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#1 GuardianTK

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Posted 07 February 2013 - 03:43 PM

Does anyone know the damage formula for this skill? Does the damage even increase with more skill levels in the first place? I'm wondering the same thing about Kunai Explosion, but Kunai Splash seems more promising with that larger AoE.
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#2 Riakuta

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Posted 07 February 2013 - 04:25 PM

Spray Kunai
KO_HAPPOKUNAI
Target: Self
AoE Size: Levels 1 - 4: 9x9. Level 5: 11x11. Splash Type
Damage Formula Type: Weapon / Fixed
Number of Hits: 1
Element: Equipped Kunai
Max Level: 5
Range: N/A
Required SP: 10 + 2 * Skill LV
Fixed Cast: 0 Seconds
Variable Cast: 0 Seconds
Cooldown: 0 Seconds
Aftercast: 0.5 Seconds
Duration: N/A
Extra Info: Deals Ranged Damage
Damage Formula In +: (3 * ( Kunai ATK + Weapon Attack + Regular Attack Damage )) * (Skill Level Used + 5) / 5

Note: Regular Attack Damage is the full damage your base attack would do to a monster. For example, if I have a
base attack of 100, my regular attack damage would be 200. If I had 150, it would be 300.

Note 2: Damage is dealed in 1 hit and equipped kunai affects the element of the damage. Requires a kunai to be equipt and have
at least 8 kunai's of the one thats equipt. Does not ignore DEF even tho damage is not in a form of percentage.
Damage is very likely ranged. you gotta think about how your throwing kunai's at enemys all around you which isnt really a melee attack.
This skill in general appears to be a upgraded version of the throw kunai skill.

I have 130 + 357 Attack so at Skill Level 5
(3 * ( 30 + 357 + 260 )) * (5 + 5) / 5
(3 * (647)) * (10) / 5
1941 * 2
3882 * (Element Bonus (2.00)
7764

7764 damage over an 11x11 area seems to be a reasonable amount of AoE Damage.
I'm only a Ninja so I didn't include the +100% Atk from Earth Charms.

12,084 damage with Earth Charms. This is pure Calculation not tested.
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#3 MrTyranitar

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Posted 07 February 2013 - 04:41 PM

The downside is it consumes 16 weight (8 kunai) per use, and is locked into Fire/Earth/Water/Wind/Poison.
Can it miss? As in, do you need good HIT or is it like skills like Arm Cannon which cannot miss?

Edited by MrTyranitar, 07 February 2013 - 04:43 PM.

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#4 Riakuta

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Posted 07 February 2013 - 04:45 PM

The downside is it consumes 16 weight (8 kunai) per use, and is locked into Fire/Earth/Water/Wind/Poison.
Can it miss? As in, do you need good HIT or is it like skills like Arm Cannon which cannot miss?


I would say I've seen it in action and it acts similar to Throw Kunai with the ability to not miss.
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#5 MrTyranitar

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Posted 07 February 2013 - 05:03 PM

Do ranged % mods affect it?
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#6 Riakuta

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Posted 07 February 2013 - 05:24 PM

Do ranged % mods affect it?


Extra Info: Deals Ranged Damage so yes it would. I would suggest a high attack weapon like over upgraded Grimtooth or Huuma Blaze Shuriken.

Edit: Grimtooth can be enchanted with Malangdo Enchantments so Grimtooth Expert Archer 4 Expert Archer 4 would be your best choice.

Edited by Riakuta, 07 February 2013 - 05:29 PM.

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#7 TheKraven

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Posted 07 February 2013 - 05:30 PM

is this the best skill to use for turn ins
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#8 gicko

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Posted 07 February 2013 - 05:56 PM

For me its a decent skill to be used in turnins but kunai explosion is better for me bcoz it can 1shot alot of monster with a weight of 1
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#9 IsisThump

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Posted 07 February 2013 - 06:02 PM

So is Kunai Explosion better? It has a smaller AoE, but I feel like its better to use since you don't need to carry as many kunais as Kunai Splash requires :x.
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#10 gicko

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Posted 07 February 2013 - 06:16 PM

Yeah it has a smaller aoe than splash but you can cast it in a safe place and it can 1shot and youre right it has smaller weight than using splash
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#11 Riakuta

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Posted 07 February 2013 - 06:17 PM

So is Kunai Explosion better? It has a smaller AoE, but I feel like its better to use since you don't need to carry as many kunais as Kunai Splash requires :x.


Exploding Kunai
KO_BAKURETSU
Target: Ground
AoE Size: 3x3 Splash
Damage Formula Type: Weapon / Percentage
Number of Hits: 1
Element: Forced Neutral
Max Level: 5
Range: 6 + Skill LV
Required SP: 4 + Skill LV
Fixed Cast: 0 Seconds
Variable Cast: 0.6 + 0.4 * Skill LV Seconds
Cooldown: 3 Seconds
Aftercast: 1 Seconds
Duration: N/A
Damage Formula In %: (Skill Level Used * (50 + DEX / 4)) * Throwing Training Level Learned * 0.4 *
Caster's Base Level / 120 + 10 * Caster's Job Level


Note: Skill requires 1 explosive kunai in the inventory. Doesent have to be equipt. Skill does splash damage even
tho its a ground placed AoE. It deals 1 hit and MIGHT be forced neutral which makes sense since it consumes 1
explosive kunai and is not affected by the currently equipped kunai.

(ATK) [(Skill Level Used * (50 + DEX / 4)) * Throwing Training Level Learned * 0.4 * Caster's Base Level / 120 + 10 * Caster's Job Level ]%
(130 +357) [(5 * (50 + 50 / 4)) * 10 * 0.4 * 100 / 120 + 10 * 10 ]%
(260 +357) [(5 * 25) * 4 * 0.8 + 100 ]%
(260 +357) [500 ]%
(617) [500 ]%
3,085

This skill is weak at lower levels better used at higher levels, but other than that yes it is more powerful than Kunai Splash
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#12 IsisThump

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Posted 07 February 2013 - 06:21 PM

Hm, so should I go Kunai Splash till 120, and then go Kunai Explosion? And damn lol I have like 6 dex so no wonder level 1 is so terrible xD! I think I should just go Kunai Splash for now :x
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#13 Riakuta

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Posted 07 February 2013 - 06:22 PM

Hm, so should I go Kunai Splash till 120, and then go Kunai Explosion? And damn lol I have like 6 dex so no wonder level 1 is so terrible xD! I think I should just go Kunai Splash for now :x


I would suggest Kunai Explosion at level 140+ It should be possible to one shot Scarabas with the correct set up.
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#14 IsisThump

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Posted 07 February 2013 - 06:40 PM

Hm I see :x

And yeah I saw some video of a kRO player doing great damage at Scarabs with the fire aoe+kunais :3
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#15 Riakuta

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Posted 07 February 2013 - 07:04 PM

Hm I see :x

And yeah I saw some video of a kRO player doing great damage at Scarabs with the fire aoe+kunais :3


Kunai Explosion is Forced Neutral so the Kunai property doesn't actually effect the damage.
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#16 TheKiss

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Posted 07 February 2013 - 07:09 PM

Before you guys go ruin your builds...

KUNAI SPLASH IS A MELEE SKILL!!

It hits players in Pneuma and misses on Safety Wall... (edit: this was tested in Sakray, so I don't know if they botched their own skill on the live servers)

Edited by TheKiss, 07 February 2013 - 07:11 PM.

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#17 Kadelia

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Posted 07 February 2013 - 07:11 PM

Kunai Explosion is Forced Neutral so the Kunai property doesn't actually effect the damage.

It is not entirely forced neutral. It functions like cart cannon in that it still takes on element but misses on ghosts. It takes on any elemental endow you have, including any endow from having 10 charms out.
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#18 IsisThump

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Posted 07 February 2013 - 07:14 PM

Kunai Explosion is Forced Neutral so the Kunai property doesn't actually effect the damage.

It is not entirely forced neutral. It functions like cart cannon in that it still takes on element but misses on ghosts. It takes on any elemental endow you have, including any endow from having 10 charms out.

^This

...and fire aoe= Blaze Shield

Not really sure how you got Kunai Explosion from fire aoe, but mkay :T
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#19 GuardianTK

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Posted 07 February 2013 - 08:58 PM

Has anyone confirmed that the elemental Charms are even affecting Kunai Splash damage in the first place?

It's confirmed that Kunai Splash is considered Melee range after a series of tests in pvp. It bypassed Pneuma and was blocked by Safety Walls, regardless of how far you stood from your target(s).

Kunai Explosion is indeed ranged. It can also be interrupted when the caster gets hit, assuming they don't have near instacast.
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#20 Dammage

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Posted 07 February 2013 - 09:32 PM

kunai explosion is pretty damn useful at low levels, with earth charms i can 1 shot everything in nogg with it, all it takes is some tactics
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#21 TheKiss

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Posted 07 February 2013 - 10:51 PM

Has anyone confirmed that the elemental Charms are even affecting Kunai Splash damage in the first place?

It's confirmed that Kunai Splash is considered Melee range after a series of tests in pvp. It bypassed Pneuma and was blocked by Safety Walls, regardless of how far you stood from your target(s).

Kunai Explosion is indeed ranged. It can also be interrupted when the caster gets hit, assuming they don't have near instacast.

I tested the Kunai Splash on Imps, using fire Kunai and Water Charms...

Missed every shot in Sakray with at least 100 DEX... maybe I screwed up my charm count?

EDIT: Then again, I read before, on the translated notes of kRO information that these skills are supposed to be forced Kunai element. Not sure what's the truth in all of that or if that was a mistranslation or if kRO actually did fix the bugs in their server...

Edited by TheKiss, 07 February 2013 - 10:55 PM.

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#22 Riakuta

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Posted 07 February 2013 - 11:02 PM

I tested the Kunai Splash on Imps, using fire Kunai and Water Charms...

Missed every shot in Sakray with at least 100 DEX... maybe I screwed up my charm count?

EDIT: Then again, I read before, on the translated notes of kRO information that these skills are supposed to be forced Kunai element. Not sure what's the truth in all of that or if that was a mistranslation or if kRO actually did fix the bugs in their server...


Woops was clicking Reply and gave you a +1, but it takes over Kunai Element. That's why its popular to use Fire Kunai + Earth Charms on Earth Property monsters.
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#23 TheKiss

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Posted 07 February 2013 - 11:28 PM

^ Well, the charms don't endow element to weapons/skills until you summon all 10, so they may be summoning 9 to get +90% Atk and using Kunai Splash with fire Kunai. But seeing as I missed with water charms on fire Kunai... I guess that the Kunai do take priority when determining the element of the skill.

Unless, again, I really did something really wrong in my testing...
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#24 kabutozero

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Posted 08 February 2013 - 12:01 AM

BTw guys , keep in mind , don't do the same error as me , FORGET about your quad AS MG for other skills than final strike , all other kagerou skills have SIZE reduction in them so you're going to be doing WAY lower damage with a dagger combo , I'm guessing the new best weapon now is a 2 hydra petal shuriken ( the new one) , but since they didn't let us test on sak...
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#25 Raidius

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Posted 08 February 2013 - 06:55 AM

shuriken might be better but only against big sized, the rest modifiers are same as dagger
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