Granted, it already has a 2 minute duration and 10 minute cooldown, it lasts through most boss fights anyway, and is what allows a Crescentia to not be kited as easily in PvP. It's also worth mentioning that the skill description gives no mention of its 2 minute duration. Some might say that a toggle instead of having a time limit, for this skill, would be OP, as is always the case being on the outside looking in, but consider the following: The class's base defense. The buff essentially puts Crescentia's damage mitigation on par with an unbuffed light-medium armor class, and the damage buff still doesn't put them on par with other non-tanky DPS classes, especially others that have no self heal. The defense bonus from crits =/= direct damage mitigation, and is essentially the class's version of a full party buff. As for the damage and movement speed boosts, that barely puts them almost on par with Assassin. Any other given DPS class has buffs that do some measure of these things as a toggle, and the end result is the same balance as Awake Darkness being active. This would do wonders for class balance, at least among primarily melee DPS characters. Thank you for your consideration.
Edit : Do at least read page 1 of this thread, as a lot of counter-arguements that are being brought up have already been addressed several times over. Thank you.
Edited by RiketzKarlom, 10 October 2013 - 12:43 PM.