I hope you don't mind, but I messed around with it a little.
I hope you don't mind, I was curious to see how the other tanks looked compared to the swordsmen. Your sheet wasn't editable so I made a new one.
I added a few variables (titles, some buffs, HP), but otherwise all the parameters are the same as in Timmmt's spreadsheet(+10 AoDH gear, cards, etc.). I think all my formulas are correct, but if you find an error the spreadsheet is editable. The only one I'm not sure on is HP, it's just an estimation based on vit and hp mods. I know you gain HP per level, but I don't know how much or if all classes gain the same amount.
Basically what I found is that each of the tanks excels in a different stat. Warriors have the highest parry rate, knights have the most attack (that was unexpected), monks have the strongest defense (just barely), and beastmasters have the highest hp. Warriors have the most natural dodge, but a monk using Flee 5 will have the most by a fairly big amount.
If you're going to play with your own numbers, don't touch the highlighted bits.
First I fixed the VIT values for warrior and knight because for some reason the top was added twice in the total calculation.
Then I made the HP values more accurate by adding in the base hp value of 1637, since it's highly likely to be the same for all classes, and added bless into the final HP modifier to show what you'll be at while raiding.
Another thing you should consider is adding in crit values since you did add attack power which is already a misleading number because of different skills each class has.
Edit: Another thing to consider is that bosses in CoA and AoD are a higher level than 50 so all percentage values are actually lower than what they appear to be when facing those bosses.
Edited by Turniper, 08 June 2013 - 01:58 PM.