Graziano isn't talking about limiting the number of clerics, he's saying add a requirement of 1 support cleric per side.
I had this argument a long time ago. To re-cap:
The question: What defines a support cleric?
Simply answer given: Having certain skills.
My argument(s) why it isn't that simple:
- What if you only have part of those skills, but your stat and gear build is designed something else?
- How can we identify someone's play-style as support?
- What if the support player opted not to get certain "support skills", we identify as, for other skills, or for a different build under specific roles?
Long story short, there's no simple way to identify someone's a support Cleric. And to do so, would mean either we could be mis-recognizing someone and considering putting them in to the wrong role.
There's a lot of grey area in identifying someone who's intending to be support, hybrid, battle or just a unique build that uses similar skills. This is one of the curses and blessings of the Cleric, is that because there are so many options, there's also more to review, judge and balance over. (Nodding to a statement to another topic in the Pegasus thread about Clerics constantly being balanced.)
The questions I bring up is why I'm putting in the effort to try and balance classes out as much as we are. It is also why I've identified that having the Cleric be the sole class that provides the ability to heal with any kind of proficiency, is something that's looking to be changed as well, so that there are other classes that could be added to the mix so there is less reliance on just one key class.