Dual raider - ok not really surprising after like 6-7 years, this dual raider still suck like usual, katar raider gained 3 status from this update (Adrenaline rush, critical accordance and vicious accordance), but dual raider only gets two, one is fine (weakened armor), the other one (wounded) does not even work on PvM because monster don't heal. This whole dual raider thing is still a joke, because a full buffed katar raider has like 5K dodge, while a dual raider has only 4K dodge full buffed, you need that evasive guard to get it to 5K dodge. As I and many have pointed out that this class is supposed to be more skill spamming instead of melee like a katar, therefore their skill damage / accuracy / dodge are supposed to be higher than that of a katar raider, but this doesn't seem like the case, skill damage is very disappointing for this class, the accuracy passive is really bad, where 20SP only gives you like 200 more acc? dodge which I've mentioned before, you need to use evasive guard to be on par with what a katar raider has. We still need to have some adjustment for their defense passive, accuracy passive, didn't I propose a defense based on STR passive as well as accuracy based on DEX passive before?
Regarding the wounded status, it is a battle between dual raider's circle break (wounded) vs. cleric's party integrity (healing touch), in order to stop war from grouping up like a stalemate, the earlier one wounded status is supposed to out-class the party integrity by a little. But right now, wounded gives 8% healing deduction for every 12 seconds and healing touch gives 5% healing bonus for every 18 seconds. In other words, wounded gives 0.6666% per sec healing reduction and healing touch gives 0.27777% per sec healing bonus, so there is nothing wrong with the calculation. I think this class lacks accuracy, skill power, dodge, and skill casting speed is still very slow, not to mention katar raider has 3 emergency button (stealth, unique stealth, cloaking), while dual raider only got one (unique stealth)
While I agree to some extent, I don't think it's to the point of 'sucking like usual'. I've been doing very well with my dual raider in CD so far. But yes, when pitted against the katar raider, the dual raider gets blown out of the water in terms of fighting strength. Although actually, dual raiders can get about 6k dodge on evasive guard. Decent amount of defense too (although you'll probably still die if attacked by some accuracy based classes). If anything, I feel the skill powers of some skills (bloody assault, combo strike, triple attack, etc. come to mind) need a bit of a boost, as improving casting speed might mess up the animations. Also, stealth and unique stealth share CD (I think, actually not sure about this one), so katar raider has only two emergency buttons. But aside from that, I like the idea of the STR and DEX based passives, and they could definitely use a bit more skill power and perhaps slightly faster casting speed.
Oh also, Champ, to counter a katar raider, use a dual raider. Strong movement speed down disables their ability to escape and movement speed advantage (which by the way is only 250-300mspd and can be negated by slows, they're not that much faster), accuracy down drops their accuracy so low they'll have trouble hitting a lot of classes, not only hawkers. Strong attack speed down makes them not hit as much, negating part of their damage (100% aspd down sure works wonders on normal attack based classes). Also, if you get the accuracy passives, a decent bit of con, and get a slight bit of accu in equipment, you won't have that much trouble against their dodge.
Edited by jerremy, 22 March 2014 - 06:36 PM.