more bug fixes come with this patch, right?
well, no fix shadow explosion again (two months with bug)
THIS, FIX SHADOW EXPLOSION, IS MY FINISHER GOD DAMN IT.
Comic Sans for double jimmy rustlin'
Posted 18 February 2014 - 02:15 PM
Tsk, is kind of pissing me off... Shadow explosion may be broken but we still can play and excel, I will prefer for them to focus on Knight fixing first...
Beyond Aurea Heal, Knight's problems are in their stats, more than in their skills I think, their sword is really weak, I don't say they shouldn't get the balance they deserve but...
I want my finisher.
Posted 18 February 2014 - 02:21 PM
Tsk, is kind of pissing me off... Shadow explosion may be broken but we still can play and excel, I will prefer for them to focus on Knight fixing first...
Posted 18 February 2014 - 02:25 PM
LF> aura heal breaking and healing up to 10k hp per aura charge :V
That wouldn't even be that bad if the cooldown was increased. Maybe if it was changed to like...
[Aura Heal]
Requires 3 aura.
Consume all auras to instantly recover 20/40/60% of max HP, and restores up to 10/20/30% of max HP over 30 secs.
SP: 100
Cast Time: 0
Cooldown: 120 secs
So sorta like Tension Relax with the balance flipped. Warriors get more HoT, but Knights get more instant heal.
Edited by Tiduspeco, 18 February 2014 - 02:27 PM.
Posted 18 February 2014 - 03:05 PM
That wouldn't even be that bad if the cooldown was increased. Maybe if it was changed to like...
[Aura Heal]
Requires 3 aura.
Consume all auras to instantly recover 20/40/60% of max HP, and restores up to 10/20/30% of max HP over 30 secs.
SP: 100
Cast Time: 0
Cooldown: 120 secs
So sorta like Tension Relax with the balance flipped. Warriors get more HoT, but Knights get more instant heal.
Thats asking "too much" to said devs <<' But I like your changes.
And guys... really. Stop asking about shadow explosion in every single thread and with huge red fonts. Its been reported lots of times, they ARE aware of it, but in the end its DEVS who have to fix it. There only so much WP can do. So stop QQing so much, theres lots of other things to be fixed still and many other skills not correctly working atm, but you dont see absolutely every single class complaining as much as sins crying about shadow explosion. Not when I see several sins soloing pretty much every boss around and having an almost fullheal skill. I get it, you deserve to have it fixed. But it IS already reported, it IS already regarded as bug, and they ARE aware of it already. Crying about it in every single thread will NOT make it any faster to be fixed, trust me. Let's focus on other bugs that might not be confirmed or reported yet.
Posted 18 February 2014 - 03:29 PM
Beyond Aurea Heal, Knight's problems are in their stats, more than in their skills I think, their sword is really weak, I don't say they shouldn't get the balance they deserve but...
I want my finisher.
thank you for using smaller lettering... Still, compared to the wait of the other two classes (bms and monks Pre-AOV)... Knight future is being hold by their true lovers and not the fickle players who change classes once the class is nerfed.
shadow explosion bug is not that bad. Sin players remember the month when we were so broken we were force to melee our way to level and win colo by using our claws on our old shadow form was way worse...
That is why I'm proud to be a sin, because at our lowest point when many "stopped" to play the class for being so broken I met people who still fought in colo, who still did raids and exceeded all expectations by standing the ground, surviving and winning either against the whole round or the raid boss.
For the ones who didn't play that month, try to play without using any skill besides your selfbuff and shadow form (and imaging you are a uniwolf) and level, go to colo and raid like that...
And if you only want to be the finisher, reading hp/def/damage output in battle is a good mental skill if you want to make a flashy "now you are dead", but remember it can always be worse and NOTHING can beat the pride of an assassin who meets the lowest point and still refuse to lower down his/her head.
P.S for the rest who coimplain about assult being broken: at least be happy people that you don't end being a frozen statue who need to get killed everytime you cast the skill to reclaim movement.
Posted 18 February 2014 - 04:16 PM
5. Bug Fixes
- Fairy Mystery Stone has been removed
-Graham Potions effect disappears upon log-out has been fixed.
-Dark Illusion skill has been fixed
-Falling damage has now been decreased
-Polar Bear Mount can now be traded
-Harvesting for crafting jobs in the new zones (Morroc, Dayr Desert, Temples, etc) will now give experience
-Fashion Horns Random Box description has been changed to correctly state what items are in the box
-Master Level Items and the Valentine's Day Event items can now be searched in the Auction House
-In the Auction House, designs and master-level materials will no longer show up under under the Earrings section
-Using Shift+Right-Click to autoloot dead monsters resulting in a crash has been fixed
-Flying Kafras' graphic position has been fixed
-Maps loading very slowly have been fixed
-Chocolate Trees being in unreachable places in the WoE Map has been changed
-Seed Rune information runs off the edge of the item box has been fixed
-Character gets stretched when riding mounts has been fixed
I hope there more really important fix....
Dear dev team, you need to really speed up your work to fix the very important problem inerent of gameplay.... all of this fix its totally useless except for the skill fix and the loading map... All the player are waiting for the very important fix like Smelting % , knight bug , magic sp bug consume ecc ecc... And please stop put new stuff in the game: thirst fix the basic gameplay then put other new thing cause every time you put new thing you create more useless bug -.- But i think this game its on the way to loose more and more player if you dont really do a good job...
Posted 18 February 2014 - 04:18 PM
PROMOTES WOE, COLOSSEUM AND JEHOON PVP MODES
"FORGOT TO FIX THE MOTHER-_-ING ACCURACY AND FLEE FORMULA"
HOW IN THE REAL , MY MONK IS SUPPOSED TO PLAY ALL PVP MODES IF MY HIT IS BELOW 200 IN COLO AND LESS THAN 700 WITH FULL MENACE GEARS!!!????
Edited by HunkSurvivor, 18 February 2014 - 04:48 PM.
Posted 18 February 2014 - 05:33 PM
Based on the +10 Immediate Refine Stone reward from woe, i assume we were supposed to get this update months ago, when max refining was +10, because from +9 to +10 is not that great when current max refine is +20.
oh yes it is, when the % for 9 -> 10 is 10%.
Posted 18 February 2014 - 06:16 PM
Based on the +10 Immediate Refine Stone reward from woe, i assume we were supposed to get this update months ago, when max refining was +10, because from +9 to +10 is not that great when current max refine is +20.
Oh it's a big deal considering 9 to 10 is the biggest hurdle
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