Ratmaster Hardmode - Problems and Suggestions
#79
Posted 30 June 2013 - 03:54 PM
So when watching the video two thoughts came up about dealing with the turtles.
1. Multi DoTs. With the possibility of having 5 high hp targets on you, spreading out your dots could be a huge dps boost. With poison arrow doing 400+ damage spreading that out over 4 extra targets is another 1k dps. Doing this with full party dots, especially wizards and hybrid priests. This could really whittle down leo while fighting the other turtles.
2. Just not letting them spawn. I'm not entirely sure but don't the turtles spawn when the previous one's hp hits a certain point? So instead of killing them all and dealing with ratmaster you could just leave reo at full hp and wait for ratmaster to wake up.
Either way I doubt they'll leave the boss as broken as it is now. They'll definitely make it doable when they release the kafra shop super bomb item that does 99k damage with stun.
Edit: I'd like to point out that I only just got around to watching it. xD Nice attempt guys.
Yep, we're pretty much multi-dotting Ratmaster whenever he is awake. The problem is, there are only 2-3 targets at max that are awake at any given time. When they're sleeping, they take no damage and deal no damage.
The turtles spawn on a timer unfortunately. It adds a really tight DPS check on hardmode to put the previous turtle to sleep before the next one wakes up. It also seems that no matter how great your DPS is, you're gonna eventually have to deal with Ratmaster and two other turtles in the fight, which means chain AoEs.
And if they add that retarded bomb:
We're outta here.
#81
Posted 01 July 2013 - 02:58 AM
#88
Posted 01 July 2013 - 09:36 AM
#89
Posted 01 July 2013 - 09:39 AM
http://ro2.playpark....-22nd-may-2013/
Scroll down to Emergency Bomb No.99. Proceed to laugh.
Hahahaha...
#92
Posted 01 July 2013 - 10:10 AM
http://ro2.playpark....-22nd-may-2013/
Scroll down to Emergency Bomb No.99. Proceed to laugh.
All your base are belong to us! Someone set us up the bomb!
#96
Posted 03 July 2013 - 01:43 AM
thanx very Informative. Have you finished the Coa hard? Just asking .You guys did good by bringing Ratmaster down to almost 50%. My question is why your Knight tanking the boss facing the entire group? That one shot that wiped your raid group could possibly be avoid if he tank the boss facing away from the group. You could make some changes on your raid make up, maybe 3 sorc (easier to rotate deluge, LoR, 3 resurrection and they can heal), 2 knights (two shield fortresses are nice,), two priests (standard set up), two rangers or one ranger one wizard and then a dps warrior like LuBu. Rouge and sin drop too fast if http://forums.warppo..._DIR#/sleep.png hit the fan that is why I don't include them and you gotta have rangers since they are the top dps class and wizard can survive in some spells with their ice wall. I think is better to tank Ratmaster in the center and the raid group attack and heal at max range, this way you guys can pop a wind pot to run out when the boss does his big blue circle aoe. The second knight can tank those elite adds when they wake up, have the raid group focus fire on the adds to kill them or kite the adds since boss has enrage time, What do you think? Ideally if both of these knights can critical 2k Bash and 4k Aura strike, 2.5k each hit on shield cannon, above 30% crit rate cuz IMO they can't just be a big chunk of meat.
#99
Posted 07 July 2013 - 06:29 AM
.... or allow us to have the 3k HP buff from Colo like in SEA.
in this game pve strongly dependence on pvp gear,and this is total fail and fool -_- when developers aren't able to separate one aspect of game from another
u think thats not enough and u want still bigger dependence?
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