Moderation....that is a good word. Making changes in increments is a good idea as well. Yes, the mobs in dungeons needed to be harder to kill, especially the first 2 kings in HOO. Yes, the mobs in general probably needed to be harder to kill. I understand that the devs want people to have to party to farm kings, and not just run through solo from king to king. All of that could have been accomplished by taking steps to increase the monsters. Why not increase the HP some, then the Def some, etc. Not go from one extreme to another all in one swoop. I don't think many people thought that finishing a dungeon in 8 minutes was right and most would agree it needed to be tougher, but to go from finishing in 8 minutes to finishing in 2 hours is ridiculous. And I agree that for 1-2 hours of doing a dungeon and getting 5 lisent is ridiculous.
And to be honest I never really realized that the cleric heals did not take SP. It was tough enough getting the basic skills that are needed on a war cleric with those 2 skills not using sp. Now it is impossible. The same holds true for the FS cleric. Great that you have the fun summons dragon, but you have to give up so many FS skills to get it. And both FS and war clerics have no attack skills, so you are limiting the things you can do on those chars. If I build a war cleric it is really only going to be good for wars...period. And how many GA things can you do in a day without being bored to tears. A war cleric used to be able to be best at GA but ok in dungeons and could support people leveling and farming. I have been a cleric since the beginning of time and always like playing cleric. I have many other classes maxed and not, but I still play cleric the most. But these days I feel very non effectual. It is not really much fun playing cleric.
And farming is worthless, no real good things to farm. No need to level anything anymore. Dungeons take hours. CD is annoying with all the sleeps, stuns, etc and everyone massing around the clerics.......I mostly get on and chat. I hate to complain and I usually try to see the best in it all but lately that has been tough and I am frustrated as hell playing a cleric that gets changed every 3-4 months and then gets made worthless.
the roll over on teh dice they busted the cleric, so mush SP has lost after the new patch and i dont know what they are doing with that and what they are thinking all about that, no wonder they force teh cleric to get a reset just for cleric class and no more, what summon can do anyways when your attack by another player as ambush, useless, sometimes even your heal dont heal you, what now you make the healing skill of the cleric casual as in by chance to be effective?thats brilliant...
promised that after the patch cleric could have the refrest of the resets? oh where is that refresh went?
making the mobs tougher to match up the player growth, hahahaha for what? making so many mobs also in dungeon that dont drop anything good? doing dungeon for 5 hours when there is no max people joins you then after all what you got hermes? lisents? you think we worth that after all? thats a big NO NO for me, i would rather play another game than these...
maybe the idea of the person above was right, you make the dungeon far from completing possible for what for the people to be force to buy the skill books from IM money for you yes that is, we spend real money for nothing not even fun anymore....
sorry for saying so but thats how i feel...