Your pre-AoV analysis is only almost correct. The 10% damage penality for defender actually scaled Warriors down to the damage level of a Knight.
Honor Knightage Greatsword 543-613 [578 average]
Honor Knightage Sword 369-387 [378 average]
That's a 50% damage difference. But since the weapon was only a small part of the total ATK, the situation with 2000 ATK before weapon damage would have been this:
Warrior - without defender: 2578 ATK
Warrior - with defender: 2320 ATK
Knight 2378 ATK
So Defender really did balance both classes... damage wise and defense wise.
Multiple things are going on:
- new damage/defense/etc. formulas
- seemingly random stats on Osiris gear
- gear stats were adjusted after the release
- seed-rune slots were added as well
- class-specific bonuses were introduced
My goal wasn't to argue whether the Warrior gets better Osiris stats or to talk about the seed runes, but to judge the class-specific bonuses in general. And that's why I've compared the defense value, not the defense rate. Only these values made it obvious that the Knight's shield is one major reason for the defense issues.
Simple fix for the shield: Exchanging WIS => STR, add 120 AGI and increase the defense by 2000pts.
I also shown that the defense bonus from Grizzly Form is still higher than the bonus from VIT. I've mentioned the refinement inbalance and I've pointed to the Monk issues dropping from 1st to 4th rank in defense. Replacing the DEF bonus with an additional HP bonus won't solve any problems but increase the issues instead.
Edited by Greven79, 23 July 2014 - 09:09 AM.