I won't judge the first chart as it does IMO include too many miracles. The second chart however is somewhat polluted, because a spell that has a higher cooldown doesn't necessarily have to have a higher SP consumption. Same way, a skill with a lower cooldown doesn't necessarily need a lower SP consumption. Good examples for that are DoTs. Although you COULD cast Cure every second, doesn't mean you will. Even if you do, the benefit might be strictly better than of other skills, what could - at some extend - justify the SP cost.
Another good example is the top ranking skill Mental Breakdown. This skill can be a multi-target spell, creating something similar to an AoE... and these skills usually have the highest SP costs.
Warrior - Whirlwind: 48 SP, 443% damage, 0 casting time, 0 cooldown, but roughly 2~3sec animation time... ended up on 16 SP on your chart
Sorcerer - Lord of Vermillion: 188 SP, 448% damage, 0 casting time, 0 cooldown, but roughly 2~3sec animation time... ended up on 62.67 SP on your chart
Soulmaker - Mental Breakdown: 106 SP, 420% damage, 0 casting time, 1sec cooldown, but no additional animation time... ended up on 106 SP on your chart
If all other things would be balanced, all these skills do more or less the same amount of damage. However, the first two skills do have an animation time. It seems you guessed it to 3sec, because that explains the 1/3 resulting mana cost. So I could be provocative and say: Cast Mental Breakdown only every 3sec. A bit more polite answer would look like this:
Sorcerer - Lord of Vermillion: 188 SP = 18.8 SP per possible target
Soulmaker - Mental Breakdown: 106 SP = 21.2 SP per possible target
Suddenly, the SP cost for Mental Breakdown isn't that unreasonable any more.
Don't get me wrong here, I always stated to fix the mana cost in general... and I voted with my full heart that the devs should drop the cost to 0 until they come up with something balanced, but IF they want to create a balance, it takes a bit more than you've shown in that graph.
Edit:
Because I've quoted your other thread today. Keep in mind that you've stated:
Sorcerer: 998.1 skill effect => 4471.5 Lord of Vermillion damage => 4.2 SP per 1000 damage per target
Soulmaker: 1148.1 skill effect => 4822.0 Mental Breakdown damage => 4.4 SP per 1000 damage per target
In other words: All the Soulmaker statements about being treated unfair are fading. All it would take is to add a 3sec cooldown to Mental Breakdown. Then, this spell wouldn't be in the top position of your chart anymore.
I wonder what the Soulmakers would say to this...
Edited by Greven79, 17 April 2014 - 11:44 AM.