The changes to the values of buffs are bit because of the Charm bonus impact that was not well included or anticipated, originally in consideration to the full scope of impact from player builds. Rather than scale back the effects of Charm or Primary Stats and affect all skills, we've given focus to certain skills that are considered to be only useful from the a single source and enhance these skills so they are able to be more competitive with one another. This change should offer a more equalized rate of play style and build strategy, given the choice of attention for your build.
Some minor enhancements to the Soldier/Champion's Axe tree were added, to allow the class to have a bit more equal in expectant ability from other skill trees and skill effect options.
- (v503) Corrected the buff values for the respected "Advanced" versions of Cleric buffs to match. Remember we are trying to get away from the "pay-to-win."
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