So, here's the breakdown.
- STR/INT increases ATK/MAG by 1 and parry by 2
- AGI increases Crit by 4, Dodge by 2, and Accuracy by 1
- WIS increases SP by 21, SP regen (my best guess for "recyclability) by 0.1, and elemental resist (0 for now)
- VIT increases HP by 15, HP regen by 0.2, and Defense (0 for now)
- 1 stat point increase now costs 1 point instead of the increasing costs from before
- It is unknown how Crit, Dodge, Accuracy, Parry, and damage reduction formulas work currently
Because of the overall lower value stats, skill % damage is now up in the 100%+ range instead of below 100%. Damages seems to be beefed up a little or roughly equivalent to the old system.
Monks got buffed to be more DPS. I don't know how the other classes fared.
Anything else we need to to add? Basically everything we knew just got thrown out the window.
Edited by Rukaroa, 18 December 2013 - 12:52 PM.