Right so, I've been looking at a lot of wizard builds recently, and it seems everybody is maxing seal explosion. I left it at level 1 and as a result I could max Pyromaniac, Fire explosion *and* MS, I also got lvl 1 Ice Wall and Maxed TP.Here's my build: http://www.ro2skills...dBrdqBdBdFrFjQ1 . And it seems to me that the benefits of doing so severely outweigh the loss. Lets look at the bonuses seal explosion gives you from a pvm perspective:
- Water Emblem: sure 50% hp and sp is good *before* you reach lvl 50, but after? When you raid you'll have pots and priests to keep you alive, and chances are you won't use this during bosses because it does not take effect immediatly, and by the time it does heal those 50% you would probably have already been healed by priest/sorc. Sure you may argue that you don't need to use pots between battles but is the money you save worth 4 skill points?
-Wind Emblem: wow, 15% haste! except that it only last 20 seconds... every 2 min.. instead you could max pyromaniac and have 10% haste for 30 secs much more often.
-Fire Emblem: same as Wind Emblem, its 20% matk increase!... but only every 2 mins... too long a cooldown for it to be worth it. Instead you could max Fire Explosion and wow, is that a good dps skill to have! maybe if it was a 1 min cd or a 30 sec cd this would be a great skill! but its not.
Now lets look at it from a pvp perspective(I'll use collo as that IS the main pvp for now):
- Water Emblem: you'll probably die before this has its full effect XD
-Wind Emblem:yes, 15% haste is GREAT in collo but it has such a long cooldown -.- , So you'll only get to use this once maybe twice per collo round, I prefer having the chance that I'll live long enough to use Fire Explosion which is a great kil stealer.
-Fire Emblem: same as wind emblem, it is a good boost but with such a long cooldown it useless.
I don't understand why everybody is maxing this skill to me it seems like a waste of skill points, perhaps somebody could enlighten me?