also, in the stat calculator it apears that its damage its influenced by the element of the weapon, i dont know if its bad implemented on the calculator since the description says it is earth property.
Edited by Zherot, 18 January 2013 - 08:24 PM.
Posted 18 January 2013 - 08:24 PM
Edited by Zherot, 18 January 2013 - 08:24 PM.
Posted 18 January 2013 - 09:53 PM
I saw video of earth drive post balance and that guy that uses it deals a lot of damage with that skill, he is using an imperial shield, but i make a simulation on the iro stat calculator and i cant achieve to make the damage that high...
Also, in the stat calculator it apears that its damage its influenced by the element of the weapon, i dont know if its bad implemented on the calculator since the description says it is earth property.
Posted 19 January 2013 - 12:36 AM
Posted 19 January 2013 - 07:07 AM
Posted 19 January 2013 - 07:37 AM
Posted 20 January 2013 - 05:57 PM
The damage i saw was max 49k with that skill on vanberks and isillas, in magma dungeon he was doing like 20k damage, he was one shoting every mob with earth drive.
...so if i put lvl 5 earth drive it would b better than put lvl 5 cannon spear?, i like to have more than 1 ability to deal with diferent situations, and i liked the AoE of earth drive it looks usefull for the area that it uses, not like cannon spear that only affects a straight line and is still ranged... and earth drive dont.
Edited by Diazpo, 20 January 2013 - 06:02 PM.
Posted 20 January 2013 - 06:43 PM
Edited by Zherot, 20 January 2013 - 06:56 PM.
Posted 20 January 2013 - 07:00 PM
From this point-of-view, Earth Drive works better because of the large 7x7 AoE where you just bash the ground when they surround you, unlike Overbrand you have to move around and line them up nice and tight hoping you'll finish them off all in one blow.
But you have to consider the gears he uses are very expensive and can be very hard to acquire for average players early on, especially the over-upgraded KVM weapon and the Imperial Guard.
Leveling can be hard when you don't have the right skills with the right tools, also be prepared as Overbrand and Earth Drive are interruptible so you'll be needing your phen/orleans. And as CeruleanGamer said, skill points are invaluable and highly limited that if you're planning to be an offensive type you have to skip some of the supportive skills and vice versa, and while some skills are useful for leveling they're not that useful for WoE/PvP.
Edited by CeruleanGamer, 20 January 2013 - 07:00 PM.
Posted 20 January 2013 - 10:53 PM
Haha, he must be using a Glorious Spear against the Vanberks. Oh and I found a more updated stat calculator/character simulator: http://web.jellyupload.com/calc/
I've tested its accuracy but it still doesn't add earth property so you have to manually set the weapon's element to earth.
Here's a sample set-up on how that RG managed to do that kind of damage:
(Note that damage is maximized at level 150 but considering that you might want to level with Earth Drive I've set the base level to 120)
From this point-of-view, Earth Drive works better because of the large 7x7 AoE where you just bash the ground when they surround you, unlike Overbrand you have to move around and line them up nice and tight hoping you'll finish them off all in one blow.
But you have to consider the gears he uses are very expensive and can be very hard to acquire for average players early on, especially the over-upgraded KVM weapon and the Imperial Guard.
Leveling can be hard when you don't have the right skills with the right tools, also be prepared as Overbrand and Earth Drive are interruptible so you'll be needing your phen/orleans. And as CeruleanGamer said, skill points are invaluable and highly limited that if you're planning to be an offensive type you have to skip some of the supportive skills and vice versa, and while some skills are useful for leveling they're not that useful for WoE/PvP.
Here's a guide by EvilLoynis, its for those who haven't played a 3rd class character before:
http://forums.warppo...ass-job-levels/
Personally, I chose Overbrand for early leveling and plan to use Spear Cannon and Earth Drive on higher levels and use the free reset when I reach level 150.
Its still experimental and skill usage is highly situational, but for most high level monsters(ones that have very high HP like those in the high TI and can't be 1-shotted with Overbrand):
I'd lure them together, fire Spear Cannon, Earth Drive to slow down their attack speed, and overbrand away for a high damage finisher.
[It's possible to a do a quick 1-2 punch with spear cannon from afar as you can use another skill right away such overband when the monsters close-in on you]
In the case of teleporting/flywing leveling inside the TI map, I'd use Earth Drive or Overbrand first depending on the number of mobs and then try to move away to a safe spot before grouping them and using the combo.
Posted 21 January 2013 - 01:38 AM
Very helpfull, right now im wondering where to put some points i saved from paladin, as im only getting lvl 5 spear quicken since it dosent add all that much damage to over brand and in lvl 5 the duration its good (you have the same aspd bonus for all lvls).
Edit: Unfurtunately i can only get earth drive or spear cannon at full, if i get spear cannon ful i only get lvl 2 earth drive.
Great post but RGs have Endure and have a mount for higher movement. Getting out of a hitlock with mobs and lining them up for Overbrand isn't that hard. If you're in a map with narrow paths like Scaraba Hall, Overbrand shines like real money with the additional wall damage to the point Scarabs can't use Stone skin and get 1 shotted.
Wow thanks for taking the time to do that. I never knew that earth dive could do so much damage. I'd love to see more RG use it in TI parties.
Posted 21 January 2013 - 06:40 AM
Posted 21 January 2013 - 11:50 AM
Edited by Diazpo, 21 January 2013 - 11:52 AM.
Posted 21 January 2013 - 11:51 PM
Edited by SaintMichael, 21 January 2013 - 11:56 PM.
Posted 22 January 2013 - 12:05 AM
Posted 22 January 2013 - 10:57 AM
@SaintMichael: You are sorely mistaken if you think SC's have "low Vit." Any class that has less than 100 Vit at max level isn't worth taking into PvP/WoE. You probably mean low defenses, which is something many bad GX would have if they default katar all the time. SC will most certainly have their shields on at all times, unless you break them.
Why would you break someone's armor with PPA4 when you can break it with 100% chance of success with Shield Spell 3 anyways? That's a waste when you'd be better off breaking shields with PPA. Any RG would be better off keeping PPA at either 3 or 5, but never at 4.
Posted 22 January 2013 - 11:45 AM
Posted 22 January 2013 - 01:18 PM
Only baddies make a 150 character with less than 100vit, which aren't worth mentioning in any PvP/WoE equation.
It's been more than a year since we put in the Balance Patch, which was supposed to take out Shield Spell3's 100% Armor Break chance. Confirmed as a bug a year ago, but it'll probably be several more years before they even think to put in a fix. Lv5 PPA is indeed useless against people who use KVM weapons, but that's a few classes and cases to consider. The majority are wearing CK's in WoE for reduction's sake, especially SC's. The thing about Shield Spell 3 is that it breaks any person's armor by 100% chance regardless if they are being protected by things like Praef/Safety Wall/Pneuma/etc. It even works with physical attack AoE's like Overbrand on several targets at once! It stacks with PPA. I've had RG's break both my shield and armor at the same time when I'm not wearing FCP after a single PPA! RK's running around in WoE will be wearing Mailbreakers/CK's while casting DB.
In WoE, you should never be an attack type RG, because you'll never kill anyone that's prepared, even with Inspiration and the attack buff from Shield Spell.
Regarding your shield build, I don't see the reason behind your recommended shield build. Rapid Smiting and Shield Boomerang really don't need to be maxed, because they won't help you do much in any situation. There's several other skills you can invest your points into, like more points into Shield Reflect or Guard, if you keep Shield Boomerang at 3 and not get Rapid Smiting. Placing 3rd class skill points into useless Trans skills is also a no-no, which is what you did in your shield build. I'd have put it into PPA to max it. Chance to break CK's is a pretty good way of making sure you're reducing your opponent's reductions. Remember that the minimum reduction you should assume for any character in PvP/WoE is 30% from a Cranial shield. From there you consider what headgears they might be using, which should always be a minimum of an extra 10% (16% if it's a +12 CEB/RPB). That's 40% reduction, not including WoE reductions of 40%. CK offers 10% on top of that. WoE Sets easily tack on a ton more reduction as well. Provoke is useful, but it won't affect damage reduction gears. Your best bet is to destroy as many gears as you can before you even attempt to attack someone in WoE.
Posted 22 January 2013 - 01:46 PM
Edited by GuardianTK, 22 January 2013 - 01:48 PM.
Posted 22 January 2013 - 03:10 PM
Edited by Zherot, 22 January 2013 - 03:12 PM.
Posted 22 January 2013 - 03:15 PM
Posted 22 January 2013 - 03:33 PM
That is where personal preference kicks in.
As for Spear Quicken, the only reason not to max it is if you're not planning to use Overbrand to its fullest potential. Please refer to the Balance Patch doc I referred to in an above link for Overbrand's formula.
Posted 22 January 2013 - 03:48 PM
Edited by GuardianTK, 22 January 2013 - 03:49 PM.
Posted 22 January 2013 - 04:36 PM
Posted 22 January 2013 - 07:31 PM
Posted 23 January 2013 - 05:51 PM
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