-Champion monsters arrive
Excuse me, but what are Champion monsters? Are they some kind of upgraded monster or a Biolabs version of the Champion class?
Posted 14 October 2013 - 09:53 AM
-Champion monsters arrive
Excuse me, but what are Champion monsters? Are they some kind of upgraded monster or a Biolabs version of the Champion class?
Posted 14 October 2013 - 09:54 AM
This
They're Tougher monsters with different AI from their normal counterparts, but they have much higher drop rates and I believe that the list has 300+ new monsters of this type. Just a couple of these will be spawning, but they should be appearing on normal maps where their non-extreme versions spawn. - Oda
Edited by Kieri, 14 October 2013 - 09:56 AM.
Posted 14 October 2013 - 10:24 AM
hunting is gonna be fun as hell.... feel bad for newbies killing porings or something and they go after the champion version.... a whole new world of terror separate from creamies lol
Posted 14 October 2013 - 10:31 AM
TI monsters are??
and will spawn rate in low TI be upped or at least map change??
Posted 14 October 2013 - 10:32 AM
Scaraba Card
MATK + 20, Max SP - 1%.
Slot: Accessory.
Suffix: of Mad Witch
Drops from: Horn Scaraba, Uni-Horn Scaraba, Antler Scaraba, Rake Horn Scaraba.
Dolomedes Card
DEX + 2
When used by archers, adds DEX+1 for per 3 refines.
Slot: Headgear.
Suffix: of Archer
Drops from: Dolomedes.
Miming Card
When dealing short range melee physical damage there is a chance to cause [Deep Sleep] status. *Does not work with short range physical skills*
Slot: Weapon.
Prefix: Blackout
Drops from: Miming.
Little Fatum Card
When dealing magic damage there is a chance to [Silence] the enemy.
Slot: Weapon.
Prefix: Silentium
Drops from: Little Fatum.
Angra Mantis Card
Critical damage + 2%.
If used by thief types, each 2 refines adds 1% critical damage.
Slot: Headgear.
Suffix: of Thief
Drops from: Angra Mantis.
Alnoldi Card
Reduces damage from [Plant] race by 30%.
Slot: Shield.
Prefix: Flora
Drops from: Rafflesia Arnoldi.
Comodo Card
DEF + 50, FLEE - 25.
Slot: Armor.
Suffix: of Stonewall
Drops from: Comodo.
Banaspaty Card
When dealing physical damage there is a chance to cause [Burning] status.
Slot: Weapon.
Prefix: Burning
Drops from: Banaspaty.
Squidgitte Card (Original name is Sedora)
Increase critical damage by 15%.
Slot: Weapon.
Prefix: Mortal Blow
Drops from: Squidgitte.
Red Eruma Card
When dealing magic damage there's a chance to cause [Curse] status.
Slot: Weapon.
Prefix: Under Curse
Drops from: Red Eruma.
Edited by Toxn, 14 October 2013 - 11:12 AM.
Posted 14 October 2013 - 10:53 AM
hunting is gonna be fun as hell.... feel bad for newbies killing porings or something and they go after the champion version.... a whole new world of terror separate from creamies lol
I sense a lot of qqing, especially if the low level monsters are aggressive!
Posted 14 October 2013 - 11:07 AM
Woah new cards
Posted 14 October 2013 - 12:00 PM
This card list is pretty meh. Nothing strikes me as particularly good.
Posted 14 October 2013 - 12:08 PM
I think it gives more incentive to put these rarely seen outside their dungeon monsters into a TI. Comodo, Squidgette, Dolomendes, Rafflesia Arnoldi. Those ones I don't think I've ever seen in a TI, at least not since I actually started doing the Mid and High I know I've never seen the Squidgette or Dolomendes in one. And I have never seen Comodo or Arnoldi in a low TI either. Sure, the cards might not be the best, but it will give them some time in the spotlight since they aren't often seen otherwise. Or even Banaspaty, haven't seen that one other than the one time I went to do the Jaty Crown quest.
Edited by Draciolus, 14 October 2013 - 12:09 PM.
Posted 14 October 2013 - 12:17 PM
I think it gives more incentive to put these rarely seen outside their dungeon monsters into a TI. Comodo, Squidgette, Dolomendes, Rafflesia Arnoldi. Those ones I don't think I've ever seen in a TI, at least not since I actually started doing the Mid and High I know I've never seen the Squidgette or Dolomendes in one. And I have never seen Comodo or Arnoldi in a low TI either. Sure, the cards might not be the best, but it will give them some time in the spotlight since they aren't often seen otherwise. Or even Banaspaty, haven't seen that one other than the one time I went to do the Jaty Crown quest.
OR it gives people more of a reason to get out of cycle of only doing TIs and gives them a reason to go out and explore the world
Posted 14 October 2013 - 12:18 PM
I think it gives more incentive to put these rarely seen outside their dungeon monsters into a TI. Comodo, Squidgette, Dolomendes, Rafflesia Arnoldi. Those ones I don't think I've ever seen in a TI, at least not since I actually started doing the Mid and High I know I've never seen the Squidgette or Dolomendes in one. And I have never seen Comodo or Arnoldi in a low TI either. Sure, the cards might not be the best, but it will give them some time in the spotlight since they aren't often seen otherwise. Or even Banaspaty, haven't seen that one other than the one time I went to do the Jaty Crown quest.
I think the complete opposite. These monsters should remain in their original areas for now. Atleast until their cards are available on the market for a bit. Throwing double drops, Tis, Spotlights, VIP events or whatever right when new cards or equips are available is a bad idea for their market value. If players want to have something they can farm, make zeny off or use themselves when brand new things come out they shouldn't be made ezmode to get. Yes, some of them aren't the greatest choice of cards but they are still completely new cards.
Also gets people who want them to get out of their little gramps caves and do something which is always good.
Edited by Toxn, 14 October 2013 - 12:19 PM.
Posted 14 October 2013 - 01:06 PM
Odaaaa,, change LOW TI MAP!! its suck.....!! payon dun's better + aggresive monster..
3x EXP please~~ and FAW's more great than AAWing...make it~~~~~~>>balance...!!
Posted 14 October 2013 - 01:08 PM
hunting is gonna be fun as hell.... feel bad for newbies killing porings or something and they go after the champion version.... a whole new world of terror separate from creamies lol
let the fun begin
Posted 14 October 2013 - 01:11 PM
Posted 14 October 2013 - 01:19 PM
Can we -please- get a list of champion monsters?
Posted 14 October 2013 - 01:24 PM
I want my PARUS
Posted 14 October 2013 - 01:25 PM
Kro's Immune shield Update please T_T
Posted 14 October 2013 - 01:27 PM
Let the card hunting begin!
Posted 14 October 2013 - 01:34 PM
Posted 14 October 2013 - 01:40 PM
jeeze, I wish sometimes there was an instant removal of people belly-aching about the TI maps. you don't go to Glast Heim and whine that the map needs to be changed, or a specific dungeon. Not everyone is going to like the map change, suck it up. It won't be that map for long.
Personally, I think it's a GREAT idea to have one agressive, and one NON-Agressive monster in the TI maps. It's so easy down there. It makes it worth playing when you have to work at getting the counts.
If you wanna level up super fast, Go to sakray instant 99!
If you don't like the map/monsters do something else! you aren't forced to go in there.
Posted 14 October 2013 - 01:46 PM
Seriously, why no siorava or parus? The heck is kRO thinking? The monsters on this list are in the same exact freaking areas as those two mobs...kRO's logic
Posted 14 October 2013 - 02:43 PM
Might get the rest of the cards whenever we get Nightmare Scaraba? maybeh? Stupid they are only giving us 10 out of the 30 cards that came with 14.2 but better then nothing :v
Edited by Toxn, 14 October 2013 - 02:45 PM.
Posted 14 October 2013 - 03:00 PM
who knows maybe next week will will get another 10 cards....
Posted 14 October 2013 - 03:13 PM
Only complaint is that we don't get a list of the Champion monsters.
Posted 14 October 2013 - 03:14 PM
CD in Mouth and KVM medal for lucky box pls if possible another transformation scroll
Edited by sociere, 14 October 2013 - 03:15 PM.
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