A good thing though, diminishing returns work on Frost Diver but they can still kite your arse off and it is so goddamn annoying.
Edited by rzevidz007, 21 April 2013 - 12:12 AM.
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Posted 21 April 2013 - 12:11 AM
Edited by rzevidz007, 21 April 2013 - 12:12 AM.
Posted 01 May 2013 - 08:09 AM
Posted 02 May 2013 - 05:29 PM
Sweet guide stryfe, i'll be using this for my OT warrior
One question though, im going to go with this build; http://ro2base.com/b...310543.22310543 (which is your OT build), how should i distribute the stat points while lvling? (using the stat build you have on that build there)
Posted 02 May 2013 - 05:57 PM
Posted 02 May 2013 - 06:07 PM
Thanks for the guide. I think with this I can be a great DPS. I'd do Tank but I've had bad experience with being one in things like Eden Eternal
Posted 03 May 2013 - 08:32 PM
Posted 04 May 2013 - 03:00 PM
How much HP does a warrior have tanking at 50?
im starting this game with 3 other friends whos going to be Monk beastmaster and wizard/soccer and i wanna be worrier we will most likey be moving together but im nnot sure if to go MT or OT but
Posted 05 May 2013 - 05:29 AM
Posted 11 May 2013 - 03:38 AM
Posted 11 May 2013 - 08:57 PM
Depends really on your current equipment, as well as your build. An OT/MT build with Aura Armor should have around 4.5k~5k hp once they hit 50. Then it climbs up depending on the equipment
Both Monk/BM are tank classes, if you had to choose between MT and OT, I'd go OT to cover the bases. Bigger issue though is the lack of DPS from that team composition.
Edited by email@example.com, 11 May 2013 - 09:01 PM.
Posted 11 May 2013 - 09:11 PM
Posted 12 May 2013 - 08:53 AM
You're not going to deal 'pretty good damage' as long as Defender is on. Well, better than a... well, not much anyway.
Your major problem, ultimately, isn't the 1 point flub. That's forgivable to an extent. Your major problem is not having Parrying OR Endure as an Off Tank. You really do want one or the other for desperate moments. You're trying to do too much and not really excelling at anything. With out Battle Manual you take a DPS hit, and with out Parrying or Endure you can't tank as well.
At the very least, get Parrying to Rank 4, by dropping points from either Brandish Storm, Rage Strike, or Berserk. Brandish Storm scales well with points, but it's also an AoE in an ST game.
Berserk is probably the one worth keeping, so I might suggest...
Acknowledging your Oopsie with Bowling Bash. Pop Berserk when you're free to DPS the big baddies, and otherwise keep Defender on or time it so you can activate it before you need to OT. Standard.
Edited by firstname.lastname@example.org, 12 May 2013 - 08:56 AM.
Posted 12 May 2013 - 07:36 PM
Posted 12 May 2013 - 09:07 PM
Well I guess Ill ask my skill based questions here instead of making a new thread.
At the moment my build is http://www.ro2skills...10dAdBdBaoaBdA3. I have somewhere around 17 extra skill points left. Im a bit weary about pumping skills because of peoples somewhat odd suggestions and also the poor translations ingame (and somewhat confusing explanation out of game).
Tension relax - The words 60% hp over 20s confuses me a bit. Is this of your total max hp regened over 20s (pending you have the said 60 rage counters available)?
Maxing out Aura strike vs Rage strike? - What are the opinions on this? Rage strike seems the better bet because of the higher % and also the 3x hit (I understand one takes more rage counters but even with that, rage strikes damage would be better even on single target).
My final build would be something around http://www.ro2skills...dCeBqBboqOqDrA1
This is mostly a good dps, party some, while being to tank a bit if needed. More than likely I will get bored of this game pretty soon due to its stupid simplicity.
I saw somewhere that parry should be kept at 4 due to caps and whatnot and with my above build having one extra skill point, would it be worthwhile to max out brandish storm?
Ty for the help. I hate running around with so many unused skill points, but I just dont want to mess up my build.
Thats all the skill questions I have for now.
Edited by email@example.com, 12 May 2013 - 09:13 PM.
Posted 13 May 2013 - 12:39 AM
Posted 13 May 2013 - 11:25 AM
You... can't say "Tank" with no Aura Armour. Maybe what you mean is "survive AoE attacks" or something, but all other classes will kill your threat and the monsters will ignore your Parry and Endure-
If you're using Brandish Storm for tanking, you can just BS the mob and pop a pot, so maybe Lv 1 is enough. If you're going for damage and grinding 25 levels with it, then go ahead and max it out.
Tension Relax will heal you for a total of 60% with 100 rage in the 20 seconds it's active, so scale heal per rage accordingly.
Edited by firstname.lastname@example.org, 13 May 2013 - 11:39 AM.
Posted 13 May 2013 - 11:48 AM
Posted 14 May 2013 - 06:21 PM
Posted 19 May 2013 - 08:47 AM
Timmmt that is a similar build to what I am running right meow, and my outlook on Warrior is changing hugely. Around the end of Izlude and into the beginning of Payon forest I almost deleted the damn thing. But now that I'm done (soloing) Maple forest and the divide field or whatever, This class is super intense, and my survivability is absolutely insane. I don't even need potions anymore. I even go into a raid and it's just amazing I don't see what half the complaints are about this class it is absolutely awesome and I sometimes feel like the most important member of the raid aside from the healer and Wizard.
I don't know what you're running for stats but I got 35 str/29bit/14 agi right now and it is coming along greatly for my level.
Posted 19 May 2013 - 08:22 PM
Posted 20 May 2013 - 08:29 AM
Edited by Kuroitsuki, 23 May 2013 - 06:45 PM.
Posted 28 May 2013 - 01:15 PM
Warriors are not meant to be DPS in this game. Period. Your damage is outclassed by every other class in the game except the other tanks, in which case you rank at the top if you skill it properly.
If you've added more than 1 point into aura sword, delete char and start over.
No raids will want you when they could just take pretty much any other DPS class available.
The true strength of the Warrior class lies in his defensive abilities. I would argue that he is the best tank end game. He can keep threat the best, has 4 defensive/damage mitigating skills (defender, parry, endure, tension relax), aoe stun, single target stun, and movable aoe mob attack.
This is a build that I find to be very successful endgame: http://www.ro2skills...dCosdBrodOdDkS1
Most warriors max bash since it is the skill used the most. I drop a point from it and max battle manual instead. The extra crit damage over time should compensate for the slightly less bash damage, but the main thing is that ALL of your other attack skills benefit from the extra crit damage from battle manual too. Overall, you should be dishing out more DPS, even if you don't add a single stat point into INT.
Base parry caps at 70% in this game. With endgame gear, you will hit the cap easily, so 3 sp in parry should be enough.
I just argued that warriors are only supposed to be tanks, so why did I add points into Beserk? Bosses cast their big aoes/attacks at certain hp thresholds. So, if you are a smart player, you can maintank bosses while dealing out decent damage during non-threatening periods in the fight, and cancel it out or don't cast it when that big attack is coming up. It also helps with maintaining high threat so that DPSers don't have to hold back their attacks to avoid overtaking your threat.
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