
WoE Physics
#76
Posted 19 January 2011 - 08:35 PM
prerenewal critical attacks pierced defence and dealt max damage
perfect example of fixing whats not broken to break it
example my ranger which is a crit build does about 100-200 crit damage in the pvp room on the average joe.. i fight a hardcore player my range crits drop to about 50-100. its a fkn joke
clashing spiral as a skill is the only way to pierce a players defensive gear..... WHY
Ice pick doesnt pierce defence it adds damage for the more defensive the player has
WHY DID CRIT DAMAGE GET CHANGED TO NO PIERCING DAMAGE, real world an archer arrows piercing chainmail platemail even bones... 1 arrow could kill a person days later depending where it hit them ...
#77
Posted 29 January 2011 - 04:32 PM
Then we throw the increased levels and stat caps into the mix, that is about 16-18 more of a handicap. The way things worked before, I suppose if you really really tried to build your char for it, you could dodge quite a few deadly attacks (especially if we assume your VIT also went on the backburner). But now it's especially harder, and with all the crazy one-shot abilities people have, it would be NICE to have a chance at avoiding them.
And seriously, even if we completely removed the flee penalties and made the flee chars "like gods", that wouldn't be the case at all due to the plethora of skills and abilities which ignore flee, as well as statuses that prevent you from dodging. Then there's also the high dex chars that'll eat you for breakfast as well.
#78
Posted 29 January 2011 - 10:48 PM
#79
Posted 30 January 2011 - 08:15 AM
yeah, renewal war's a complete mess. absolutely terrible, does not compare to how the game was before at all. what's the point in an update that made the game worse? damn what a waste.
Edited by burnout, 30 January 2011 - 08:29 AM.
#80
Posted 20 February 2011 - 09:53 PM

Edited by AnimeHeart, 25 March 2011 - 07:31 AM.
#81
Posted 23 February 2011 - 12:25 AM
#82
Posted 23 February 2011 - 11:22 AM
Right now we really need kRO to come to their senses. Leveling generally has to have a point for most players (it's not enjoyable in itself). WoE has long stood as the most prominent motivator for leveling. However there is a general distaste among people over WoE. The reasons are plentiful. Level imbalance from a huge HP difference to lack of status resistance (If you are under 10 lvls from a Wanderer, you are going to be perma stunned if she finds strings; even with 100 vit). Massive, unavoidable damage (there are many skills without any reasonable counter that easily one shot or have DPS well beyond reasonable recovery). Skills that can disable any skill user in a room for 30 seconds... rendering an entire defence useless). The list goes on and on.
No amount of new content and weapons are going to fix renewal. kRO has to go back and fix what they've messed up.
#83
Posted 23 February 2011 - 01:19 PM
#84
Posted 24 February 2011 - 11:46 AM
Yeah. I`m agree. Gravity needed to do one more balancing run to fix most imbalances.While I'm still WoEing, I have to admit that the balance flew out the window with Renewal. It's really become silly how pneuma is the best defence as ME does not block anything substantial and except defence (its actually better for for offensive disabling... isn't that ironic... kind of like how kRO messed up on Mind Breaker as a debuff that is really more of a buff). Anyone watching USRC saw the balance of classes prior to renewal and how a group functioned together. I think the next USRC is going to prove that it's been completely removed.
Right now we really need kRO to come to their senses. Leveling generally has to have a point for most players (it's not enjoyable in itself). WoE has long stood as the most prominent motivator for leveling. However there is a general distaste among people over WoE. The reasons are plentiful. Level imbalance from a huge HP difference to lack of status resistance (If you are under 10 lvls from a Wanderer, you are going to be perma stunned if she finds strings; even with 100 vit). Massive, unavoidable damage (there are many skills without any reasonable counter that easily one shot or have DPS well beyond reasonable recovery). Skills that can disable any skill user in a room for 30 seconds... rendering an entire defence useless). The list goes on and on.
No amount of new content and weapons are going to fix renewal. kRO has to go back and fix what they've messed up.
#85
Posted 03 May 2011 - 11:30 PM
#86
Posted 03 May 2011 - 11:40 PM
EDIT: Can we also get woe reduction back to 40% instead of 50%? rofl
Edited by Viri, 04 May 2011 - 01:50 AM.
#87
Posted 04 May 2011 - 07:44 AM
#88
Posted 23 May 2011 - 06:52 AM
#89
Posted 02 June 2011 - 04:29 PM
Currently, PvP and WoE are, due to the nature of third-classes, very heavily skill-oriented. It's very rare to see an effective player using only regular melee attacks. However, the problem comes when a player opts to begin using a variety of stealth skill, be it hide, stalk, or cloak. Because skill-names still show above a stealthed player's head, the point of cloaking or stalking is rendered pointless. Everyone can see exactly where you are just as if they had a maya-purple card. With flee-based characters like assassins and rogues having their flee substantially nerfed in WoE, stealth is one of their only saving graces... but because WoE is so heavily skill-focused, they don't actually get to stealth at all.
Hence: I propose the following modification:
The stealth skills like Hide, Cloak, and Stalk also remove skill-names from above the user so that that user is ACTUALLY stealthed instead of invisible with a giant box above their head for the next five seconds saying that they just used backstab.
#90
Posted 06 June 2011 - 10:24 AM
manhole,white impris,tornado need change so chaining isnt possible
make magnetic earth work on every aoe magic skill
make reductions work on skills/elental reduction (eg. dragon breath) (formula would prolly have to be altered to re-balance)
current stage of woe is a big cluster-_- due to to many classes having filling every roll and no way to organize effectively like pre renewal
#91
Posted 06 June 2011 - 10:25 AM
The stealth skills like Hide, Cloak, and Stalk also remove skill-names from above the user so that that user is ACTUALLY stealthed instead of invisible with a giant box above their head for the next five seconds saying that they just used backstab.
this is a good idea, i think it would fit better ass a passive for gx
or even a third job platnium skill if there are ever any
Edited by fasthands, 06 June 2011 - 10:26 AM.
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