I disagree that partying would still occur as much as it would if the exp was the same as obtained by soloing. Parties take effort to plan and coordinate. There's a loss of efficiency inherent in having to ask 5 (or whatever) people to do their jobs instead of 1 person. There's a loss of freedom when you all have to decide where to go, and then stick together once you get there. (In traditional parties at least) Anyone wanting the best EXP/amount of effort is then surely more inclined to level by themselves where they can get the most efficient killing (since it is highly unlikely that everyone in a party will be the same level).
If partying didn't confer an uncapped EXP advantage (some parties should level better than others) there would be no reason to put all of that time and effort into forming them. I get that you want to be able to do whatever you want to by yourself, but unless the party system allows people to get faster exp/hr (or exp/effort) than soloing, what's the point? Obviously there's no objective way of measuring how much better partying should be. As I've said before, the system should at the least not penalize larger parties for adding that one extra person who can't kill very well on their own, and would thus lower party exp efficiency. There needs to be more than compensatory EXP to get past the effort barrier. Otherwise, what's the point?
Edited by Resplendent, 16 November 2010 - 06:02 AM.