Another way for Rogues (and any other class really...) to generate Combo Points faster and easily without going into OPland would be to give a better utility to the Haste parameter.
As I get it, Haste and Vigor are two sides of the same coin, or at least, it was supposed to be like that.
Pre-AoV, Haste wasn't really something great, it was the same as the new parameter Casting Time, reducing the time in which skills with a casting time takes in order to cast (so much redundance). Quite the good parameter for casting classes such as magic classes, but never so great for physical classes.
Now in AoV, Haste has become a different parameter, reducing the time it takes for normal attacks to happen (the white number), normal attacks then have quite a DoT feeling, since they are automatic, albeit the ticks are twice as often. But I believe that Haste is overshadowed by Vigor.
Vigor, as pre-AoV and as of now, has a very VERY important and appealing effect, reducing the Cooldown of all skills, and having it high enought can equate to doubling your DPS... heck, you could decide which skill build you want based on how much Vigor % you can afford!! Mine for example has reached the 51.9% (no, my redseed runes havent exceeded the 12% average) and can boast of having «Moonlight Dance» back every 9.67 seconds or so. Can have «Mark of Genocide» up for 90 seconds and rest it for 30 seconds for the next 90 seconds wave. Can use the cuadra damage almost as freely. Could use «Crescent Moon» with 1 combo point to inflict Fracture for 10 seconds and it would be back 7 seconds later, so its perma slow and non-heals for my oponent (if I hit, that is).
Yes, Vigor is that great... but like you all, I fall into the same problem... I have 4 combo point consuming skills, and they are back and ready faster than I can make use of them. Combo point generating is of a great importance.
Then what does combo points have to do with Haste?
As I mentioned before, Vigor and Haste have a twins parameters feeling. Vigor reduces cooldowns, and I do believe that Haste should reduce skill animation time. Allow me to explain:
Double Attack, has 1 second cooldown, and about 1 second of skill animation. Even with 51.9% Vigor and Double Attack having its cooldown chopped down to 0.48 seconds, it still has a 1 second skill animation. It means that even having that much Vigor, Combo Point Generation would be by no means better than a lvl 1 thief with lvl 1 Double Attack, no matter what I do.
On the other hand, if Haste was to affect skill animations, in my case, having about 43% Haste (since I don't remember atm), Double Attack animation would take 0.57 seconds and the cooldown of the skill would be of 0.48 seconds, this means that the skill could be reused in almost half the time, that equates to double the damage output and Combo Point Generation.
In other words, Vigor would be of a great help to skills with a long cooldown and Haste, would support skills with small cooldown but long skill animation.
(now, if only this were true and AR were to boost Haste... huehuehuehue)