This guy seemed to be a problem.
Not many tanks are as desperate to win as him.
To me the problem is not that melee class are weak in colo, a tank can take down a sorc/ranger in colo 1v1, vice versa
However, ranged class can KS much much more easily.
How many times when a melee find a low hp target, and by the time you reach the target it is already dead?
How many times a melee attacked target till it has less than 20% hp, the target started to kite and a melee can only watch it being killed by ranged/dot or even mob?
Ranged class can simply KS everything in their range, while a melee has to walk close to the target and being kited all the time.
And yea because of the lag/latency/whatever bug, many times you cannot attack even the target is right in front of you.
Lol at the 1v1 Sorc thing. It is possible but it requires too many things to go right.
Props at recognizing the real issues, The reality that every ranged class has any combination of a haste, slow, and root while melee have no hastes(except Sin) and roots/slows/stuns on longer CDs than any ranged CC. Combine that with the fact that with the inherent advantage of range over melee and we get our mess.
Edited by DatMONKey, 13 August 2013 - 08:10 AM.