The Muse - 1st Class (Common / Offense / Support)
#1
Posted 05 June 2013 - 05:04 PM
Keep in mind that we are not looking to create overpowered situations and not all suggestions will be considered valid if they are outside the design scope of the class.
#2
Posted 14 June 2013 - 08:50 PM
ill post more...
#3
Posted 15 June 2013 - 03:32 AM
Cure at level 1-5 does not heal enough, I can't keep one person healed while fighting 1 green mob, even with they using bananas as they can. The cooldown seems ok but the amount of HP in the heal is way too low. And if trying to heal me and a party member we die before I get 3-4 heals off. Even with 2 clerics healing a level 21 outside of Zant we had a hard time keeping our members alive even focusing our heals on one member. I have a lot of Int for the level but have not added charm yet, not sure if that would help but at these low levels we don't have enough points to add charm in my opinion. I have con to my level a little str from early levels and the rest in Int atm.
Focusing my sp on heal, buffs and one atk skill from the offensive tree. No passives yet. Oh, also have sword.
#4
Posted 15 June 2013 - 05:12 AM
#5
Posted 15 June 2013 - 05:39 AM
#6
Posted 15 June 2013 - 06:08 AM
#7
Posted 15 June 2013 - 04:39 PM
#8
Posted 15 June 2013 - 06:03 PM
#9
Posted 15 June 2013 - 11:49 PM
The bigger range also counts for buffing people.
#10
Posted 15 June 2013 - 11:58 PM
Edited by GilGrissom, 16 June 2013 - 12:14 AM.
#11
Posted 16 June 2013 - 01:45 AM
#12
Posted 16 June 2013 - 03:08 AM
the party buffs are ok since they can buff the summons too but what will happen to the IM party buff that we bought??????
#13
Posted 16 June 2013 - 03:12 AM
#14
Posted 16 June 2013 - 03:35 AM
wish we have access to dash early on~ its so slow to move
ill post more...
Absolutely. I was looking for dash in the skill while testing and was sure I'd find it and was shocked that it was missing. Dash has been a part of basic support skills on the muse since the beginning and has always been present since, even through out all the many upteen skill updates. Please put dash back. I couldn't imagine playing a muse without the dash support buff.
#15
Posted 16 June 2013 - 03:42 AM
Due to the Support role that alot of Clerics choose, we need to be nimble on our feet and have the reflexes of a Ninja,
We need to be able to reach those who are in need of heals, buffs, res etc.
Please reconsider and place the Movement speed back for lower lvls.
p.s There's a Dunkin Donut in it for ya <3 Maybe a bottle of Beer....but due to supply, that's not a certainty -.^
#16
Posted 16 June 2013 - 12:04 PM
#17
Posted 16 June 2013 - 12:05 PM
Also the heal icons for the first 3 heals is the same.
#18
Posted 16 June 2013 - 02:52 PM
50 int = cure spell (lvl 5) heals 121 hp
100 int = cure spell (lvl 5) heals 121 hp *other heals didn't increase too
10 charm = cure spell (lvl 5) heals 121 hp
11 charm = cure spell (lvl 5) heals 122 hp
12 charm = cure spell (lvl 5) heals 123 hp *other heals increased by 2 or 5 per 1 charm
for the buff i noticed that for evry 10+ int in gives 1 point
but for every 3 charm it gives 1 point
so charm boosts your heals and buffs while int does nothing to the heals and gives a pathetic increase to the buffs
#19
Posted 16 June 2013 - 04:39 PM
#20
Posted 16 June 2013 - 04:45 PM
I think I remember Leo saying that with the changes we will have to keep our in game party buffs to have our IM buffs. Which kind of wants to make me return them to Gravity. Why would I need them if it doesn't save SP? I hope the IM buffs will be a bit better at least than the in game ones, or it is a complete waste of real money. Guess we will have to wait and see. But i do love that to get in game party buffs it doesn't take sp. That is cool.
#21
Posted 16 June 2013 - 11:08 PM
#22
Posted 17 June 2013 - 03:48 AM
#23
Posted 17 June 2013 - 10:24 AM
lg bob
#24
Posted 17 June 2013 - 10:28 AM
It was found that INT (and other base stats depending on class) were not influencing buffs correctly (it used the target's base stat instead of the caster's base stat). This has been corrected for the next testing session.Charm has too much of an affect on the buffs, we will all have to get rid of our int gears and go full charm.
#25
Posted 17 June 2013 - 10:36 AM
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