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#176 Lucentos

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Posted 22 June 2011 - 08:05 AM

IMHO there should be fine to just to increase maxHP of monsters at high lvls and increase Exp Tap to ~50% per Tap with PostApril Party Exp bonus system.
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#177 asayuu

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Posted 23 June 2011 - 05:33 PM

Do 12-people parties exist outside turnin events?

This is the main problem.

Also. This cap penalty from Renewal. It could be lowered to 10 levels, on solo people, not 15 like today.

But. The cap be expanded in 10 levels for each additional member [in one even-share party], so like, think about:

In one [illogical] party of level 80 people:
Number of people / Level Range / Level of the strongest monster the party can meet without the penalty

1 / 10 / 90
2 / 20 / 100
3 / 30 / 110
4 / 40 / 120
5 / 50 / 130
6 / 60 / 140
7 / 70 / 150
8 / 80 / 160
9 / 90 / 170
10 / 100 / 180
11 / 110 / 190
12 / 120 / 200

So some dungeons could be made with level 170/180/190 monsters, and not be affected by level penalty because of the size of the party.

I don't know if it is possible though.
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#178 TankHunter678

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Posted 02 August 2011 - 10:49 PM

Well, to throw a thought out there: what if the "party aura" thing that was talked about instead of providing stat buffs, caused the spawn of monsters that could spawn within X radius of the party to increase? While also causing the number of possible spawns on a map to increase proportionally to keep an equilibrium.

As for leveling in general I would say that low spawn monsters should get their exp increase to rival, as a whole, large spawns. So if a map has 30 of one monster but 60 of another, the group of 30 monsters gives out 2x as much exp per member to match the spawn of many monsters. Since low spawn monsters tend to spawn individually over large areas, its no tlike you could mob a bunch of low spawn monsters for easy levels compared to high spawn monsters.
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#179 Kingcool

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Posted 14 August 2011 - 05:05 PM

Hmmm i think nothing has changed since old iro.
I mean yeah sure the way up to 3rd class is very easy, because the whole Eden Quests.
But after reaching lv 100 and 3rd class... it`s the same way of playing like old iro.

The monsters aren`t giving enough exp but you need millions of exp.
So in Renewal at lv 105 it ends like old iro on lv 99.
in iro it tooks many days from lv 98 - lv 99.
And here its the same way after reaching 3rd class...so nothing has changed at all.

I think the whole eden group stuff is choosen for covering these facts.

To get new people for the game which are thinking "oh wow this is so much easier then old iro and leveling is so fast" but after the Eden Quests are over the bad awakening is starting.

I stuck with the stupid SC since 1 week on lv 105 and yeah i know about these Tunin Quests but these are over soon.

And sure there are a lot double exp events but i think they should raise the exp droprate from the monsters.
I mean ... look at that... monsters which are lv 130 are giving only a few more exp then monsters from lv 100....thats the same stupid thing like old iro.

But thats only my opinion.
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#180 Kingcool

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Posted 14 August 2011 - 05:09 PM

Oh i forgot about something importent....

Renewal is FORCING i mean REALY FORCING you into a party after reaching lv 100.
I mean in old iro a solo char could do normal level ways but in renewal it`s near impossible to solo leveling after reaching lv 100.
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#181 Makk

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Posted 14 August 2011 - 05:29 PM

Oh i forgot about something importent....

Renewal is FORCING i mean REALY FORCING you into a party after reaching lv 100.
I mean in old iro a solo char could do normal level ways but in renewal it`s near impossible to solo leveling after reaching lv 100.


Honestly, I've had the exact opposite experience so far. I level solo MUCH faster than I do with a party (Save for the TI events I suppose). I'm not exactly armed to the teeth either. As soon as I got a couple of levels into Reproduce on my Shadow Chaser I grabbed Fire Trap from a ranger friend and then it was off to the races. Basically the only reason I'm not 150 at the moment is my inability to play consistently for any length of time.

About the EXP table, right now 1-99 is literally a fraction of what it used to take to 99 and generally, it should talk about as long to trans and then go 150 as it did to 99 a trans in the first place so the overall requirements are much easier than they used to be. My advice here is to pay attention to monster levels. Make sure that they are in that butter zone around 10 levels above your level to make the most of the bonus EXP you get. Also, right now is all about mobbing. Killing things 1v1 doesn't really work well. Trust me, it gets easier after a few more job levels.

ADDENDUM: All that said, getting to around 135 shouldn't be really all that hard unless you're like me and level < 1 hour a week.

Edited by Makk, 14 August 2011 - 05:33 PM.

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#182 Kingcool

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Posted 15 August 2011 - 03:42 AM

Yeah i play with fire traps too but it doesn`t work realy good.

I mean sure i can mob some monsters and kill them with fire traps but the level up speed is realy reeeeealy slow.
Right now i do the Tunins but for an example the tunins in Ice cave was only made for partys-.-
And because my internet isn`t very fast i can`t play partys so i have to solo doing the leveling.

And i tryed this Player Lv < 14 monster Lv higher thing but this only brings you a little bit more exp.

The main fact that the leveling take the same time as in old iro isn`t disapearing.

I mean you need i think...7 mio base exp from lv 104 - lv 105....if you need that much at lv 105 i doesn`t want to know how much it costs you at lv 149.

And the exp rate isn`t realy good...the lv 120 monsters exp rate is between 3,5k - 5k (None MvP)....so even if you mob 20 monsters at once with fire trap to death it would cost you days from lv 149 until 150 so like i said...its the SAME as in old iro.^^
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#183 Lucentos

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Posted 15 August 2011 - 02:29 PM

Renewal do moved all grinding from 2nds and Trans jobs to 125+ Lvl 3rd jobs. IMHO they`re should increase all Exp Tapping(ArchBishop Lex Aetherna should be also included) to 35% per character Tap.
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#184 HansLowell

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Posted 20 August 2011 - 03:49 PM

I would say
Remove the exp penalty, from monster when partying.
Leave the old XP tap from monster and increase its bonus.
Buff skills like Mental Sensing like that: The more you have person in your party the more you receive xp bonus + the normal skill xp bonus.
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#185 asayuu

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Posted 21 August 2011 - 05:10 AM

Mental Sensing could make everyone on the AOE get 100% exp from killing, regardless of the size of the even-share party [Or even 100% + points coming from the default sharing]. And get its default effect on non-share parties.

Don't forget. Camping parties are useless out of nogg after like, 110. Unless there is a 2x spawn somewhere else.

Also. The strongest [I mean, with the highest level] grindable monster [non-MVP] is not accessible by normal ways. [I mean in base level].

Dark Shadow, a level 147 monster, has pretty low attack, but he has 430k HP. Now. Think about killing a monster with 430k HP to get 8k EXP. He is as hard as lv50 MVP [when we talk about the HP] and the reward is nowhere near it.

All the other monsters [read here: Biolabs 3] are under 145. It means at any level over 148, you will start being hammered by EXP penalty even there. I don't know. 90%, 75%, whatever. But the exp penalty exists, and it will make you suffer even more, fighting mobbed places with monsters over 200k HP, for way low rewards. Then the leveling source is waiting for turnins, or spamming seal 2. Or even sacrificing even more time on another place with higher penalty.

Eremes Guile has the highest EXP/HP on this tier [140-145] in special. And it is 0.05.

Also, people was talking of the lack of monsters on the tier 135-150, for the turnins. That is true. Only 21 monsters exist on this tier. Not counting MVPs again.

Edited by asayuu, 21 August 2011 - 05:12 AM.

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#186 Noumi

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Posted 24 August 2011 - 07:55 AM

Remove the exp penalty, from monster when partying.


Im not too sure about this. The exp penalty forces high level chars away from low level maps. If the exp penalty gets removed, all the high level chars would be KSing the poor low level chars.

The best way to encourage party leveling IMO is to remove only the bottom cap on exp penalties, i.e the 40% exp penalty if the monster level is more than 15 levels higher than you, and rewoke it into something like this:

<Lvl> <Exp>
20+ 200%
19 195%
18 190%
17 185%
16 180%
15 175%
14 170%
13 165%
12 160%
11 155%
10 150%
9 145%
8 140%
7 135%
6 130%
5 125%
4 120%
3 115%
2 110%
1 105%
0 100%

This would encourage low level chars to gang up on high level monsters which would be impossible for them to solo for higher EXP.

Edited by Noumi, 24 August 2011 - 07:56 AM.

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#187 Lucentos

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Posted 18 September 2011 - 08:08 PM

Gravity should also return Exp Tapping and in its fullest potential - every offensive skill/attack used on attacked monster should considered as Exp Tapping from that player. And Exp Tap from each playes should be at least 33% for each party member.
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#188 ZeroTigress

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Posted 03 October 2011 - 03:04 PM

Im not too sure about this. The exp penalty forces high level chars away from low level maps. If the exp penalty gets removed, all the high level chars would be KSing the poor low level chars.

High level characters will still KS low level characters regardless because low level monsters have materials that high level characters need.
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#189 mcdhol24

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Posted 13 October 2011 - 11:17 PM

NEED new undead monsters since High leveled FS Archbishops are too hard to level, few undead monsters are boring and FS Archbishops are party dependent. And they don't deal good damage. Or maybe.....

buff judex please since the damage is really low and FS Archbishops are hard to level. I have divine cross and spiritual ring combo and I can hardly deal 2000 damage to neutral monster with judex

I think judex should be like this
level 1 - 300% matk
level 2 - 350% matk
level 3 - 400% matk
level 4 - 450% matk
level 5 - 500% matk

this buff is not very much but i can help a lot of fs AB there for grinding. You can also increase the splash cells from 3x3 to 5x5 but the matk buff is more important. I know adoramus and magnus exorcismus have high damage and good for leveling but they need blue gemstone and ME target is only Demon and Undead so what about the poor AB out there and the skill point used for ME and Adoramus for FS priest should be used for some party buffs.

And Please change the animation of judex... It doesn't look really special (like a skill of a third job) and it looks like fire pillar. Make it like more holy looking.

I hope gms out there hear this

Edited by mcdhol24, 13 October 2011 - 11:19 PM.

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#190 kite24

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Posted 11 November 2011 - 12:29 AM

Make more party turn ins that are like Bio 3 (challenging, but really doable).

And try to make a system that when a new novice comes and joins the server, they should be paired up with new characters as well in a party. Give them rewards if they do continue with it.

But you have to get rid of the bots so I'm guessing you'll overturn my decision.
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#191 lemon

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Posted 20 November 2011 - 09:50 PM

Hi, I just wanted to suggest there to be a kind of incentive for players to motivate them into playing the Super Novice class now that they are allowed to reach base 150 (1.56b exp like 3rd class).
Perhaps a BONUS to the HP like there is for reaching 99 base level (Maybe a bonus 20k HP and 1k SP would help a little).

It's hard enough playing a Super Novice nowadays, especially in the high levels trying to find parties for the weekly TI's.
FEW people (not all) will ask what class you are, and the moment I say S.Novie, they ignore my lvl and just go: "Nope" and that's if they even bother to reply.
I'm lucky that I've made some new good people friends that don't judge the class I'm playing, and still invite me into their parties like luxdor, or Gracies Tiger.

So, could there be some nice bonus reward for SN's for reaching 150 base lvl (Would be nice to have HP with 5 digits and SP with 4 digits like every other lvl 150 class).
PS Please no Anti-SN/SN Bashing... replies (I know quite a few people out there actually dislike the class, but please keep it to yourselves).
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#192 Ayleria

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Posted 21 November 2011 - 12:37 AM

I still think a bonus for inviting certain classes to your party would fix something like that. Not that SNs shouldn't have a boost--I've seen some with a tiny bit of HP, and I bet they worked for it, too!

But if you added some incentive to have different classes, maybe something to do with that class so it made sense, it would be nice. Like SN could allow the party to avoid a death penalty, GXs could avoid poison or add perfect dodge to the group, Rangers could help reduce ranged damage, Warlocks help with magic defense, etc. Just naming a few classes that automatically get avoided for partying, and I doubt they would if you think of something to make them more party friendly. :mellow: Of course, those already requested in parties should get something, too, but this would also ask for diversity, assuming you don't get double a boost if there's two people of a class.
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