SuiMeister,
Some of the "problems" don't seem to be problems at all more than they are your weaknesses to the strength of your opponent.
The fact that a Raider is tearing through your shield quickly, when you let them get within melee range of you, I would say is fault of strategy. You should be keeping your distance on them because that is your advantage to them, since they are generally melee ranged.
Remember, the Mage as a class is squishy, the Mana Shield is just an extra buffer, so if you get in to the situation where you're now in a melee confrontation, expect to get hurt, unless you can quickly get control over the situation.
I will consider the suggestion of adding a silence effect to the Sorcery tree.
Voltage Jolt was mentioned earlier in my post.
Raiders don't have a 25m Stun, it is a sleep. Very different. Sleep ends the moment you take damage after the effect begins (DoTs excluded). Stun would leave you still inactive through damage until duration ends.
But all the feedback was great to read and gives me more to think about! Thank you very much!!
Alright, its a sleep and not a stun, my bad. However, you actually confirmed my issue here. First you say mages should not get in melee range of classes like raiders, because we are bound to get hurt, but then you do confirm that raiders have a 100% 25m sleep. How am I supposed to stay away from a Raider when his first attack is a 25m guaranteed sleep, allowing him to just walk up to me and then just destroy me? There is absolutely nothing I can do against it, as I already pointed out that my only ranged attack that can stop his sleep is voltage jolt with only 20% chance to actually stop his sleep. And on top of that, I believe the raider sleep animation is faster than voltage jolt, meaning I can only win if I raise my range passive (yeah I saw you coming there) AND if I get the 20% stun chance. Even if you raise it to 40%, that means I only have 40% chance to have a fair duel against a Raider, because if it fails he will put me to sleep, get in melee range and destroy me.
The current way might be ok for wars and crystal defenders, where mages should position themselves properly, but 1on1 PvP Mages are doomed against all classes which have a reliable ranged sleep/stun, which is pretty much all of them (scout, raider and arti/bourg for sure, champ aswell I think?).
Idea 1: What about maybe adding a ranged sleep for mages? A mage will be able to put his opponent to sleep first, but does not gain a huge advantage by doing that as mages need to stay far away anyhow. A Raider, champ and so on get a huge advantage by having a guaranteed sleep at the start of a fight, as it allows them to get in melee range. A mage could use a reliable sleep to apply a movement speed debuff or perhaps do early damage, so that right after the opponent wakes up and put the mage to sleep (which they will), atleast we were able to somehow prepare for that (with the mspeed debuff or so). This way all classes with ranged sleeps or reliable stuns do not get a free ticket to walk right up to mages, as they would first have to endure a hit or a debuff, which will hopefully be enough to still give a Mage a chance.
Idea 2: Perhaps a 25m distance (to be increased with mage passive) mute could solve this problem, on condition that the mute can still cancel the opponent's skill when he already pressed the skill button before that (which people usually do as soon as the opponent says 'go'), but before his skill animation actually starts. Right now this wouldnt work, as skills start when pressed and not when they get in range, so that even if you mute the opponent he still gets to do that skill he already pressed while being far away, but I believe Pegasus may allow for this to work? It would also gives us back that mute I asked you about and give even more incentive to use that range passive The mute could have 80% success for example, that seems fair as every other class besides mage/cleric also do a lot of damage with normal attacks.
Glad to hear you will think about animation speed and the HP/damage trade-off, as they are crucial for all classes to enjoy Pegasus PvP.
Edited by SuiMeister, 17 July 2013 - 01:32 AM.