Oh! That's interesting. I wonder why there's even a space for it then.
Placeholder, what else...
Maybe it will get implemented after a levelcap increase, if the game lives long enough to get there.
and here is the proof for the res CD:
I was aware of res CD, it's just that I never paid any attention to the Large Bag Khara - I wasn't even the original owner of the kRO2 account I got my hands on and my experience with kRO2 was let's just say, limited. Thanks for the khara screenie, tho.
:upd:
sorcerers are cornered into a healer role because priests simply can't handle taking care of the party by themselves
Not true.
Our guild had priests which were easily capable of healing any Hard mode 5-ppl dungeon without sorcs, it just takes some skill and a right build.
And before you ask - they weren't raid geared for RHDs. Plain lvl 50 blues.
Because of all these things, factors like party/raid composition are completely rigid. Beastmasters, rogues, wizards, warriors, and monks are practically obsolete classes there.
At this point I must ask - what raiding experience do you have in SEA RO2?
Because I have obviously played a completely different game then - the one where Monks were best single-target tanks, Wizards were second in pure damage output only to Rogues (and only in melee-friendly encounters, which aren't many) and Warriors were the most efficient tanks when it came to handling adds.
Their tank skills look like they would be infinitely better than the "knight" skills.
Not exactly.
While Warriors have good survivability, they completely lack any utility skills, namely - the Shield Fortress, which is extremely valuable in raid boss fights and almost completely irreplaceable in some Hard mode fights. One of the tanks in a 10-man raid is a Knight 99% of the time, the other one is chosen based on the fight.
Edited by Reifnir, 19 April 2013 - 02:35 AM.