^ tbh, the whole new stat bonus table thingy is.. uh, meh.. ugly.
The point is that status scale table be diferent for each class is a cool ideia. RO2 have a big lack IMO, all class is almost the same, sure, we have differ in gears and damage output, but yet, is quite similar in some aspects.
All classes have some count bar, like aura,rage,pyromanc,beast, combo, sphere .........do u get it.
All have some maximun damage skill, able to do when gauge is full ( pre-AoV even damage modifier is the same).
On tanks all have some mitigation skill by 50%-100% with big CD.
The table is in one way a good ideia, make class more dependent on Status Build.
IMO, gravity mistakes are the number and the way it was made the table.
Fisrt, i agree with you, not only one but more status could be used to make more flexibility.
But, i think that the great mistake is the fact that most of the contribution of status already fixed by equips used.
Swordies use heavy armor, Arches/Thiefs Lightarmors Acos/Mages cloth.
More than 80% of the status is already set by equips, not let many options do make a real status build like RO1.
They need balance even attributes itself, Agi now make more then essential for all class, hit, dogge and crit on same attributes is ridiculous.
The def mechanic is too simple too, some X def is equal Y% of damage mitigation, no caps, no curve, just like a linear increase, i think gravity can do better than this, and really RO2 need more attention and action do fix so many errors.