Faulken's In-Depth Guide to Assassins
#26
Posted 14 May 2013 - 06:28 PM
#27
Posted 15 May 2013 - 04:02 AM
It uses a 40/40/8 build, as well as Shadow Armor.
My reasoning behind this build being the "best" is simple.
Firstly Dark Illusion is useless, at best it's going to inflict 100% damage (1 hit for 25% damage, doubled by hiding, then always crit = 100%) and teleport you behind the target. If you use Hiding and move in range then use Double Attack you will also inflict 100% damage (5/5, 2 hits for 25%), but this can range up to 200% damage (if you critical), or Shadow Strike which can inflict (5/5) between 84%-168% damage depending on criticals, meaning the Double Attack is the best attack to use when Hiden. The Teleportation factor on Dark Illusion is nice but you could just use Shadow Assault if you want to cover that distance.
I say 5/5 Shadow Armor as the durability granted by this can save you especially if you're soloing, but on those occasions when a monster turns at you regardless of hate, or when adds/babies are involved, then this really can save you.
You should ALWAYS be using Deadly Blow with 5 Combo points saved, but using it with 4 is also ok, any less than that and you are hindering your DPS due to the damage you could do with Double Attack at that time. This means that max combo training is always useful as this will give you free combo points to allow for more Deadly Blows. A max charged Deadly blow will inflict 60% damage before crit, which is why you see a lot of spikes. Obviously if explosion is up then use that over deadly blow, but due to the recast you will use deadly blow a lot more.
I chose Shadow Fang to allow you to take down large groups of low level enemies quickly in situations where that happens (I haven't done end-game raiding yet, just lots of dungeons, and it happens often in dungeons) so at least one level is useful to help clear those situations.
41/41 would be the stronger build technically for stats as far as pure damage goes, but the returns from 8 vit substantially outweigh that of the 1 str and 1 dex to the point the survivability gained will outweigh the damage you deal when you're a corpse :3.
Anyway, that's my thoughts :3.
Edited by 2818130504021648677, 15 May 2013 - 08:54 AM.
#28
Posted 15 May 2013 - 02:04 PM
Realistically, I think this is the best stat/ability build. Clicky here.
It uses a 40/40/8 build, as well as Shadow Armor.
My reasoning behind this build being the "best" is simple.
Firstly Dark Illusion is useless, at best it's going to inflict 100% damage (1 hit for 25% damage, doubled by hiding, then always crit = 100%) and teleport you behind the target. If you use Hiding and move in range then use Double Attack you will also inflict 100% damage (5/5, 2 hits for 25%), but this can range up to 200% damage (if you critical), or Shadow Strike which can inflict (5/5) between 84%-168% damage depending on criticals, meaning the Double Attack is the best attack to use when Hiden. The Teleportation factor on Dark Illusion is nice but you could just use Shadow Assault if you want to cover that distance.
I say 5/5 Shadow Armor as the durability granted by this can save you especially if you're soloing, but on those occasions when a monster turns at you regardless of hate, or when adds/babies are involved, then this really can save you.
You should ALWAYS be using Deadly Blow with 5 Combo points saved, but using it with 4 is also ok, any less than that and you are hindering your DPS due to the damage you could do with Double Attack at that time. This means that max combo training is always useful as this will give you free combo points to allow for more Deadly Blows. A max charged Deadly blow will inflict 60% damage before crit, which is why you see a lot of spikes. Obviously if explosion is up then use that over deadly blow, but due to the recast you will use deadly blow a lot more.
I chose Shadow Fang to allow you to take down large groups of low level enemies quickly in situations where that happens (I haven't done end-game raiding yet, just lots of dungeons, and it happens often in dungeons) so at least one level is useful to help clear those situations.
41/41 would be the stronger build technically for stats as far as pure damage goes, but the returns from 8 vit substantially outweigh that of the 1 str and 1 dex to the point the survivability gained will outweigh the damage you deal when you're a corpse :3.
Anyway, that's my thoughts :3.
I agree to this.
Dark Illusion is not worth the skill point. It's better to add it to other skills like Shadow Armor, Poisoning Weapon, etc.
Shadow Armor is a life saver, even at level 1. I really wish the cooldown is not that long.
I use Shadow Fang to help with the mobs in dungeons and raids, specially if its attacking the priest.
My build is pretty similar to this. Only differences are 5/5 Mark of Genocide, 1/5 Poisoning Weapon, and 4/5 Shadow Armor. I like crits, so I maxed MoG. But if you are more into damage, then I'd suggest maxing Poisoning Weapon instead. And Shadow Armor is your only defense (though running away is an option as well) and 1 minute cooldown is still better than 2 minutes.
Edited by badtrip16, 15 May 2013 - 02:22 PM.
#29
Posted 15 May 2013 - 02:23 PM
Thanks for help, this build your show is good for assassin pvp? i'm new in this game.Realistically, I think this is the best stat/ability build. Clicky here.
It uses a 40/40/8 build, as well as Shadow Armor.
My reasoning behind this build being the "best" is simple.
Firstly Dark Illusion is useless, at best it's going to inflict 100% damage (1 hit for 25% damage, doubled by hiding, then always crit = 100%) and teleport you behind the target. If you use Hiding and move in range then use Double Attack you will also inflict 100% damage (5/5, 2 hits for 25%), but this can range up to 200% damage (if you critical), or Shadow Strike which can inflict (5/5) between 84%-168% damage depending on criticals, meaning the Double Attack is the best attack to use when Hiden. The Teleportation factor on Dark Illusion is nice but you could just use Shadow Assault if you want to cover that distance.
I say 5/5 Shadow Armor as the durability granted by this can save you especially if you're soloing, but on those occasions when a monster turns at you regardless of hate, or when adds/babies are involved, then this really can save you.
You should ALWAYS be using Deadly Blow with 5 Combo points saved, but using it with 4 is also ok, any less than that and you are hindering your DPS due to the damage you could do with Double Attack at that time. This means that max combo training is always useful as this will give you free combo points to allow for more Deadly Blows. A max charged Deadly blow will inflict 60% damage before crit, which is why you see a lot of spikes. Obviously if explosion is up then use that over deadly blow, but due to the recast you will use deadly blow a lot more.
I chose Shadow Fang to allow you to take down large groups of low level enemies quickly in situations where that happens (I haven't done end-game raiding yet, just lots of dungeons, and it happens often in dungeons) so at least one level is useful to help clear those situations.
41/41 would be the stronger build technically for stats as far as pure damage goes, but the returns from 8 vit substantially outweigh that of the 1 str and 1 dex to the point the survivability gained will outweigh the damage you deal when you're a corpse :3.
Anyway, that's my thoughts :3.
#30
Posted 15 May 2013 - 02:28 PM
if you had a choice would u leave combo training to 1 or max it
I maxed mine. But I'll suggest to max it later on. Getting Shadow Form as soon as you change jobs is better that getting this skill as a thief.
#31
Posted 15 May 2013 - 02:31 PM
#32
Posted 15 May 2013 - 02:34 PM
Or is better focus in mark of genocide for more crit and leave poisoning weapon lvl 1? Srry double post
I'd say this one totally depends on your preference. A 5/5 MoG is appreciated in parties, specially by sorcs, but not really necessary. Poisoning Weapon is better if you're planning to build a pure damage type.
#33
Posted 15 May 2013 - 02:41 PM
I had a pure damage type (50/25/11) in SEA, but I find it really slow for my liking. I didn't have the time, nor the patience, to make a critical assassin then.
Now I am just wondering, which one will be better, a balanced build (40/40/8 or 41/41) or a pure crit build (2*/50/**)? I am leaning towards a more balanced build cause though I like crits, I want to have good damage as well. I just want to know how much damage a pure crit build can deal before I finalize my decision.
Thanks!
#34
Posted 15 May 2013 - 09:33 PM
I keep seeing everyone running to shadow form. all i hear is shadow form lol. To me i dont think shadow form is all that great. Granted u prob will do more damga and what not but i think focusing on other skills help u play more as a assasin class. am i worng?
#35
Posted 16 May 2013 - 01:48 AM
just another question.
I keep seeing everyone running to shadow form. all i hear is shadow form lol. To me i dont think shadow form is all that great. Granted u prob will do more damga and what not but i think focusing on other skills help u play more as a assasin class. am i worng?
Shadow Form is needed to use some of your skills, like Shadow Assault and Shadow Strike. And Shadow Form really makes a difference in killing monsters. I have tried killing monsters with and without Shadow Form before. With Shadow Form, you dealt more damage and you kill faster. And since you kill faster, you also take less damage.
Edited by badtrip16, 16 May 2013 - 02:22 AM.
#36
Posted 16 May 2013 - 03:42 AM
The boost from Poisoning weapon, 1% damage, doesn't seem like much, but let me throw some numbers at you here. You have a base damage of 50 damage per hit, so poison deals 10% of that, so 5 damage per hit, 11% (2/5) damage is 5.5 damage, 14% (5/5) is 7 damage, every 2 seconds. If you assume a boss takes 3 minutes to kill, thats 180 seconds, half that for the tick rate on poison, 90 ticks of poison. So 5 damage * 90 is 450 damage dealt by poison alone for 1/5, when you have that at 5/5 thats 630 damage, thats a lot of damage dealt. Although, it should probably be the last thing you level.
Shadow Form should be 5/5 before anything else. Each level gives 6% boost to your attack, thats a 6% boost to your DPS overall, not attack specific or anything, NOTHING beats that kind of DPS boost AT ALL!
And nope, my set was PvE aimed, idk how it fends in PvP, can't say I've put any thought into it.
Edited by Ihm, 16 May 2013 - 09:17 AM.
#37
Posted 17 May 2013 - 02:47 PM
Realistically, I think this is the best stat/ability build. Clicky here.
It uses a 40/40/8 build, as well as Shadow Armor.
My reasoning behind this build being the "best" is simple.
Firstly Dark Illusion is useless, at best it's going to inflict 100% damage (1 hit for 25% damage, doubled by hiding, then always crit = 100%) and teleport you behind the target. If you use Hiding and move in range then use Double Attack you will also inflict 100% damage (5/5, 2 hits for 25%), but this can range up to 200% damage (if you critical), or Shadow Strike which can inflict (5/5) between 84%-168% damage depending on criticals, meaning the Double Attack is the best attack to use when Hiden. The Teleportation factor on Dark Illusion is nice but you could just use Shadow Assault if you want to cover that distance.
I say 5/5 Shadow Armor as the durability granted by this can save you especially if you're soloing, but on those occasions when a monster turns at you regardless of hate, or when adds/babies are involved, then this really can save you.
You should ALWAYS be using Deadly Blow with 5 Combo points saved, but using it with 4 is also ok, any less than that and you are hindering your DPS due to the damage you could do with Double Attack at that time. This means that max combo training is always useful as this will give you free combo points to allow for more Deadly Blows. A max charged Deadly blow will inflict 60% damage before crit, which is why you see a lot of spikes. Obviously if explosion is up then use that over deadly blow, but due to the recast you will use deadly blow a lot more.
I chose Shadow Fang to allow you to take down large groups of low level enemies quickly in situations where that happens (I haven't done end-game raiding yet, just lots of dungeons, and it happens often in dungeons) so at least one level is useful to help clear those situations.
41/41 would be the stronger build technically for stats as far as pure damage goes, but the returns from 8 vit substantially outweigh that of the 1 str and 1 dex to the point the survivability gained will outweigh the damage you deal when you're a corpse :3.
Anyway, that's my thoughts :3.
I have just one issue with this post. Double attack 5/5 doesn't do two hits of 25%, it does two hits that add up to 25%. You can see this buy just spamming deadly blow with no combo points. Deadly blow 5/5 with no combo point does 25% damage, and it'll do double the damage of a single double attack hit.
#38
Posted 18 May 2013 - 12:50 AM
I have just one issue with this post. Double attack 5/5 doesn't do two hits of 25%, it does two hits that add up to 25%. You can see this buy just spamming deadly blow with no combo points. Deadly blow 5/5 with no combo point does 25% damage, and it'll do double the damage of a single double attack hit.
Yeah after reworking stuff out I realised I messed up a lot of what I worked out ~_~.
The build I said is still the best, but not quite how I said before. Dark Illusion will do more consistently higher damage than Double Attack from Hiding because the guaranteed crit, but if Double Attack crits from hiding the damage will be the same. 5/5 Shadow Strike will come a lot closer to the the damage from Dark Illusion and when crit will max out higher than Dark Illusion, so my original point of dark illusion not being worth the points still stands, since hiding only attacks are somewhat weakened by the fact you can't use hiding mid fight.
After using Shadow Armor a bunch, it is nice, but realistically you're better off just going 1/5 with it, 5/5 MoG and 3/5 Poisoning Weapon.
Unless you're doing PvP...
I assume we can't have PvP specific builds can we xD.
#39
Posted 18 May 2013 - 09:37 AM
#40
Posted 18 May 2013 - 11:43 AM
#41
Posted 18 May 2013 - 05:02 PM
#42
Posted 20 May 2013 - 11:18 PM
If you've got Shadow Form maxed, you'll only be running 10% slower in hiding. No real point to max out hiding, unless you want to run ahead of the tank, in RHD/Raid (highly unadvised).ok so since i see hiding is lvl 3 should i max it i kinda like the feel of moving at my own pace instead of extremely slow ill have to decrease my poisen weapon tho but i think its worth it
#43
Posted 21 May 2013 - 11:58 AM
#44
Posted 21 May 2013 - 01:51 PM
but i wont be using shadow form 99% of the time only during boss battle probably
Only time you should turn shadow form off is when you're trying to jump on your mount or are in a peaceful area/city. If you're fighting without it on then you're doing nothing but annihilating your dps. Without Shadow Form your damage will be a lot lower (30% lower to be precise).
#45
Posted 21 May 2013 - 06:18 PM
#46
Posted 21 May 2013 - 07:57 PM
meh it doesnt really matter to me about dps and such i can kill what im killing with it on or off lol i just use the extra boos on mvps ^.^ 2. it just gives me the freshness of being all bad ass when its really time to use it instead of being on it 100% of time lol just sayin
dude shadow form gives you 30% damage and movement speed.
#47
Posted 21 May 2013 - 08:34 PM
dude shadow form gives you 30% damage and movement speed.
Yes yes i know this its on my skill tab when i read it lol i have it maxed i just prefer to not use it unless i need to
So again is it a waste to max hiding to lvl 3 or keep lvl one (NOT USING SHADOW FORM SO PEASE DONT SAY SF IF THATS THE ONLY ANSWER YOU GOT) Thanks
Edited by ShinobiEX3, 21 May 2013 - 08:35 PM.
#48
Posted 22 May 2013 - 03:32 AM
#49
Posted 22 May 2013 - 03:51 AM
#50
Posted 22 May 2013 - 02:51 PM
ill just show u what my build is and let me know what u think
http://www.ro2skills.../class/sin.html
Edited by ShinobiEX3, 22 May 2013 - 03:07 PM.
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