You, sir, are an idiot.
LOL, isn't that the jRO EXP table (up to 150 at least)?
Jump to content
Posted 04 November 2010 - 08:03 AM
You, sir, are an idiot.
Posted 04 November 2010 - 08:56 AM
Posted 04 November 2010 - 09:52 AM
Posted 04 November 2010 - 11:39 AM
Edited by Jaibuu, 04 November 2010 - 08:54 PM.
Posted 04 November 2010 - 06:43 PM
Edited by Rate, 04 November 2010 - 06:45 PM.
Posted 04 November 2010 - 07:30 PM
I'd be much happier if everything above you gave 100% until you are ten below, and from then on stay at 140%, or decrease by 5% every 2/3 levels, not going below 100%. Current system is really frustrating if you're playing a class that can't just go everywhere ten above to continue getting a certain rate of exp, in addition to your level raising the amount needed to level again. It's not just slower because you need more, but also because the monster you are killing gives less, which is stupid.
Posted 04 November 2010 - 08:19 PM
Posted 04 November 2010 - 08:55 PM
I agree with the "make party share 100% exp for each party member" and possibly leave the bonus in as well, most people simply will not party if it means cutting exp in half or more!
Posted 04 November 2010 - 09:00 PM
The problem with that is easy leeching.
Edited by Rate, 04 November 2010 - 09:01 PM.
Posted 04 November 2010 - 09:02 PM
Totally agree with this. There needs to be incentive to adding more members, not the other way around. Also it would be lovely if the exp of the higher level monsters was increased, or the hp lowered. What was the point of restricting characters to certain monsters when higher level monsters barely give anymore exp than their lower level friends, yet they have significantly higher hp?
WIth easy I meant efficient. so its not efficient anymore.
Solo and partying is different, and leeching has always been easy.
Edited by Jaibuu, 04 November 2010 - 09:03 PM.
Posted 04 November 2010 - 09:51 PM
Posted 04 November 2010 - 11:15 PM
Posted 05 November 2010 - 02:47 AM
Posted 05 November 2010 - 04:26 AM
Premium Dungeon would be amazing. That is all.
Edited by Clogon, 05 November 2010 - 04:27 AM.
Posted 05 November 2010 - 05:52 AM
Edited by Jaye, 05 November 2010 - 06:42 AM.
Posted 05 November 2010 - 06:18 AM
Edited by Tolrin, 05 November 2010 - 06:19 AM.
Posted 05 November 2010 - 06:32 AM
What I think would scratch that challenge itch better would be making the "normal" monster version that is as it is now, then a new dungeon content that has an upgraded version of that monster that is "elite" better challenge and reward, higher drop % higher exp. Likely those dungeons would be premium content for dirt cheap, and included with Premium subscription. Longer term goal is to do quests in those instances that reward things like quantity goods like stems or something in a stack, or to earn the specified card for that monster rather than relying only on luck to get the rares. This last is a whole update plan, and wouldn't be here in 2010 but is a content update worthy of RO and our players.
Posted 05 November 2010 - 06:34 AM
Also Heim, might I suggest more Instanced Leveling Dungeons?
Posted 05 November 2010 - 06:46 AM
Posted 05 November 2010 - 06:59 AM
Posted 05 November 2010 - 07:08 AM
Posted 05 November 2010 - 07:13 AM
Posted 05 November 2010 - 08:03 AM
Edited by Scott, 05 November 2010 - 08:07 AM.
Posted 05 November 2010 - 08:48 AM
Read my previous post since it's basically the same as yours with minor tweaks... yours being not so worth it if there's more of the same class as it would happen in any decent party with multiple priests you are only counting one while I count multiples of the same class just stacking the mods in a different way to promote variety.
0 members, 0 guests, 0 anonymous users