I did the math properly for Battle Tactics.
Explaining will be a pain, but I will keep it short (yeah this is short):
Damage from crits is applied to everything except "Head Crush" DoT.
Crit is applied multiplicatively to ANY damage you do except "Head Crush".
However we do our rotation, however much we Hit or Haste or Vigor we have is not of our concern.
Baseline for Crit, Attack Power and ANY stat is 0.
The formula is as followed:
1 AGI = 0.100657534246575% Crit
1 INT = 0.44% Critdmg
1 STR = 2.42 AP
1 sAP = 1.1 AP
sAP = value of Sword Attack Power; STR = value of Strength; AGI = value of Agility; INT = value of Intelligence.
( (1 - ( ( AGI * 0.100657534246575%) + 2%) ) * ( 1.1 * sAP + 2.42 STR ) ) + ( ( ( ( ( 1.1 * AGI * 0.100657534246575%) + 2% ) * ( 1.1 * sAP + 2.42 STR ) ) * ( 100% + INT * 0.44% ) ) * 2)
I now played around with my stats until I got the "best possible result" I could get.
That would be:
36 AGI 36 INT 25 STR
Full Colo Gear
Colo Accessories with INT + AGI.
Founder Title
5 Abrahim RARE+ Cards.
7 Runes from gear with +5 AGI each.
9 Runes from Costumes with +5 AGI each.
(This stuff should be as of yet, Best-in-slot equip)
Without cheatcodes like VIP or anything bought with real money except 3-slotted Costumes.
Each ability then uses an average of 5954 AP.
Each point in,
AGI increases this value by: 8.40
INT increases this value by: 7.61
STR increases this value by: 5.00 (should be about 10% better, maybe even 15%)
http://www.ro2base.c...310706.22310706
EDIT: remodeled it and did best in slot equip with simple Excel tables.
Edited by Kyoneas, 14 June 2013 - 06:06 AM.