Yeah, it is actually. All three sorcs were going FS. It's just that our rangers were so awesome we didnt even need the sorcs for dps. ^^
The day when Sorcs replace priests for heals.
Posted 30 June 2013 - 12:54 AM
Their Hit Rate should not have been much of an issue. Note that they said they were using Pump-It-Up-Hard Pills (5% Hit Rate) and their DPS additionally used Explorer potions (7% Hit Rate from Exp. Concentration Pot). They should've had an additional 12% Hit Rate between those two.Or, Maybe get 4 piece bonus, and get the +hit... and negate the hit loss from the lvl 53 monsters, and the Vigor / Haste / Crit form the rest of the set bonus and see what happens. Buff's don't fix misses.. C'mon. Collision.. you are btter than this.
WTF guis, we didn't clear HM the week it came out #broken #fix pl0x we have PVP gear and can't do PvE.
>< In all seriousness though.. Just wait till you get better gear. Or the more "appropiate" gear, and see how it goes before calling something broken.
Posted 30 June 2013 - 04:40 AM
Or, Maybe get 4 piece bonus, and get the +hit... and negate the hit loss from the lvl 53 monsters, and the Vigor / Haste / Crit form the rest of the set bonus and see what happens. Buff's don't fix misses.. C'mon. Collision.. you are btter than this.
WTF guis, we didn't clear HM the week it came out #broken #fix pl0x we have PVP gear and can't do PvE.
>< In all seriousness though.. Just wait till you get better gear. Or the more "appropiate" gear, and see how it goes before calling something broken.
Posted 30 June 2013 - 05:02 AM
All of our DPS were hit capped on the level 53 monsters. With Explorer/Pump it up pills we were at 112% hit. Nothing missed.
As far as gear goes: CoA H is almost exactly the same stats as Colo. In fact, Colo is actually better in some cases because the set bonuses aren't static percent increases.
Our gear cannot be any more "appropriate", and this fight couldn't be any more broken.
Posted 30 June 2013 - 05:10 AM
+10 weapons are too risky right now, since it's been confirmed they still have a chance to break with karnium at +8 and above.
And upgrading armor does absolutely nothing to benefit DPS. Quality.
Edited by OneLastDance, 30 June 2013 - 05:12 AM.
Posted 30 June 2013 - 05:16 AM
My group all have a +8 weap or higher and I still find hardmode to be pay 2 win even though we have the best equips in the game, is this real life?
It's actually not even pay 2 win its more pay 2 live
Posted 30 June 2013 - 05:23 AM
0/10 Your worst troll yet. See me after class Timmy.
Edited by ODKN, 30 June 2013 - 05:24 AM.
Posted 30 June 2013 - 05:40 AM
Yes seriously though, why use our freedom of speech and gather as one to find solutions on how we can overcome this great challenge that is legit hard mode ratmaster. We can just all stfu and bug it until AoD.
Posted 30 June 2013 - 05:45 AM
Edited by Turniper, 30 June 2013 - 05:47 AM.
Posted 30 June 2013 - 09:45 AM
Either way I doubt they'll leave the boss as broken as it is now. They'll definitely make it doable when they release the kafra shop super bomb item that does 99k damage with stun.
Posted 30 June 2013 - 10:31 AM
2. Just not letting them spawn. I'm not entirely sure but don't the turtles spawn when the previous one's hp hits a certain point? So instead of killing them all and dealing with ratmaster you could just leave reo at full hp and wait for ratmaster to wake up.
Either way I doubt they'll leave the boss as broken as it is now. They'll definitely make it doable when they release the kafra shop super bomb item that does 99k damage with stun.
Edited by xxalucard, 30 June 2013 - 10:34 AM.
Posted 30 June 2013 - 10:40 AM
Er.. people are just WAY too freaking lazy with Humbaba. I've done it on hard with a mix of RHD/normal raid gear legit. It just takes coordination.. not overtuned at all.Yeah they'll definitely make meaningful balance fixes just like they did with Humbaba and Einherjar to encourage people to do fights properly instead of bugging them. Definitely.
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