You'd be amazed at how often I see people calling warrior a "useless" class.
In reality warriors make damn god tanks, but most of the time in SEA RO2 a knight will always be picked over a warrior. Part of this is sort of a weird stereotype that warriors are supposed to be an off tank/DPS class. I think they may also typically have slightly lower HP than a knight, and on SEA server HP is almost everything. Most parties won't bother with you at all if your HP is below a certain number. (Beastmasters are actually the HP champ, but are often the exception as they get passed over due to low defense.)
Additionally knights have a move (Shield Fortress) that reduces the damage taken by the entire party for 10 seconds. Some attacks aren't really avoidable, or everyone is spread over too large an area for the tank to attract adds/summons (BAPHO), or a boss randomly switches targets and there's a high chance that if a party member gets killed you won't be seeing them until well after the battle. In these cases, SF is thought to be a great asset since it increases the survivability of everyone for a time typically long enough to get the situation under control.
So really the answer is "because that's how people do it, idk dude"
In my experience as a priest, it has little to do with my skill (or lack thereof) and more to do with how organized the party is. In an organized party, I as a single priest (level 50 with a mix of green, blue, and purple equips) can handle everyone easily without having a sorc around. But organized parties, in my experience, are absolutely a minority. It becomes impossible for one priest (or one ANYTHING) to take care of a whole party when everyone has to be chased across the map constantly.
My experience with raids and parties has been more or less entirely "public," made from finding people on the party search or just getting asked while goofing off in a town. I'm sure that if I had a consistent group I'd have a much different story to tell.
I was intending on going warrior simply because it looked like they had superior tank skills.
If I made it to 50 (I dont intend on actually actively playing RO2, so that's a big "if") I planned on this build
http://www.ro2skills...dneFedqBaFdqrF1Might move a couple points around in first job, but to me, that seems pretty solid.
I didnt see provoke as needing to be so high, it only generates 100 aggro which is paultry.
Wide provoke is gotten for the lower cooldown for crowd control in messy situations.
I intended aura strike to be the main damage generating skill.
Bowling Bash is gotten for aoe (no idea if it works like RO1 bowling bash, I was hoping it would).
1 point in battle leaf to quickly close the gap to a rogue mob that is going after a party member.
1 pommel attack in hopes that you are able to knock bosses down (no idea if this is possible, just assumed it was after coming from playing TERA lol).
In your experience, or any warrior's experience, how does this build work for tanking?
Edit - Totally hijacked the thread lol. Sorry.
To be on point -
Yes that CD is ridiculous, and the kRO originals sound much better. I don't personally think a res should be more than 15 minutes at MOST (really I think 10 is much more acceptable), and that's only if its useable in combat. If it can't be used in combat, then a 0 min- 5 min CD is much more appropriate.
Edited by Tkwan, 19 April 2013 - 09:01 AM.