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Moscovia Mule: Mixing up the perfect Classic Cocktail


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#1 Oda

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Posted 04 November 2013 - 12:16 PM

Hey there guys. With Moscovia coming in next week I wanted to have you guys belly up to the bar and chat with us about this town. My preference is to put in the town mostly as originally implemented but looking at the levels of the monsters I am curious if you think that changes can (or should) be made. Besides stems (which we are working on making available through other means), why would you go to Moscovia?

 

At level 70-mid 80s are there not enough places to level? What can we do to make sure that people make the most out of this map?

 

Current level range is around the 70s-80s

The spawns on Moscovia field seem awfully generic

 

Moscovia dungeon 1

Low level Popos and mantises

-Les is the prize monster here due to the high chance of dropping stems

-Wood goblin doesn't seem all that useful

 

Moscovia Dungeon 2

-Baba Yaga

-More les 

-Uzhas with Mastela Fruit drops

 

Moscovia Dungeon 3 80s-90s

-Gopinch MVP with high Treasure box drop

-Repeats of existing monsters

 

 


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#2 Xellie

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Posted 04 November 2013 - 01:04 PM

levelling at that range sucks and moscovia is a very newbie friendly place iirc

 

leave it alone and increase awareness of the dungeon! Nobody is going to go there if they have mercenaries and anubis exist.

Improving it for newbies would be to add a TI or something I guess.

 

edit: should mention, people may use it as a homunculus levelling ground.


Edited by Xellie, 04 November 2013 - 01:05 PM.

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#3 Oda

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Posted 04 November 2013 - 03:36 PM

Yeah, the field map is probably one of the laziest designs I've seen, much more like a deleted scene from one of the prontera field maps. Making it easier to get there/get around is also within our purview. 


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#4 AMzobud

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Posted 04 November 2013 - 05:24 PM

Is the Sharp Leaves turn in going to be there?


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#5 Melancholfy

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Posted 04 November 2013 - 07:48 PM

Not to sure about this map, but with the recent increase in new members we've gotten from steam i think we should do as Xellie said increasing awareness of the dungeon so they can go level there,Other than that not much to do there.You can also add a turn in there if you want players to go there. 


Edited by Melancholfy, 04 November 2013 - 07:48 PM.

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#6 HansLowell

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Posted 04 November 2013 - 08:18 PM

The quest is a bit annoying for low level people talking mostly about the item part that make you need kill goats, Sea otters and other stuff.

 

I know that most of people just going to memo there with their priest and once the memo is done everyone will get it without doing the quest. So why not just make it available.


Edited by HansLowell, 04 November 2013 - 08:19 PM.

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#7 Oda

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Posted 05 November 2013 - 10:00 AM

What would you think of adding the Guild Supply box as a drop from the Gopinich MVP? It would give a reason for players to go to the dungeon to fight him, since he doesn't really have any unique drops. 


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#8 Humbelum

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Posted 05 November 2013 - 10:25 AM

Oda, you can remove the sharp leaf turn in. If you want to add a moscovia turn in choose strong branches(wood golem by 40%). Les are already a attractive level spot.

Dryad sharp leafs turn in can be changed to tough vines(54% tough vines instead of 30% for sharp leafs)

 

This will boost the exp in moscovia and for dryads because you hunt tough vines much faster.

 

Plus: Sharp leafs become interesting for cooking again.

Sharp leafs were always used for green salad. iRO's turn-in quest killed this food on euRO a few years ago, too. Please undo your mistake at least on Classic. Thx.

 

Btw Sharp leaf is the worst item for a turn in. It has the lowest drop chance of the four "high" level turn ins! Just compare:

Item(dropchance): Exp

50x Goat Horn(46%): 323k

50x Bacillus(41%): 312k

50x Sharp leaf(30%): 293k

20x Anolian Skin(49%): 86k

 

Its important to add at least a two week deadline for people who want to use their sharp leafs for exp/sale.

 

E: yup, preview post mode didnt work correctly...

 

 


Edited by Humbelum, 05 November 2013 - 10:33 AM.

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#9 Oda

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Posted 05 November 2013 - 10:27 AM

Your links, they are broken...


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#10 Xellie

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Posted 05 November 2013 - 10:40 AM

Make it a "guild supply crate" then we can talk about killing gopinch


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#11 Melancholfy

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Posted 05 November 2013 - 04:53 PM

If you were to add guild supply "crate" i think it's gonna be a race to kill this mvp first, having people camp out and what not which isn't bad. It gives us something to do in that map.


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#12 Melkor

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Posted 06 November 2013 - 05:27 AM

Yes, it would need to drop MANY boxes, or a crate with many boxes, for it to be worthwhile.

 

Overall I feel like Moscovia update is pretty pointless, I have been there a grand total of 4 times ever.  But that's just me, maybe someone else could benefit from it.

 

For the most part, honestly we're all waiting for DG and New World.  Moscovia update is just in the way.


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#13 Flack

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Posted 08 November 2013 - 07:35 AM

I agree with just make it an open map. Also humbelums suggestions are all good.
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#14 Humbelum

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Posted 12 November 2013 - 08:46 AM

I agree with just make it an open map. Also humbelums suggestions are all good.

 

Thx!

 

Free Tibet Sharp leafs!
 


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#15 StevieMac

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Posted 28 November 2013 - 11:38 AM

What would you think of adding the Guild Supply box as a drop from the Gopinich MVP? It would give a reason for players to go to the dungeon to fight him, since he doesn't really have any unique drops. 

This was not already added right? That's kinda far to go to waste pots killing an mvp when you can just get it from a GD. We should already have a reason to hunt it. If you wanna 99 a non-transcended char on the last map in mocsovia dungeon, you login an alt to kill the mvp first right? To make the map safer. I 99ed my sinx there (20% exp in a day! :D) and never saw the mvp once, so someone must be killing it already O.0 .


Edited by StevieMac, 28 November 2013 - 11:40 AM.

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#16 StevieMac

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Posted 28 November 2013 - 11:47 AM

Yeah, the field map is probably one of the laziest designs I've seen, much more like a deleted scene from one of the prontera field maps. Making it easier to get there/get around is also within our purview. 

</3

The access quest is that bad? You only need to do it on an aco class char (on an alt account), and you can memo the first map to warp all your chars there. If you let frends and guildies copy it off you, I don't think it can get any easier without taking the quest out. : /


Edited by StevieMac, 28 November 2013 - 11:48 AM.

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