New skills animations are pretty cool, most of all non-casting skills don't root you to the floor.
Rogues' new <Moonlight Drive> is a bit too fast it looks flashy and cool (albeit a bit sad), at the very least, the damage it delivers is notisable better than any other of our skills now.
The way Rogues now run and their battle pose is awesome and I love it.
New side effects from many skills from many classes are neat, they open my mind to so many combos... so many...
Monks now have a door open to the DPS world, I specially like the animation my monk has reminds me a lot of Luffy from One Piece, which I certainly like a lot!
Skills rebalance were ok on the most part, I mean, we could say all classes got buffed. However, we have to admit... it was a bit over the top...
Not to mention, it was obviously focused on ATK classes... I dunno, whoever did this "rebalance" of the stats certainly didn't pay too much attention to testing out if all the skills revamps were working correctly.
The community wasn't even really expecting the majority of this patch for this year, at most we were expecting the Monks and Beastmasters skills rebalance.
This brings me to wonder, why did you rush? Did you have some sort of pressure? Were you finally running out money so you wanted a little push up? I mean... the current problems are so... so obvious I don't know how it could litteraly by pass a test... its just as simple as go, make a char, pick a class, get in front of a monster, and test out the damage of skill 1, skill 2, skill n. Then jump to next class and test out the damage... whats so difficult about a test like that?
By the way, nice going, throwing out the window all the work you did in this year worth of raid content... ITS SO GOOD TO KNOW THAT BRINGING 10 PEOPLE WITH I BET LVL 30 GEAR TO A HARD MODE RAID AND ACTUALLY HAVING POTS AT HAND IS OVERDOING IT!