"Blocked" will only appear if you completely blocked the full amount of damage. Otherwise, the damage will display in an alternate color (blue, with red outline) from taking standard damage (red)Is block rate working, cause I haven't seen anything say "Blocked." I'm only getting damage, and my blocked rate is at 100%.
A good suggestion and worth considering. Thank you.As it stands, knights still have the lowest damage output (attack power and skill power wise). The problem is, you can easily build attack power through gear (which is what every knight I see around does), to still do a lot of damage to most classes. I like the way the knight is going in terms of tankiness, because they should be strong in that aspect (which they are at the moment), but a slight cutback in damage output should come with it, as to not make the knight the all around powerful class. Here's what I propose:
Make the attack power passives only give 4% per lvl, to a maximum of 20% each. (instead of 25% each, like every other class).
Lower the burning damage on fire shot to 200 damage a second (before it was 300)
Overall drop in skill power by a slight percentage (10%?)
We will look in to that to see if that may be one of the contributing factors, thank you for the information.Check to depth the dc issue. Myself and others still get it and its not the connection
Maybe it has anything to do with the "Skills resets" in skills tab ? as soon as my time ran out its then when i started to dc
Oh my, quite an oversight and will be fixed in the next patch.Cleric
Mystic DeviationIt's not dex on the live servers its INT
- Increased Block Rate by 2% per skill level.
- Added Ratio bonus of 1% Block Rate per 35/30/25/20/15 DEX.
agree with block rate the difference is unnoticeable
This feedback will be taken in to consideration behind the design intention of the class and skill for Champions.champs mute skill: can you reduce it to 5 sec. like the cleric's mute~ it's not fair that they have longer mute than magic user class
Indeed it does die faster, which was intended. It is difficult to properly put stats that will make the Crystal Consistant through each match, because the number of players that attack it, debuffs, etc. Will always change from match to match as well. One match may have more offensive power than another, making it die all the faster. We will continue to monitor and review what we can and continue adjusting as needed.crystal dies faster than pre skill update: maybe increase its def by 10% ( since you lowered it by 20%)
Verified, somehow these skill changes were not implemented correctly but will be within the next patch for sure.I don't see both of these implemented on the latest update.Patch Notes v482
Hawker
Rapid TwitchBow Focus
- Movement Speed increased by 5% for final skill level.
- Critical increased by 5% for final skill level.
It's quite possible that the block rate is not working with the ratio passive. This is a new mechanic that has not been fully explored, though we had believed it was setup to allow for our imaginations, it is possible some aspects were not coded correctly so this will be treated as a bug and fixed as soon as possible.Seems as if blockrate is not working. I have 113% on my cleric and I have a few dmg reductions every few hits but it seems way low and I have yet to have a full block.
Please be aware that the class you've chosen is not a dodge based class so the expectancy of how often you dodge may be unrealistic. We will look in to the accuracy stat generation for monsters and see if some could use some adjustment, however understand that there are also certain monster classes that have an increased rate of accuracy because of the nature of their class. If you have a ranger, hunter or mage type monster, they will have a higher accuracy rate than other types. Naturally Leaders, Captains, Sub-Bosses and Kings will also have an increased rate of accuracy as they are intentionally stronger types of monsters as well.hi is this thread still open to the eyes of the gms?. if so may i suggest a little thing . since before the skill update i made a mage to farm items (its what i like in games "item farming, collecting, making things). but since the skill update my mage cannot farm and shes now lvl 212 with full dodge set (earrings, necklace, ring, staff, armor) she got base dodge now of 1000+ yet she is being hit like normal and i mean like -0 dodge on the mobs green and yellow.
my suggestion is- to make dodge useful against the mobs "only" so dodge sets well cume in handy. since mage build has the best farming skills dodge well be much appreciated by other mage brains in game . just make dodge good enough against monsters so dat mage can farm.