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To do List (Please read, Alteris)


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#76 Zechiel

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Posted 14 October 2013 - 05:44 PM

We are aware of all this, but rule is rule and is applied for all communities. We have to do our job.

 

In case you're referring to me, I'm aware of this too, but I loved this game from S1 and I'm trying to help here, members and Gravity Staff.

 

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#77 Fudd

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Posted 15 October 2013 - 12:19 AM

fix my profile. 


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#78 VModBlueberry

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Posted 15 October 2013 - 12:32 AM

fix my profile. 

 

What happened?


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#79 Mykey

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Posted 15 October 2013 - 04:33 AM

wUSlh26.gif


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#80 WhateverHeSaid

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Posted 15 October 2013 - 05:14 AM

It's old bug, but I don't see in anywhere...

- When you use any normal potion (hp/mp) with high downtime and use some teleport/portal, the downtime's count disappear, but can't use the potion until time runs out;
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#81 Fudd

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Posted 15 October 2013 - 08:11 AM

What happened?

I've received different answers, because I've send 3 tickets  about this issue times already. 

First answer I got: ''It is some forum bug that the development team is aware of, however we don't know when it will be fixed. ''

Second answer: (I received this during a maintenance). ''The forums are currently down because of a maintenance, please check your profile again after the maintenance''

Third answer: Your profile isnt working because you have posted 'forbidden' stuff on the forums. 


The last answer is true, although Helium 'punished' me for this already. He restricted me from using the PM function. Now... almost 2 years after, my profile suddenly doesnt work, and it used to work fine. 

 


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#82 VModBlueberry

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Posted 15 October 2013 - 10:30 AM

It's old bug, but I don't see in anywhere...

- When you use any normal potion (hp/mp) with high downtime and use some teleport/portal, the downtime's count disappear, but can't use the potion until time runs out;


I'll ask to check this bug.

Fudd, the profile is up.
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#83 WhateverHeSaid

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Posted 15 October 2013 - 10:56 AM

I saw this bug when I made fast TD, cause I killed all mobs, get out and enter again fast...
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#84 WhateverHeSaid

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Posted 16 October 2013 - 05:03 AM

That bug frustrates me many times...
http://forums.warppo...l-downtime-bug/


----
Addend:
Some of our suggestions, about correction, are only to correct some description. How many minutes, hours, days, weeks, months, years or whatever they need, are needed to delete the number "1" from "185"? I think if they start with simple changes, they will have a positive feedback... and us too...

I'm a developer, not from games but for a few programing languages. I know how simples is open a IDE, find the specific file, save and make a patch...

----
Addend 2:
Why moved this good topic to here? Since no one read or care about with this section... we already have a suggestion list here, but no one cares about...

Edited by WhateverHeSaid, 16 October 2013 - 05:06 AM.

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#85 VModBlueberry

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Posted 16 October 2013 - 02:13 PM

Because it belongs to here.

We can make this section active as well if we post topics where it belongs.


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#86 KraizerReziark

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Posted 17 October 2013 - 04:31 PM

Bring back negative rep too! It was hilarious to see all the red marks on patch days :D


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#87 VanBalzac

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Posted 21 October 2013 - 03:50 AM

more suggestions  

 

rh weapons  new enchants :

skill critical chance +physical dmg 

skill crtk chance +  hostility 100

crtk chance + hostility 100

 

juggernut enchants armours  :like rh enchants 

juggernut scale 200 def 

juggernut breaths 80hp/mp

jugernut stats/stats 8/8 

 

juggernut enchants weapons 

skill crtk chance +magic dmg 2%

skill crtk chance + light dmg 2%

skill crtk chance + hostility 200 

skill crtk chance  + phisk  dmg2%

 

crtk chance + phisk dmg 2%

crtk chance + hostility 200 

 

 


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#88 kayman

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Posted 21 October 2013 - 04:06 AM

more suggestions  

 

rh weapons  new enchants :

skill critical chance +physical dmg 

skill crtk chance +  hostility 100

crtk chance + hostility 100

 

juggernut enchants armours  :like rh enchants 

juggernut scale 200 def 

juggernut breaths 80hp/mp

jugernut stats/stats 8/8 

 

juggernut enchants weapons 

skill crtk chance +magic dmg 2%

skill crtk chance + light dmg 2%

skill crtk chance + hostility 200 

skill crtk chance  + phisk  dmg2%

 

crtk chance + phisk dmg 2%

crtk chance + hostility 200 

 

It's a pretty nice idea about drops of Juggernaut... But there's no point to make the drops better than Ruinhorn... Jugger spawns every 2 or 3 hours and Ruinhorn lair is free just 1 day.


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#89 WhateverHeSaid

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Posted 04 November 2013 - 04:12 AM

More to list:

- Change the name of DNA "Potens Dash" and "Strengthened Dash" from "Charge" skill to "Potens Charge" and "Strengthned Charge". Some peoples (new in game) don't know what is a dash and why this is to "charge" skill;

- Update kinto location into Kurt's map (yes, it's a old map, but the location from kinto keep the same);

- Sometime ago, I couldn't find auction house in Kurt... if don't have there now... put one...;

- Make some explain from PK protection in game... I saw some new peoples stopped play cause they don't know about pk system and about pk protection... Put a pk manager into kurt and explain about it;

- Rework the Hornor point gain about some dungeons and battleground (RH 10 is an insult)... Now In BG It's about contribution, don't need reduce the point in each BG.

 

ym6q.jpg


Edited by WhateverHeSaid, 04 November 2013 - 04:17 AM.

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#90 WhateverHeSaid

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Posted 04 November 2013 - 04:25 AM

- Change the message when passcode is suceffully changed;


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#91 VModBlueberry

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Posted 04 November 2013 - 12:01 PM

More to list:
 [...]

 

 

GMs will be informed about your list.
 
 But what about AH in Kurt? 
5Ct7h7m.jpg
 
As a gamer it's weird to not know about PK system. But still, that's why we have Forums, and Requiem-Wiki.
 
And I'm not sure what other info PK Protection needs, the title does all the job, as well for PK Protection Remover.

Edited by VolunteerMod06, 05 November 2013 - 07:52 PM.

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#92 WhateverHeSaid

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Posted 04 November 2013 - 01:15 PM

AH is there, sometime ago I don't found '-'

the map of the game is different that what I posted.

As a gamer it's weird to not know about PK system. But still, that's why we have Forums, and Requiem-Wiki.

When I got back into requiem (2011) I don't found any forum... it took me about three months to find warpportal's forum... since to me, the game is developed from Gravity and I don't knew nothing about WP.
 

And I'm not sure what other info PK Protection needs, the title does all the job, as well for PK Protection Remover.

perhaps the kind that exists? Yeah, the title does what need does... but if the players don't see the npc...

I talked with three or four players... everybody said to me (the game is good, but I don't like be killed by other players).

Some players came from Valdes server and don't know nothing about pk system, others are new...

they just said "attacked by red players"... others stopped play

You need understand, nobody can know everything... you need to put into new player place... like a teacher into student.

I'm a developer and a teacher... I need explain the most basic system from any language paradigm, step by step. Any new simple information for new players, it's a step to the right way. Like I said, I talked with a few players... they don't know about pk system... one was lvl 66, since he stopped play cause got killed by others players...

I just don't want see new players stopping to play cause don't understand the game (Like I saw).
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#93 Wiker78

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Posted 21 November 2013 - 04:09 PM

I think and lot of ppl will be agree with me in this. When you go JS raid and you kill 1 boss and after that you dissconected you are bound and cannot enter again. A good solution will be respawn on the middle zone in JS for fix that error. (sorry i dont speak lot english :(...)
I think and lot of ppl will be agree with me in this. When you go JS raid and you kill 1 boss and after that you dissconected you are bound and cannot enter again. A good solution will be respawn on the middle zone in JS for fix that error. (sorry i dont speak lot english :(...)
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#94 WhateverHeSaid

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Posted 21 November 2013 - 06:05 PM

I think and lot of ppl will be agree with me in this. When you go JS raid and you kill 1 boss and after that you dissconected you are bound and cannot enter again. A good solution will be respawn on the middle zone in JS for fix that error. (sorry i dont speak lot english :(...)
I think and lot of ppl will be agree with me in this. When you go JS raid and you kill 1 boss and after that you dissconected you are bound and cannot enter again. A good solution will be respawn on the middle zone in JS for fix that error. (sorry i dont speak lot english :(...)


No way for gravity. It's a way to spend some money buying raid reset.

It's some different of ET, since you need kill all boss until get the big one (Erunil). In JS you could do anyone at anytime, since the set's lvl 72 are better than 75... tyrant sucks anyway...

What is your main language?
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#95 Wiker78

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Posted 29 November 2013 - 02:58 PM

Yeah you are right :) and in ET that bug, you need relog for fix that will need a good repair.

My main lang is Spanish. :)
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