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Localization: Skills!


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#1 Njoror

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Posted 31 May 2013 - 09:38 AM

Hi, all!

In an effort to help us out with skill descriptions that aren't quite correct, we have created this topic for the community to help us out.

If you see a skill description that you think isn't quite right, please post it here in the following format:

[Skill Name]
[Skill Description]


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Thanks!
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#2 Disenchanter

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Posted 31 May 2013 - 09:43 AM

Archangel:

Increases your attack power 25% for 30 secs.

Is wrong because Archangel increases M-ATK -Magic Power - and Attack Speed (heals too).
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#3 CloudySkys

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Posted 31 May 2013 - 10:00 AM

Wind Emblem

Activate the Seal of Wind, increasing your haste rate 20%. When using Cold Both there is a 30% probability of inflicting twice the damage with the 2nd Thunder skill on an enemy while they are in a Frozen state. Only one Seal may be activated at a time.


First, there's the typo, should say Cold Bolt, says Cold Both instead. Second, it doesn't do 2x damage on the 2nd thunder skill (what ever that would even mean), the next 2 thunder skills you use after it procs deal 2x damage, and the enemy doesn't need to be in a frozen state for it to work (frozen state also causes thunder skills to deal 2x damage, but has nothing to do with this skill).
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#4 CloudySkys

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Posted 31 May 2013 - 10:02 AM

Fire Ball Mastery

Instantly cast the next Fire Ball with a 7% probability when using the Fire Ball skill.


Fire Ball Mastery procs based on you casting the Fire Bolt skill, not Fire Ball.
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#5 CloudySkys

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Posted 31 May 2013 - 10:05 AM

Water Emblem

Activate the Seal of Water, decreasing damage recieved by 2% while recovering 1% HP and SP for 10 sec. Only one Seal may be activated at a time.


It should say something like "recovering 1% HP and SP every 10 sec." not "for 10 sec." as the current text is misleading as to how the skill works.
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#6 CloudySkys

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Posted 31 May 2013 - 10:10 AM

Earth Emblem

Activate Seal of Earth, increasing all healing effects by 20% as well as activates the Power of the Seal for 6 sec. to recover HP equivalent to 20% Magic power when applied as a critical hit. Only one seal may be activated at a time.


Should say "Activate the Seal of Earth" and the text describing what happens on a critical heal is a bit unclear, perhaps reword it so that it's more easily understood.
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#7 CloudySkys

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Posted 31 May 2013 - 10:12 AM

Summon Aqua

Summon water spirit to help aid you in battle for 30 sec. The summoned spirit cannot be attacked by the enemy and fires Water Spears that inflict 26% magic damage every 2 sec.

Should say "Summon a water spirit" not "Summon water spirit".
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#8 CloudySkys

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Posted 31 May 2013 - 10:18 AM

Meditation

Effect increases when Healing skill applies as Critical Hit by 340% exceeding 95% of Accurate Hit.


The text of this skill makes very little sense, I finally did figure out what it does, but no thanks to anything in the game. The way the skill works is to increase the amount of a heal, when it crits, by 340% of your hit rate minus 95%. So for example, you have a 97% hit rate, your heal crits, this skill will increase the amount it healed for by 2% of 340% of the amount it healed. Its a very confusing mechanic to begin with and the current skill description is no where near good enough to explain what the skill does.
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#9 CloudySkys

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Posted 31 May 2013 - 10:21 AM

Deluge

Summon a water spirit to increase max. HP of all Party and Attack Squad members by 4% for 10 sec. and recover HP equivalent to 26% Magic Power every 2 sec. Critical will not apply for relevant skill.


Change the last part, "Critical will not apply for relevant skill." to something like "This skill cannot apply as a critical hit." as the current text doesn't make a lot of sense even though its meaning is clear enough.
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#10 CloudySkys

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Posted 31 May 2013 - 10:27 AM

Seal Explosion

Explode the currently applied seal effect to obtain a new effect.

- Seal of Water: Recover 10% of your total HP and SP for 10 sec.
- Seal of Fire: Increase Magic Power 4% for 20 sec.
- Seal of Wind: Increase Haste Rate 3% for 20 sec.


The description for the effect of exploding Seal of Water is unclear. It should say "Recover X% of your total HP every X sec for X sec." or "Recover X% of your total HP over X sec."
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#11 CloudySkys

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Posted 31 May 2013 - 10:29 AM

Firestarter

Set the enemy on fire inflicting 10% Magic damage every 2 sec for a 30 sec.

Should just say "for 30 sec." not "for a 30 sec.".
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#12 CloudySkys

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Posted 31 May 2013 - 10:30 AM

Levitation

Movement speed increases 10% for 4 sec. when using Teleport.


Should be changed to say "after using Teleport." rather than "when using Teleport."
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#13 CloudySkys

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Posted 31 May 2013 - 12:01 PM

Shadow Form

Harmonize with Shadow Fiend to increase attack power and movement speed by 30%. Deactivates if used one more time.


Should be "Harmonize with a Shadow Fiend" and I suggest changing "Deactivates if used one more time." to "Deactivates if used again."
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#14 CloudySkys

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Posted 31 May 2013 - 12:05 PM

Aura Mastery

When a skill that consumes Aura is used, the skill to consume the next Aura has a 5% probability but provides an effect equivalent to consuming 3 Auras.


Should say "When a skill that consumes Aura is used, the skill to consume the Aura has a 5% probability to not consume any Aura, but provide an effect equivalent to consuming 3 Auras."
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#15 CloudySkys

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Posted 31 May 2013 - 12:07 PM

Aura Heal

Cast the power of the Aura to a target and recover HP equivalent to Attack Power 2% per overlapped Aura.


Should be changed to something like "Cast the power of your Aura at a target and recover HP equivalent to 2% of your attack power per Aura consumed."
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#16 CloudySkys

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Posted 31 May 2013 - 12:12 PM

Cruel Bite

Bite a target to inflict 29% damage consuming their blood to gain 10% HP from the damage delivered.


Should say "Bite a target to inflict 29% damage consuming their blood to recover 10% of your total HP."
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#17 CloudySkys

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Posted 31 May 2013 - 12:15 PM

Fury Strike

Continuously attack the enemy inflict 36% damage and consume all Beast Power up to the maximum 50 to inflict additional damage of 0.7% for each Beast power.


Should say something like "Continuously attack the enemy to inflict 36% damage and consume all Beast Power, up to a maximum of 50, to inflict an additional 0.7% damage for each Beast Power consumed."
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#18 CloudySkys

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Posted 31 May 2013 - 12:19 PM

Beast Charge

Instantly charge towards the enemy to inflict damage causing them to Stun for 3 sec.

Should say "Charge towards the enemy to Stun them for 3 sec." as the skill does not deal damage, only stuns, so the current description is misleading.
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#19 CloudySkys

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Posted 31 May 2013 - 12:22 PM

Wild Impact

Create a Shock Wave on the surface to knockdown and inflict 10% damage to a max. 10 surrounding enemies, Stunning them for 3 sec.


Should say something like "Create a shock wave on the surface to knockdown a max. 10 surrounding enemies for 3 sec." because the skill doesn't actually do any damage, or stun the enemy, it just knocks them down, which while basically the same effect as a stunned enemy stun and knock down are 2 different effects.
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#20 CloudySkys

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Posted 31 May 2013 - 12:26 PM

Wild Crush

Strike down the enemy to inflict 10% damage of causing the Bleeding effect that will inflict an additional 10% damage every 2 sec. for 20 sec.


Should be something like "Strike down the enemy to inflict 10% damage and cause Bleeding to inflict an additional 10% damage every 2 sec. for 20 sec."
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#21 CloudySkys

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Posted 31 May 2013 - 12:27 PM

Brutal Strike

Attack the enemy inflict 90% damage.

Should say "Attack the enemy to inflict 90% damage." or "Attack the enemy inflicting 90% damage."
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#22 CloudySkys

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Posted 31 May 2013 - 12:32 PM

Meteor Storm

Summon a meteor from the sky to inflict 42% damage to a max. 10 enemies within the targeted area. This skill is most effective when used on more than 3 enemies, however, the damage is reduced when used on more than 6 enemies.


Should say "Summon meteors from the sky" since it summons multiple meteors, not just one.
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#23 CloudySkys

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Posted 31 May 2013 - 12:36 PM

Gangster Paradise

Consume 1 combo point to recover 12% HP every 2 sec. Duration increases by 2 sec. for every additional combo point consumed.


Should probably say something like "Consume all combo points to recover 12% of your total HP every 2 sec. The effect lasts 2 sec. for each combo point consumed."
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#24 CloudySkys

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Posted 31 May 2013 - 12:40 PM

Crescent Moon

Flip into the air and knockdown the enemy with a kick. The duration of this effect continues for 1 sec. for each combo point consumed.


Should probably change "The duration of this effect continues for 1 sec." to "This effect lasts 1 sec." as it sounds kind of weird the way its worded now.
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#25 CloudySkys

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Posted 31 May 2013 - 12:44 PM

Moonlight Drive

Continously attack a target while dancing around the enemy to inflict 84% damage.


Continously is not the correct spelling, it should say continuously, and I suggest rewording it to "Continuously attack while dancing around the enemy to inflict 84% damage."
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