Against warriors and knights, you don't have to teleport behind them... you only have to make sure that it's a 'fair' fight, which means that you start at least 25-30m away from each other. That assures that the Warrior has to move before he can aim his Battle Leap, etc. Against Priests, make sure that he didn't have 3 Holy Waters ready to use before the fight. Soulmakers have their "Lazr", an ultimate skill that doesn't need any pyro stacks in advance, butin the end, ALL the typical duels are decided with the first stun, knockdown or freeze.
A wizard can be quite deadly on the WoE map, especially if his Fireballs deals critical damage. Then, even a tank class needs to hit the damage reduction skill fast enough and pot as hell to survive.
I've been to WoE many times and I do agree we can be quite powerful. With DoTs that can bypass defense, hard hitting firebolts/fireballs, and kiting skills that double in damage if they're frozen. I could kill a p2w knight rather fast with the DoT if they don't decide to chug some pots...
...if I crit >_<;
This sounds like it would be enough to switch the tree positions of Fireball+Mastery with Firestarter+Inferno
Or maybe dragonology. Honestly I'm pretty tired of being the only one who can give everyone the int buff :U
Most classes get more 'utility spells' after they've reached level 25. Whereas the Wizard gets Seal Explosion, Ice Wall, Ice Nova and Teleport, the Sorcerer gets healing & protective skills. But other classes are no exception either. A Warrior get's most of the defensive skils AFTER he reached level 25, as well as all the stun abilities, gap-closer or healing skills.
Speaking of the healing capabilities: The wizard healing isn't that bad at all. The Water Emblem f.e. heals 1% of your total HP per second. That means 120% over 120sec. A Tension Relax of a Warrior f.e. can only heal 90% over 120sec... and the Wizard can still add an additional 50% due to a Seal Explosion. So the only thing he lacks is some sort of instantaneous heal, similar to the Warrior's 30% starting heal. But then the question would be why a ranged class should get this benefit at all. Shouldn't they try to avoid taking damage at all? In a typical PvE scenario f.e. only those with a threat would be dealt regular damage.... and I guess the same would be true in any 'balanced' PvP scenario.
The often mentioned Jupitel Thunder and Varetyr Spear aren't really an issue either. The Jupitel Thunder for instance is more or less a lame copy of a fireball, replacing the DoT damage for a damage benefit vs. frozen targets. To get the frozen state however, the Sorcerer has to forgo some DPS, negating most parts of the damage benefits. The Varetyr Spear itself isn't such a game-breaking skill either. The plain damage multiplier is one of the lowest of all 'ultimate' skills... even lower than the Jupitel Thunder I've mentioned already. So, compared to a Soulmaker Sacrifice, the Varetyr Spear has a rather underwhelming statistics.
Flame Explosion is problematic because unlike most other classes with power-up stacks similar to pyromaniac, the Wizard is unable to cast the basic spell every second (see Bash of Double Attack or Raging Blow), has no skill for double points / AoE point generation and requires more stacks in total. But that might not be an issue either, if the damage is fixed instead. But what the Wizard is really lacking is imo a real concept.
I already stated that I would make the Wizard more a DPS class that can excel on all the three elements, dealing a constant high amount of damage. But I would strip Teleport, Seal Explosion and healing capabilities away. On contrast, the Sorcerer would be more a utility class that could outclass the wizard by flexibility and with bursts of damage. For me, that's the only way I could think of to get rid of the "weaker sorcerer" trait, yet keeping both classes quite unique. Improving the healing capabilities or fasten the Flame Explosion might 'balance' these two classes, but at the cost of variety. Because for me, a class isn't unique, just because it uses a different weapon or just because the skills have a different animation.
Frankly, we only really get utility spells speaking of pvp. Firestarter, inferno, meteor storm, and flame explosion aren't things that really help. Everyone else get skills that they can actively use to kick butt as well as utility skills. Now if I can insta-cast flame explosion, and firestarter's damage is a tad stronger, then I might take it back.
I agree on the healing for Wizards, but as great as it is on PVE where 120 seconds can actually be reached, in PVP, fights don't last that long, considering everything is now some crappy 1-shot wonder. Bleh. I can't wait for this skill rebalancing patch that supposedly fixes stuff, and they better =n=
I don't really use water emblem explosion much in pvp [I only use em if I somehow survive a supposed 1-shot, and that doesn't always happen], and I actually do my best in avoiding as much damage as possible; and that means not using firebolt and using my kiting capabilities to avoid damage while doing my best to deal as much damage as I could. Against those with ranged insta-kill skills [e.g. sacrifice, varetyr, jupitel on memorize/proc, another fireball, etc.], my only defense against em is icewall, which I have to time precisely or I'm toast.
Anyway, if I recall correctly, the actual concept of the wizard is some sort of an AoE/DPS class. Their DPS is pretty decent, but as far as I can tell, their AoE isn't even that strong [and that is why I decided to hop on to blitz tree and use nova/embus + thunderstorm as an AoE alternative, because it also benefits my buddy sorcs to steamroll Osi in 4 minutes.] Perhaps they should either work on improving the AoE concept of the wizard as well. Right now, Meteor storm is just a longer [and I'm guessing slightly weaker] Arrow Shower.
In the end, currently my only choice is to go p2w. I've met a +20 everything sorc who dueled me once. My fireball dealt 8k crit on em for some reason. Sure, the DoT would probably kill him, if he hadn't 1shotted me with a fireball T_T
Man, if his +20 everything was the reason why my crit did crap damage, I'd like some +20 to my everything too.
That, or my gear was broken. Haha.